Thirteen transports (most expensive with the red forward dice) and motti or tage.....is there anything in the rules that currently prevents this? I feel like if someone actually brought this to an event, and concentrated fire every action...that's 26 dice (24 if you are hiding your admiral away). If even half of that hits every round.....that kills ships pretty quick. Just a funny idea that occurred to me.
Imperial Convoy Fleet
I considered this with Tarkin at the helm to hand out CF tokens for 2 red dice with a reroll from each ship. Could be hard to keep all those arcs coordinated on the same target though
Edited by MandalorianMooseThis fireball convoy could be exceedingly frustrating to fly against.
Fleet Summary Page (400 of 400 pts) Faction: The Empire Commander: Grand Moff Tarkin (38 pts)
Flagship: (50 pts)Gozanti-class Assault Carriers (28 pts) Admiral Chiraneau (10 pts) Boosted Comms (4 pts) Bomber Command Center (8 pts)
Fleet Ship 1: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 2: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 3: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 4: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 5: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 6: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 7: (23 pts) Gozanti-class Cruisers (23 pts)
Squadrons (121 of 134 pts): 1x Major Rhymer Tie Bomber Squadron (16 pts) 1x Mauler Mithel Tie Fighter Squadron (15 pts) 5x Firespray-31 (90 pts)
Objectives: Most Wanted , Contested Outpost , Superior Positions
This fireball convoy could be exceedingly frustrating to fly against.
Fleet Summary Page (400 of 400 pts) Faction: The Empire Commander: Grand Moff Tarkin (38 pts)
Flagship: (50 pts)Gozanti-class Assault Carriers (28 pts) Admiral Chiraneau (10 pts) Boosted Comms (4 pts) Bomber Command Center (8 pts)
Fleet Ship 1: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 2: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 3: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 4: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 5: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 6: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 7: (23 pts) Gozanti-class Cruisers (23 pts)
Squadrons (121 of 134 pts): 1x Major Rhymer Tie Bomber Squadron (16 pts) 1x Mauler Mithel Tie Fighter Squadron (15 pts) 5x Firespray-31 (90 pts)
Objectives: Most Wanted , Contested Outpost , Superior Positions
why not opening salvo with this? that would make that first turn double every ship's effectiveness, allowing you to split the dice against multiple ships potentially
also bomber command and boosted comms should probably be on a ship that will be closer to the fighting rather than your flagship which should be staying out of the way
Edited by CenterPointwhy not opening salvo with this? that would make that first turn double every ship's effectiveness, allowing you to split the dice against multiple ships potentiallyThis fireball convoy could be exceedingly frustrating to fly against.
Fleet Summary Page (400 of 400 pts) Faction: The Empire Commander: Grand Moff Tarkin (38 pts)
Flagship: (50 pts)Gozanti-class Assault Carriers (28 pts) Admiral Chiraneau (10 pts) Boosted Comms (4 pts) Bomber Command Center (8 pts)
Fleet Ship 1: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 2: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 3: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 4: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 5: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 6: (28 pts) Gozanti-class Assault Carriers (28 pts)
Fleet Ship 7: (23 pts) Gozanti-class Cruisers (23 pts)
Squadrons (121 of 134 pts): 1x Major Rhymer Tie Bomber Squadron (16 pts) 1x Mauler Mithel Tie Fighter Squadron (15 pts) 5x Firespray-31 (90 pts)
Objectives: Most Wanted , Contested Outpost , Superior Positions
True, the added dice would be very nice, but could bite you in the ass if the extra reds you gave them grants an extra accuracy. Most wanted allows you to add dice ALL game against their biggest ship.
Bombers are a nice addition but without the fighters I can just have 13 and ram. I don't care if I lose 3 or even 4 freighters and I take out your fleets biggest hitter. I think the convoy spam would potentially annihilate a fleet of 3 ships. I'm going to have to get 13 small bases and just playtest it and see what happens.
reminder, flotillas do not damage when ramming. Our local area joked about this when flotillas first came out, just to able to line up all your shots would be very difficult. it would be fun though. a turn would take forever. I think our final description of this idea is that it is viable.
Oh shoot did I miss that on the rules insert? Where does it say flotillas don't do ram damage?
if you check the container that they come in, under flotillas, it covers that.

It was brought way back when wave 3 was announced. Our group was laughing about it and then someone burst our bubble by saying flotillas do not damage other ships when overlapping, except for themselves and technically other flotillas.
https://www.fantasyflightgames.com/en/news/2016/3/16/bigger-battles-better-tactics/
Apart from this difference, they follow the same rules as other ships, with one exception—when a flotilla would overlap or be overlapped by another ship, only the flotilla takes a facedown damage card. You do not deal a facedown damage card to the closest ship the flotilla overlapped unless that ship is also a flotilla.