I've been playing around with some wave 3/4 goodness, and I'm not sure how practical this build would be, but. . .
Faction: Galactic Empire
Points: 396/400
Commander: Admiral Konstantine
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Intel Sweep
Imperial I-Class Star Destroyer (110 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Heavy Turbolaser Turrets ( 6 points)
= 133 total ship cost
Interdictor-class Suppression Refit (90 points)
- Interdictor ( 3 points)
- Projection Experts ( 6 points)
- Targeting Scrambler ( 5 points)
- G-8 Experiemental Projector ( 8 points)
= 112 total ship cost
Interdictor-class Suppression Refit (90 points)
- Projection Experts ( 6 points)
- Grav Shift Reroute ( 2 points)
- Targeting Scrambler ( 5 points)
= 103 total ship cost
[ flagship ] Gozanti-class Cruisers (23 points)
- Admiral Konstantine ( 23 points)
- Comms Net ( 2 points)
= 48 total ship cost
The idea is pretty simple. The fleet flies straight at the enemy, using Konstantine, G-8s and Q7s to prevent the enemy ships from breaking away. The ISD pounds on everything with some help from the Interdictors (a double-arc from them has the same number of dice as an ISD front arc). My opponent has the classic difficult choice - kill the support ships or try to kill the main threat? If you focus on the ISD, its escorts can bounce four shields to it a turn, and a Repair dial plus a token from the Gozanti can generate three more or ditch two damage. That's on top of the Scramblers (hopefully) reducing damage once the fleets close. If you target the support ships, each can get eight Engineering points with a token from the Gozanti, so that's four shields or two cards and a shield, plus two more shields from their buddy. Meanwhile I can focus a minimum of sixteen dice on a single target without double-arcs.
There are no fighters, which worries me (I do love my squadrons), but if you fly hard and fast enough, you can probably kill the carriers before enemy bombers can do too much damage.
I'm considering dropping the HTTs and IO on the ISD and swapping them out for better upgrades. Maybe Q7s on both 'Dictors, so I can guarantee to manipulate my enemy's speed.