Dodonna's Demons

By CenterPoint, in Star Wars: Armada Fleet Builds

Playing on Lyraeus's list name, ive come up with this

plan is to point the liberty at the biggest threat, and get landmonition on the side it needs to be most. Bright hope would hang back and give rerolls like a son of a gun and use any opportunities to keep bombers off the other two.

slicer tools would have to be in range of my shots in order for it to work, and skilled officer is still there just in case.

Dodonna lets the bombers do their job, and bright hope re rolls everything as well as getting the bombers where they need to be to be useful

MK is meant to be the destroyer of worlds. Lots of self generated re rolls, the ability for any command to be useful in most situations (i cant imagine a time where a nav, cf, eng, or squad command would truly go to waste in the first 4 turns, and after that there is always skilled 1st) also lots of defense mitigation. one accuracy (almost guaranteed with Toryn and leading shots) knocks down brace, redirects are neutered, and contains don't stop XX-9's.

Medical teams give me a one in 3 chance of tossing the first face up for one point

Landmonition speaks for itself

Dodonna's Demons
Author: CenterPoint

Faction: Rebel Alliance
Points: 396/400

Commander: General Dodonna

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] MC80 Battle Cruiser (103 points)
- General Dodonna ( 20 points)
- Mon Karren ( 8 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Medical Team ( 1 points)
- XX-9 Turbolasers ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 155 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Callriassian ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 84 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
= 39 total ship cost

3 X-Wing Squadrons ( 39 points)
1 Dash Rendar ( 24 points)
1 Jan Ors ( 19 points)
1 Luke Skywalker ( 20 points)
1 YT-2400 ( 16 points)

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What do you think? Looking for tuning.

lol 122 views and no one can make a change. I wonder if that means I made a good list

First, i think the list is great as is. The only issue I foresee, really, is activation interaction with the bid. Landmonition wants to go first, but doesn't need to (but that is only guaranteed to work the first time). He also really wants the last activation to get into position, but that's the issue with having large ships in a fleet- lower activations. The fastest fix I see for your bid is changing Mon Karren to a star cruiser. You lose 1 red die at long range, and that's it (your fighter force makes up for the lower AS fire).

Just some thoughts, not really suggestions:

Mon Karren doesn't really need the Xi7s, and the same with HTTs. However it does pair well with XX9s and Dodonna–it's keeps the damage on point to increase the likelihood of a double Dodonna crit, so I think this list is the place to use that pairing.

The Mon Karren itself seems pretty flexible with the upgrades you have. Given that it is your command ship, I would consider taking the endeavor. Contain works pretty well against bomber wings and it gives your general more survivability (but you've got that locked down with your fighters), and you still have Xi7s on board, with a big potential for accuracies.

Fighters: Luke is absolutely the fighter to use with Dodonna. However, your Xwing shield does absolutely nothing to protect him, unlike they would for Nym or Keyan. Nym would also get free rerolls for his crit effect from Toryn. I think you could afford to trim an upgrade and replace one of those Xs with Nym or Keyan. This way, you have an additional protected ace bomber. But that's just me. Absolutely keep Luke

As the bright hope and your bomber wing is not your opponents biggest threat in this setup (not by far), you could probably afford to change the BCs for EHB to get more out of your squadron commands. You lose the range, but now your squadron commands will be more effective. That said, I haven't played with flotillas yet, so I don't really know how likely an opponent is to take shots at these things when bigger targets are presented. So take this thought with a grain of salt. In any case, the BCC would need to be within distance 5 of your target to take effect anyway, and your bombers have the speed to jump in from close medium range of your flotilla to make that strike.

luke is pretty well protected with jan as he has additional un-acccuracy-able braces meaning he wont take more than 2 damage really ever.

However i see what your saying with XI9 and mon karren. originally it was to make advanced projectors (one of my favorite upgrades) less of a factor in case i had to face a mirror match against a pickle.

I may switch it for spinal armaments to make that front punch even meaner.

Thanks for the well though out input.

Im hoping to play the list on friday to see what i could change up

Can confirm, spinal on a mon karren battle crusier blows stuff up.

Boosted Comms on a ship with Toryn Far. . . Hmmmm seems counterproductive

Can confirm, spinal on a mon karren battle crusier blows stuff up.

But how much of that was the Battle Cruiser, and how much of that was Mon Karren, before we even get to the Spinal Armament? :D

It was all the things Dras.

All the things.

... But that doesn't help me save more points for B-Wings!

Boosted Comms on a ship with Toryn Far. . . Hmmmm seems counterproductive

toryn is more meant for the ships than the fighters, however boosted comms will give me the chance to bring them into range three of the gr75 so i can use her on anti squad fire too.

Boosted Comms on a ship with Toryn Far. . . Hmmmm seems counterproductive

toryn is more meant for the ships than the fighters, however boosted comms will give me the chance to bring them into range three of the gr75 so i can use her on anti squad fire too.

At first I sided with Lyr on reading this, but that is actually an interesting concept that I would have otherwise completely missed. This way you don't have to drive your GR75 into danger range of enemy ships to be able to affect your fighters with Toryn. So you might end a movement out of medium range of your fighters, but you can always reel them back in. Clever