Just left X-wing because of tractor beams, Palpatine, and a long list of other 'because I said so' mechanics. Just played my first game against new Imperial control with the works. And yeah I'm thinking it's time to consider moving on. Game in question was definitely nonstandard in terms of setup and points and what not. But the taste left in my mouth by the mechanics is not going to be different based on how much of it there is.
Start of game, him: okay, if you deploy on this HALF of the board, you will be speed zero.
Me: okay, uh, let's see, these are our but this guy is zero, turn one navigated to get going, but that did stop my cool trick so, neat.
Turn two, him: okay this ship is going faster by one and this one slower by one
Me: crap well, okay, do this and this, that kinda works, not where I want to be though. Oh well. Activate here then,...
Him: he's going to be speed zero
Me:...m'kay... Sure... Well that's a wrench. Well he done. Now this guy,...
Him: change your top dial on Yavaris...
Me:... Alright then he wasted his turn. Your go.
And that's a accurate snap shot of how our game went. You know we called it a strategy game because we had to come up with a strategy. It defeats the purpose when your opponent has more control over your assets than you, with out actually putting into it. He never spent a command dial, command token, defense token, shield, damage, had to roll a die to succeed, spend an activation, discard a card, or anything that would of constituted a 'cost'. And there was never something I could have done to prevent it, like take a damage, spend a token, exhaust an upgrade, nothing.
Way to go FFG, you have failed me again. We'll see what comes in the next couple weeks.
/Rant