This thread isn't about if the Clone Wars and prequels should or shouldn't be in the game but rather how they can be in the game, and how best they could be implemented.
Separatist/CIS :
I think the Separatist faction should be a subfaction to the Scum faction. This works thematically as the CIS hired bounty hunters like Jango Fett and Durge, among others, to help fill out the ranks or lead their forces, and in regards tot he rebellion era it is easy to imagine that the various pirate groups who found the droids would reprogram them to have them work for them. It also allows the CIS subfaction to be the only subfaction to lack PS 9 pilots, as most of their ships are just droids. Plus if the CIS is made a subfaction for Scum they won't require a large start up program like the Scum had when it was introduced, which would open the Republic to having this treatment to be made its own faction. CIS ships they could add to the game could be:
Ginivex-class/Fanblade Starfighter
Droid starfighters, Vulture Droid/Hyena Droid Bomber/Droid Tri-fighter/Scarab Droid, could all be done in a similar vein to IG-88 where they have the same Pilot skill for the ship cards, though maybe having them broken down into two PS 2 and PS 4 versions, where they have a simple special ability that benefits having more droid starfighter on the board. This could indicate the different programming options for the Droid fighters such as aggressive or defensive programming. For example they could have it where when you perform a target lock with a Vulture Droid you may acquire the target lock from any Vulture Droid on the board. That would effectively make it so depending on how you played you could have a built in Long Range Scanners which would allow for other modification options. Another ability could be that if they are at range 1 of another droid starfighter they may add 1 attack die to their attack or add 1 hit result to their attack, depending on how they wanted to play with it.
Plus they could add Scum only upgrades such as a Buzz Droid Missile which would take an action to use to place a Buzz Droid Obstacle at range 1-2 of that ship, maybe have it where it is within your primary arc? The Buzz Droid obstacle would then give the Buzz Droid condition to any ship that flew through it, maybe have it where you have to roll for damage at the beginning of each activation until you perform an action to get rid of it.
TLDR: Droids added as a subfaction to scum for thematic and mechanic ones, Droid ships share the same PS just like the IG-88 pilots do, Droids benefit from being flown with other droid fighters, Buzz Droid Missile.
Republic/GAR:
The Republic would be its own faction, the reasoning being that while some people have mentioned having it as a Rebel or Imperial subfaction both solutions are a little iffy since the Republic would have the Jedi which the Empire would have killed and would also have Clones who would have, for the most part, served the Empire rather than the Rebels. Now I could see the Republic taking on two forms, one as a whole faction that has everything that fought on their side for the war or where the Republic and Jedi are broken into two groups with the Jedi serving as a subfaction to the Republic. If they did it that way the Empire could field the Republic ships, but I think it would be best to just have the Republic as its own faction. Here are some of the ships the Republic could bring to the game under their control:
Small Ships:
Large Ships:
From this list the Republic faction could easily be brought up to the same number of ships that the other factions have, and if need be they could even grab ships from KOTOR or SWTOR and give them the same kind of treatment that the Thranta/Hammerhead ships received for Rebels making mention of the ships being leftovers or ships designed to look like older ships. The Republic faction would also bring with it some potential to add fixes or new features for older ships such as new titles for the Y-wing, ARC-170, and Z-95. I would also say that the Republic should have access to the Astromech slot, instead of making a new substitute, as it would make sense as well as open up the possibility to fixes and updates for Rebel ships via added astromechs in the Republic expansions. Finally all Jedi ships, Delta 7, Eta-2, etc..., should all be unique both to allow for the inclusion of more named Jedi characters from the films and shows as well as to show that the pilots were elites.
TLDR : Republic as a Faction, lots of Republic and Jedi ships that could be added to the game to make a full faction, If they run out of ships they could add ships from KOTOR and SWTOR as ships made to look like them to fill out more slots if they need more down the road, have access to the Astromech upgrade slot, new titles and astromech upgrades could fix or give some Rebel ships new options if need be, all Jedi ship lack generic pilots.
Republic and CIS ships could also feature a new upgrade slot, the same way that sequel trilogy ships have the Tech upgrade, to show that they are older or have equipment that was lost, impractical, or too expensive to be fielded by the Rebels or Empire.
Edited by Animewarsdude