Rage! The card, not toward FFG

By thestggrwng, in X-Wing

cheap, works on multiple attacks; can abuse with e-baffle

gee, it's almost as if they made a specific pilot that can abuse this particular card

Swx54-quickdraw.png

Not sure if I would say abuse because he would only get Rage's effect every other round and if you are spending the evade on rounds you are stressed, you won't have the action economy to regenerate them.

Um, I think you missed ficklegreendice's point:

- Perform your manoeuver, use rage (gain 2 stress), use electronic baffle to remove 1 stress, getting 1 damage which allows you to use Quickdraw's ability (attack). Attack again during the combat phase.

- Next round, you only have 1 stress remaining, so perform a green manoeuver and do it again (assuming your opponent did not wack the rest of your shields, of course

So at most I get three uses out of it, assuming I am not shot at at all in these exchanges? how is that good?

Technically, but unlikely, Quickdraw is capable of 4 shots a turn. So in theory you can get use it 12 times. Realistically that would never happen .. but you may get a couple shots off a turn with this.

Not sure where you are getting that math from. I can only at most shoot twice in a round. my standard shot and my ability only triggers once per round. So I get three rounds of double shots assuming I lose no shields from people attacking me.

cheap, works on multiple attacks; can abuse with e-baffle

gee, it's almost as if they made a specific pilot that can abuse this particular card

Swx54-quickdraw.png

Not sure if I would say abuse because he would only get Rage's effect every other round and if you are spending the evade on rounds you are stressed, you won't have the action economy to regenerate them.

Um, I think you missed ficklegreendice's point:

- Perform your manoeuver, use rage (gain 2 stress), use electronic baffle to remove 1 stress, getting 1 damage which allows you to use Quickdraw's ability (attack). Attack again during the combat phase.

- Next round, you only have 1 stress remaining, so perform a green manoeuver and do it again (assuming your opponent did not wack the rest of your shields, of course

So at most I get three uses out of it, assuming I am not shot at at all in these exchanges? how is that good?

Technically, but unlikely, Quickdraw is capable of 4 shots a turn. So in theory you can get use it 12 times. Realistically that would never happen .. but you may get a couple shots off a turn with this.

Not sure where you are getting that math from. I can only at most shoot twice in a round. my standard shot and my ability only triggers once per round. So I get three rounds of double shots assuming I lose no shields from people attacking me.

The title card allows you to shoot from both arcs.

So from losing your shields: Front Arc 1 Rear Arc 1

Normal attack: Front Arc 1 Rear Arc 1

Edited by Jadotch

Wow, take a deep breaath. Remember that if it's not fun then you may need to take a week or two away from it. It's a game and yes we all like to win but having fun is the key. If ignoring stress was a over powered then we would see them all showing up in tournaments. Fly casual once in a while. Play another game for a week. Something....

Edited by ozmodon

cheap, works on multiple attacks; can abuse with e-baffle

gee, it's almost as if they made a specific pilot that can abuse this particular card

Swx54-quickdraw.png

Too bad rage is two stress.

who cares?

Swx41_electronic-baffle.png

triggers QD's ability before combat phase, leaves only one stress for easy green next round

hell, with UPS shuttle you can coordinate rage, shoot at PS 2-6 activation, then green move for no stress and take another focus

oh I've been :ph34r: ed

Edited by ficklegreendice

Wow, take a deep breaath. Remember that if it's not fun then you may need to take a week or two away from it. It's a game and yes we all like to win but having fun is the key. If ignoring stress was a over powered then we would see themail showing up in tournaments. Fly casual once in a while. Play another game for a week. Something....

This is about RAGE though!!!!!!

Do not go gentle into that good night,

Old age should burn and rage at close of day;

Rage, rage against the dying of the light.

Though wise men at their end know dark is right,

Because their words had forked no lightning they

Do not go gentle into that good night.

Good men, the last wave by, crying how bright

Their frail deeds might have danced in a green bay,

Rage, rage against the dying of the light.

Wild men who caught and sang the sun in flight,

And learn, too late, they grieved it on its way,

Do not go gentle into that good night.

Grave men, near death, who see with blinding sight

Blind eyes could blaze like meteors and be gay,

Rage, rage against the dying of the light.

And you, my father, there on the sad height,

Curse, bless me now with your fierce tears, I pray.

Do not go gentle into that good night.

Rage, rage against the dying of the light.

Procket Rage A-wings

With wingman!

cheap, works on multiple attacks; can abuse with e-baffle

gee, it's almost as if they made a specific pilot that can abuse this particular card

Swx54-quickdraw.png

Not sure if I would say abuse because he would only get Rage's effect every other round and if you are spending the evade on rounds you are stressed, you won't have the action economy to regenerate them.

Um, I think you missed ficklegreendice's point:

- Perform your manoeuver, use rage (gain 2 stress), use electronic baffle to remove 1 stress, getting 1 damage which allows you to use Quickdraw's ability (attack). Attack again during the combat phase.

- Next round, you only have 1 stress remaining, so perform a green manoeuver and do it again (assuming your opponent did not wack the rest of your shields, of course

So at most I get three uses out of it, assuming I am not shot at at all in these exchanges? how is that good?

Technically, but unlikely, Quickdraw is capable of 4 shots a turn. So in theory you can get use it 12 times. Realistically that would never happen .. but you may get a couple shots off a turn with this.

Not sure where you are getting that math from. I can only at most shoot twice in a round. my standard shot and my ability only triggers once per round. So I get three rounds of double shots assuming I lose no shields from people attacking me.

The title card allows you to shoot from both arcs.

So from losing your shields: Front Arc 1 Rear Arc 1

Normal attack: Front Arc 1 Rear Arc 1

there are a lot of ifs in getting that to trigger full to greatest effect.

Do not go gentle into that good night,

Old age should burn and rage at close of day;

Rage, rage against the dying of the light.

Though wise men at their end know dark is right,

Because their words had forked no lightning they

Do not go gentle into that good night.

Good men, the last wave by, crying how bright

Their frail deeds might have danced in a green bay,

Rage, rage against the dying of the light.

Wild men who caught and sang the sun in flight,

And learn, too late, they grieved it on its way,

Do not go gentle into that good night.

Grave men, near death, who see with blinding sight

Blind eyes could blaze like meteors and be gay,

Rage, rage against the dying of the light.

And you, my father, there on the sad height,

Curse, bless me now with your fierce tears, I pray.

Do not go gentle into that good night.

Rage, rage against the dying of the light.

Rage, rage again with tychos might.

Procket Rage A-wings

With wingman!

4 greens with wingman, prockets, and rage is exactly 100 points. It does sound tempting.

cheap, works on multiple attacks; can abuse with e-baffle

gee, it's almost as if they made a specific pilot that can abuse this particular card

Swx54-quickdraw.png

Not sure if I would say abuse because he would only get Rage's effect every other round and if you are spending the evade on rounds you are stressed, you won't have the action economy to regenerate them.

Um, I think you missed ficklegreendice's point:

- Perform your manoeuver, use rage (gain 2 stress), use electronic baffle to remove 1 stress, getting 1 damage which allows you to use Quickdraw's ability (attack). Attack again during the combat phase.

- Next round, you only have 1 stress remaining, so perform a green manoeuver and do it again (assuming your opponent did not wack the rest of your shields, of course

So at most I get three uses out of it, assuming I am not shot at at all in these exchanges? how is that good?

Technically, but unlikely, Quickdraw is capable of 4 shots a turn. So in theory you can get use it 12 times. Realistically that would never happen .. but you may get a couple shots off a turn with this.

Not sure where you are getting that math from. I can only at most shoot twice in a round. my standard shot and my ability only triggers once per round. So I get three rounds of double shots assuming I lose no shields from people attacking me.

The title card allows you to shoot from both arcs.

So from losing your shields: Front Arc 1 Rear Arc 1

Normal attack: Front Arc 1 Rear Arc 1

there are a lot of ifs in getting that to trigger full to greatest effect.

Absolutely!!!! I 100% agree it would be rare to do once, and extremely lottery winning rare to do all 3 times! However, it is technically possible.

Y'all missed an important rage option, Kavil. Everyone's favorite y-wing with an EPT! TLT and unhinged astromech completes the build, 32 points total. Two four dice shots with three rerolls per and a focus has a pretty good chance of popping a stealth device off an ace, and three speed green gets you pretty well out of Dodge.

Y'all missed an important rage option, Kavil. Everyone's favorite y-wing with an EPT! TLT and unhinged astromech completes the build, 32 points total. Two four dice shots with three rerolls per and a focus has a pretty good chance of popping a stealth device off an ace, and three speed green gets you pretty well out of Dodge.

You need a wingman to pull it off every round. but even every other round would be good.

Y'all missed an important rage option, Kavil. Everyone's favorite y-wing with an EPT! TLT and unhinged astromech completes the build, 32 points total. Two four dice shots with three rerolls per and a focus has a pretty good chance of popping a stealth device off an ace, and three speed green gets you pretty well out of Dodge.

You need a wingman to pull it off every round. but even every other round would be good.

I think the every other round option is actually just dandy

after all, it's only 1 point and the prospect of accurate four dice smashing through almost all agility rolls is pretty nice; no need to complicate it with a suboptimal ept and its range restriction

The hyper accurate rerolls and focus are every other turn, but you still get the unmodified TLT with the extra die the turns between. It still has a good chance of doing a damage or two, particularly to lower agility ships.

Rage provides Tycho the oppertunity to build as something besides the 38pt Psycho Tycho. And I know many don't believe that he's overly competitive for his points, but as someone who flew him for a year like that, I can attest that he holds more than his own. I finished in the top 16 of Gencon running him.

But back to Rage - it allows Tycho to drop PTL as his second (er, first?) EPT. For 2 points cheaper, you can load Rage + DD + EI, and you gain more offense via the rerolls, at the cost of daredevil -> boost. I haven't played around with him enough to know whether the offensive gain and 2 points is worth the movement, my guess is no, but it's an option.

It also opens the door for Expose. I know, I'm crazy for mentioning that, but in this meta where PS8 is the dominate pilot skill, if you can move last and ensure you're out of arcs, you can Rage + EI Expose for a 4 dice primary at R1 from one of the most slippery ships in the game.

But even in it's basic for on Tycho, Rage + EI can replace PTL, providing 3 actions (essentially TL + F + action) for 1 extra point. And you can do whatever you want with your second EPT.

The hyper accurate rerolls and focus are every other turn, but you still get the unmodified TLT with the extra die the turns between. It still has a good chance of doing a damage or two, particularly to lower agility ships.

I do believe there is very little more irritating in the game then a hyper modded ship spitting out four dice, only to one turn be deprived of all modifiers only to roll four hits anyway :P

not as bad as when it happens with green dice, though <_<

I love me some angry Tycho. It's my favorite build on my favorite pilot. Scored top 4 in a regionals with Tycho - PtL, Rage, PR, and EI. Sure you don't get any AT or SD, but that's fine if you can fly him well. Basically you'll always have 3 rerolls, a focus and an evade, the only question you have to ask yourself is: "Do I want to Boost or take another Focus token?"

You get the defensive benefits of token stacking and the offensive benefits of rerolls and mostly a spare focus. I only lost him once the entire tournament, he got oneshotted because he couldn't spend his focus or take an evade due to Jax.

Ragin' Rexlar Brath: tie/D, MK2, ion cannon, rage.

Flown with a fleet officer for more focus, Rex was the bee's knees.

Might be something to consider with Braylen Stramm with the skillbot. On a green, he has a 50/50 chance of shedding 2 stress.

Might be something to consider with Braylen Stramm with the skillbot. On a green, he has a 50/50 chance of shedding 2 stress.

Add Kyle crew and you can be adding focus for defense as well.

Keyan Farlander with Rage and Advanced sensors. AS to Rage, do green and clear one stress. Shoot and clear the second. Rinse and repeat :-).

My favorite Tyco build includes Adaptability, Rage, A-wing Test Pilot, Experimental Interface, Proton Rockets. Tyco wrecks one ship on the initial jouist and is still very strong in the late game.

Ragin' Rexlar Brath: tie/D, MK2, ion cannon, rage.

Flown with a fleet officer for more focus, Rex was the bee's knees.

Ragin Ryad is better in that context, she can clear stress with K turns and still get shots. And she gets an evade on the off turns.

Ragin Ryad is pretty solid all over, but the low PS is painful.

If you play as Empire, go with Royal Guards + Epsilon Leader. Thank me later or not.

I'm trying out a Han Rage/Kyle/Gunner list today, as I am convinced it should hit hard and help keep me action efficient while punching through aces defensive tokens.