Adding the Clone Wars to X-wing

By Animewarsdude, in X-Wing

note we're getting characters from the clone wars

namely Rex and Ahsoka (however you spell it)

not counting Darth Vader already :P

course they're coming in the stolen tie, but Rex wasn't really a pilot to begin with so eh any liberty taken to get him into the game is a liberty in which we get to play with Rex

Rex and Ahsoka have been strongly featured in the last season of SW: Rebels (you know, that disney cartoon). Likewise for Sabine's TIE fighter.

note we're getting characters from the clone wars

namely Rex and Ahsoka (however you spell it)

not counting Darth Vader already :P

course they're coming in the stolen tie, but Rex wasn't really a pilot to begin with so eh any liberty taken to get him into the game is a liberty in which we get to play with Rex

Rex and Ahsoka have been strongly featured in the last season of SW: Rebels (you know, that disney cartoon). Likewise for Sabine's TIE fighter.

does that mean they've been retconned out of clone wars?

note we're getting characters from the clone wars

namely Rex and Ahsoka (however you spell it)

not counting Darth Vader already :P

course they're coming in the stolen tie, but Rex wasn't really a pilot to begin with so eh any liberty taken to get him into the game is a liberty in which we get to play with Rex

Rex and Ahsoka have been strongly featured in the last season of SW: Rebels (you know, that disney cartoon). Likewise for Sabine's TIE fighter.

does that mean they've been retconned out of clone wars?

I think it is more of an association thing, like do you think of Chewbacca as a Clone Wars characters or a Galactic Civil War character? Rex and Ahsoka are in Rebels but they are more known for being in the Clone Wars.

I could see Armada getting Clone Wars up and going seeing as they are running out of canon material and the new Episodes haven't delivered capital ships.

Where right now the primary factions are Light Side Dark Side and other. Major problem with the Prequel factions is for one the Light and Dark sides are rather blurred, also the politics are flipped where the dark side were the independence faction and the light side was the unification side. Here is a chart I made for X-wing.

X_wing_alignment_unfinished.png

I like the 9-way chart you started with. But, does Galactic Republic mean the Old Republic (pre-CW) or New Republic (post fall of the Empire?).

And Neutral Light could represent things like Trianni Rangers, CorSec, and the like.

Edited by Darth Meanie

I could see Armada getting Clone Wars up and going seeing as they are running out of canon material and the new Episodes haven't delivered capital ships.

Would not surprise me at all if they release the Venator and Acclemator-class ships for Empire, and the Recusant-class and Providence-class for rebels. Could release those for Wave VI and title the article for it "Blast from the Past".

Especially since Rebel-colored versions of the Providence-class and Recusant-class showed up on the art for Predator in X-Wing.

Edited by Derpzilla88

Perhaps "Balanced-Unified" could be the Corporate Sector Authority - with the IRD fighter being their first model? Still pretty evil though, in some sources.


Would not surprise me at all if they release the Venator and Acclemator-class ships for Empire, and the Recusant-class and Providence-class for rebels. Could release those for Wave VI and title the article for it "Blast from the Past".

Rebel One would be a good title for the Rebel Providence:

http://starwars.wikia.com/wiki/Rebel_One

Edited by Ironlord

But looking back at X-Wing, since I know a Clone Wars era version of the game isn't going to happen, I'd be perfectly happy seeing prequel-era ships introduced into X-Wing the same way the ARC-170 was. As retrofitted ships. Regardless of what people think of the prequels or Clone Wars, the ship designs are way too cool to be completely ignored. I think picking a select few to bring into the game would be a good choice.

The tough part would be introducing the ships without making them better than the "newer" ships of the Galactic Civil War era, yet still playable.

Perhaps "Balanced-Unified" could be the Corporate Sector Authority - with the IRD fighter being their first model? Still pretty evil though, in some sources.

Would not surprise me at all if they release the Venator and Acclemator-class ships for Empire, and the Recusant-class and Providence-class for rebels. Could release those for Wave VI and title the article for it "Blast from the Past".

Rebel One would be a good title for the Rebel Providence:

http://starwars.wikia.com/wiki/Rebel_One

Edited by JJFDVORAK

Droid Fighter swarm as a large base : It would have to have some special rules but I think this could differentiate them from just being another TIE/ln equivalent.

I've brought this idea up myself before. Not sure if a large base is necessary, but at least the idea of 2 ships on a base. Vulture droids and eta2 especially are tiny and 12 points could be too much of a base cost for a single.

Means you could get 2 in an expansion but have to fly them together. Preferably two different paint jobs for each.

Another mechanic that might work for droid swarms is that they get "smarter" and "dumber" based on the number of ships fielded. In large numbers, they are deadly. By the time there are only 1-2 left, they are cannon fodder. Attack and Agility could be based on "swarm size." This would make them vastly different than any other "sentient" fighter and would add a fun mechanic to the game.

Thanks to this thread, I want to run the following:

Airen Cracken (19)

Norra Wexley (29)

Predator (3)

C-3PO (3)

R3 Astromech (2)

Alliance Overhaul (0)

Horton Salm (25)

Twin Laser Turret (6)

R2 Astromech (1)

Bandit Squadron Pilot (12)

Total: 100

View in Yet Another Squad Builder

Honestly, the best thing to do is to just incorporate Clone Wars ships into the existing factions like the ARC-170 for Rebels. Most of the Separatist stuff fits easily into Scum (Either as criminal ships or as repurposed private armies), while the Republic stuff can be split between Imperials and Rebels depending on which faction the ship fits better.

The problem with making new factions is that they start out very gimmicky and underpowered because they have so few options for ships.

clone wars is a vastly superior setting for a game because theres actually THINGS GOING ON while the Trilogy, i.e. the only thing "true starwars fans" even consider canon, is strictly a story and leaves next to no room for expansion without breaking something.

This is actually why i really like the Old Republic games. its starwars, but completely free of the Trilogy, so it can actually be creative and get away with it.

Uh, there's plenty going on in the Galactic Civil War era, both in the old and new canon.

And I say this as someone who loves both Clone Wars cartoons.

I've actually been discussing with friends.

Ship stats could be tough. But this is what I was thinking:

Clone Era (full fairing) Y-Wing

Attack 2

Agility 1

Hull 7

Shield 1

Turret, Astromech, Bomb slots, Modification

ETA2 Jedi Interceptor (named pilots only: Anakin, Ashoka, Obi-Wan )

Attack 2

Agility 4

Hull 2

Shield 0

Ept, Astromech, Modification

Vulture Driod

Attack 2

Agility 3

Hull 2

Shield 0

Modification only ( cheep swarms, but fragile )

This would let them work with existing ships, and still stay true to the period.

Thoughts?

Perhaps a similar strategy to Star Trek Attack Wing could be used, where non-primary factions (primary being scum, imperial and rebel) could be mixed and matched at an additional point cost, like:

Strange Alliances (rule)

"You may have ships from any subsidiary faction in your squad. If you choose to use more than 1 faction, pay 3 squad points per additional faction used after the first."

This would block nonsensical combinations like Rebal and Empire, or Scum and Empire, but allows for the grey areas to shine like: Republic and Empire, or Republic and Rebels, or CIS and Empire, or CIS and Rebels. But also paying a price for the added variety you gain.

As for individual ships:

Vulture Droid

I think the vulture should cost 10 points and have a stat dial along the lines of: ATT 2, AGI 3, HULL 2, SHIELD 0. A two hull fighter will explode if sneezed on, but the potential for a 10 point tournament list has to be worth it.

Delta X-7 Skysprite

I'm thinking a precursor in spirit to the A-wing. Something like ATT 2, AGI 3, HULL 1, SHIELD 2. Base price 14 points, upgrade bar consisting of a missile slot.

On 8/16/2016 at 0:21 PM, Darth Meanie said:

On 8/15/2016 at 8:51 PM, Marinealver said:

Where right now the primary factions are Light Side Dark Side and other. Major problem with the Prequel factions is for one the Light and Dark sides are rather blurred, also the politics are flipped where the dark side were the independence faction and the light side was the unification side. Here is a chart I made for X-wing.

X_wing_alignment_unfinished.png

I like the 9-way chart you started with. But, does Galactic Republic mean the Old Republic (pre-CW) or New Republic (post fall of the Empire?).

And Neutral Light could represent things like Trianni Rangers, CorSec, and the like.

Since we don't know anything about the canonized New Republic other than it got destroyed by the Starkiller Base, so the graphic is the Old Republic. The New Republic apparently has no military (or at least not anymore) thus it would not have an X-wing faction.

As for Neutral Light I would say the Jedi Order is probably the closest to it. Come to think of it The Old Republic is probably better as Balanced Unification instead of Light Unification but since the Jedi Order was a big part of the Old Republic I placed them in Unified Light. As for Balanced Unification I don't know perhaps Mandalorians?

Edited by Marinealver

I've often thought about major characters from SW lore missing in the game, but understand they can't for reasons: I'd love to see an Obi-Wan pilot card but he only flew in the Clone Wars.

My own, very personal, view is that the Republic Ships are OK - but I really hated the droid fighters and everything else. I think it comes down to how much you like or dislike the prequels. I've grow to like EP3.. but just can't abide EP1 and EP2.

Technically we have two Clone Wars era ships in the game - ARC-170 and the Firespray.

Droid Fighter swarm as a large base : It would have to have some special rules but I think this could differentiate them from just being another TIE/ln equivalent.

I've brought this idea up myself before. Not sure if a large base is necessary, but at least the idea of 2 ships on a base. Vulture droids and eta2 especially are tiny and 12 points could be too much of a base cost for a single.

Means you could get 2 in an expansion but have to fly them together. Preferably two different paint jobs for each.

Another mechanic that might work for droid swarms is that they get "smarter" and "dumber" based on the number of ships fielded. In large numbers, they are deadly. By the time there are only 1-2 left, they are cannon fodder. Attack and Agility could be based on "swarm size." This would make them vastly different than any other "sentient" fighter and would add a fun mechanic to the game.

That's how they use fighters in Star Trek Attack Wing. At full strength, a group of fighters has a high attack and low agility. As they take damage, the fighter group loses attack power but gains agility as there are fewer fighters to attack with and fire at. This mechanic could work for X-Wing as well for the Droid Fighters.

Edited by T70 Driver

Technically we have two Clone Wars era ships in the game - ARC-170 and the Firespray.

Technically we have two Clone Wars era ships in the game - ARC-170 and the Firespray.

Actually 3, the Y-wing was a Clone War fighter. And then at least one more the YT-1300 was also around at the time of the Clone Wars.

Also: Z-95 (although a different variant, just like the Y-wing), YV-666, Fang fighter, Gozanti, Shadowcaster (didn't appear in any clone-wars era sources, but one of the pilots died during the Clone Wars) and arguably CR-90.

If FFG were required to implement the Clone Wars regardless of the reasons they currently haven't it'd be two more factions. Neither faction hooks nicely into any of the existing ones.

The best way, however, to implement Clone Wars content is what they did with the ARC.

I'd say that the Separatists do fit somewhat well in with the Scum. Many of the big characters of the Clone Wars for the Separatists were bonty hunters, pirates, etc. Good eample of this in the game so far is Ventriss. It wouldnt be a stretch to see more for Scum, giving Scum a subfaction.

I disagree. While ARC-style salvaged Separatist equipment would be Scum, the CIS and the criminal underworld aren't sufficiently indistinct to be a single faction.

really ties Star Wars together without the associated crap of the prequels

Still better than the "Just as the OT but cranked up to eleven" TFA bantacrap.

people who hate the Clone Wars

People who hate the Clone Wars seem to think the Clone Wars are only three BAD films, as opposed to 121 episodes of a WONDERFUL adult-oriented TV show. Ironically, they don't seem to be bothered by this game currently featuring a ton of ships from a MEDIOCRE TV show for little kids.

Edited by Kumagoro

people who hate the Clone Wars

People who hate the Clone Wars seem to think the Clone Wars are only three BAD films, as opposed to 121 episodes of a WONDERFUL adult-oriented TV show. Ironically, they don't seem to be bothered by this game currently featuring a ton of ships from a MEDIOCRE TV show for little kids.

well, two bad films

the associated "Attack of the clones: and then the clone wars movie itself

which had JarJAr 2.0 via pink jabba

I think the Droid fighters would be a fine addition to Scum & Villainy. Treating them as black market/salvage weapons after the war gets around a lot of the issues with the Clone Wars factions not really mapping easily to the existing factions nor making a great deal of sense on their own.

On 8/15/2016 at 10:51 PM, Marinealver said:

Where right now the primary factions are Light Side Dark Side and other. Major problem with the Prequel factions is for one the Light and Dark sides are rather blurred, also the politics are flipped where the dark side were the independence faction and the light side was the unification side. Here is a chart I made for X-wing.

X_wing_alignment_unfinished.png

So, I tracked this down again, because I liked the idea, and you put up your allies thread.

Looking at the grid, I keep feeling like it is imbalanced. Then I struck upon this:

Move Resistance to Neutral Light, and Alliance to Free Light.

Now, all of the movie bad guys are in the bottom row, and all the movie good guys are in the top row.

AND, the opposing forces in each movie are across the grid from each other.

Balance Unification could be corporations and entities that refuse to pick a side for business reasons but want strong government or will not oppose the current government (the Corporate Sector, Cloud City, the Hapan Consortium)

Balanced Freedom are independent organizations that fight for civil rights over political affiliation (e.g., the Trianni Rangers, Sector Rangers, the Jedi.)