This list is more for funsies but maybe it can have a bit more of an edge with your help:
Colonel Vessery (35)
- Tie/x7 (-2)
- Veteran Instincts (1)
Echo (30)
- Veteran Instincts (1)
- Stygium Particle Accelerator (2)
- Agent Kallus (2)
- Fire Control System (2)
Omega Leader (21)
- Juke (2)
- Comm. Relay (3)
---TOTAL: 97---
Why: The target lock synergy speaks for itself. I kept them all pilots at PS 8 for synchronized dancing, and by leaving the modification slots open on Vessery and Omega Leader, got myself a pretty good initiative bid.
Strategy: Mostly have Vessery and Omega Leader tag-teaming with Echo flanking and allowing Vessery to switch targets if he so chooses (via FCS on the Phantom).
Alternatives:
Vessery - What modifications do we use on Vessery? And is it dumb to have the Tie/x7 on him rather than the Tie/D? Again, very little exposure to this pilot. I think 3-4 red dice once per turn is enough.
Echo - Would you drop Stygium (and something else) to add Advanced Cloaking Device? Is that an auto-include on her? I usually play Whisper where the answer to that is obvious.
Omega Leader - He's doing his thing. I don't think I'll willing to part with points or inititiative bid to add a modification.
Edited by Rinzler in a Tie