Adding the Clone Wars to X-wing

By Animewarsdude, in X-Wing

This thread isn't about if the Clone Wars and prequels should or shouldn't be in the game but rather how they can be in the game, and how best they could be implemented.

Separatist/CIS :

I think the Separatist faction should be a subfaction to the Scum faction. This works thematically as the CIS hired bounty hunters like Jango Fett and Durge, among others, to help fill out the ranks or lead their forces, and in regards tot he rebellion era it is easy to imagine that the various pirate groups who found the droids would reprogram them to have them work for them. It also allows the CIS subfaction to be the only subfaction to lack PS 9 pilots, as most of their ships are just droids. Plus if the CIS is made a subfaction for Scum they won't require a large start up program like the Scum had when it was introduced, which would open the Republic to having this treatment to be made its own faction. CIS ships they could add to the game could be:

Vulture Droid

Droid Tri-fighter

Hyena Droid Bomber

Scarab Droid

Belbullab-22 Starfighter

Mankvim-814 Interceptor

Ginivex-class/Fanblade Starfighter

Geonosian Starfighter

Umbaran Starfighter

Rogue-class starfighter

Droid starfighters, Vulture Droid/Hyena Droid Bomber/Droid Tri-fighter/Scarab Droid, could all be done in a similar vein to IG-88 where they have the same Pilot skill for the ship cards, though maybe having them broken down into two PS 2 and PS 4 versions, where they have a simple special ability that benefits having more droid starfighter on the board. This could indicate the different programming options for the Droid fighters such as aggressive or defensive programming. For example they could have it where when you perform a target lock with a Vulture Droid you may acquire the target lock from any Vulture Droid on the board. That would effectively make it so depending on how you played you could have a built in Long Range Scanners which would allow for other modification options. Another ability could be that if they are at range 1 of another droid starfighter they may add 1 attack die to their attack or add 1 hit result to their attack, depending on how they wanted to play with it.

Plus they could add Scum only upgrades such as a Buzz Droid Missile which would take an action to use to place a Buzz Droid Obstacle at range 1-2 of that ship, maybe have it where it is within your primary arc? The Buzz Droid obstacle would then give the Buzz Droid condition to any ship that flew through it, maybe have it where you have to roll for damage at the beginning of each activation until you perform an action to get rid of it.

TLDR: Droids added as a subfaction to scum for thematic and mechanic ones, Droid ships share the same PS just like the IG-88 pilots do, Droids benefit from being flown with other droid fighters, Buzz Droid Missile.

Republic/GAR:

The Republic would be its own faction, the reasoning being that while some people have mentioned having it as a Rebel or Imperial subfaction both solutions are a little iffy since the Republic would have the Jedi which the Empire would have killed and would also have Clones who would have, for the most part, served the Empire rather than the Rebels. Now I could see the Republic taking on two forms, one as a whole faction that has everything that fought on their side for the war or where the Republic and Jedi are broken into two groups with the Jedi serving as a subfaction to the Republic. If they did it that way the Empire could field the Republic ships, but I think it would be best to just have the Republic as its own faction. Here are some of the ships the Republic could bring to the game under their control:

Small Ships:

V-Wing

ARC-170

BTL-B Y-Wing

Delta 7

Delta 7B

Eta-2

PTB Bomber

V-19 Torrent

Clone Z-95

N1 Starfighter

NB-1S Bomber

Cutlass 9 Patrol Fighter

Cloakshape Fighter

Large Ships:

Eta class Shuttle

Theta class Shuttle

Nu class Shuttle

LAAT/I

The Twilight

J-type Star Skiff

T-6 Shuttle

Havoc Marauder

Freefall-class Bomber

Havoc

From this list the Republic faction could easily be brought up to the same number of ships that the other factions have, and if need be they could even grab ships from KOTOR or SWTOR and give them the same kind of treatment that the Thranta/Hammerhead ships received for Rebels making mention of the ships being leftovers or ships designed to look like older ships. The Republic faction would also bring with it some potential to add fixes or new features for older ships such as new titles for the Y-wing, ARC-170, and Z-95. I would also say that the Republic should have access to the Astromech slot, instead of making a new substitute, as it would make sense as well as open up the possibility to fixes and updates for Rebel ships via added astromechs in the Republic expansions. Finally all Jedi ships, Delta 7, Eta-2, etc..., should all be unique both to allow for the inclusion of more named Jedi characters from the films and shows as well as to show that the pilots were elites.

TLDR : Republic as a Faction, lots of Republic and Jedi ships that could be added to the game to make a full faction, If they run out of ships they could add ships from KOTOR and SWTOR as ships made to look like them to fill out more slots if they need more down the road, have access to the Astromech upgrade slot, new titles and astromech upgrades could fix or give some Rebel ships new options if need be, all Jedi ship lack generic pilots.

Republic and CIS ships could also feature a new upgrade slot, the same way that sequel trilogy ships have the Tech upgrade, to show that they are older or have equipment that was lost, impractical, or too expensive to be fielded by the Rebels or Empire.

Edited by Animewarsdude

I far prefer FFG's model of Clone War era ships being re-purposed by currently existing factions (well, one isn't a pattern but it's a **** good start!)

really ties Star Wars together without the associated crap of the prequels

Edited by ficklegreendice

This thread isn't about if the Clone Wars and prequels should or shouldn't be in the game

Yes it is.

No they shouldn't.

Edited by Riquende

67d.jpg

If FFG were required to implement the Clone Wars regardless of the reasons they currently haven't it'd be two more factions. Neither faction hooks nicely into any of the existing ones.

The best way, however, to implement Clone Wars content is what they did with the ARC.

Edited by Blue Five

This thread isn't about if the Clone Wars and prequels should or shouldn't be in the game

Yes it is.

No they shouldn't.

Find your own tree thread!

If FFG were required to implement the Clone Wars regardless of the reasons they currently haven't it'd be two more factions. Neither faction hooks nicely into any of the existing ones.

The best way, however, to implement Clone Wars content is what they did with the ARC.

I'd say that the Separatists do fit somewhat well in with the Scum. Many of the big characters of the Clone Wars for the Separatists were bonty hunters, pirates, etc. Good eample of this in the game so far is Ventriss. It wouldnt be a stretch to see more for Scum, giving Scum a subfaction.

The Republic though gets messy wih it having a history behind the Empire since it becomes the Empire, but yet it fits more into the Rebellion for its fighters/play style. So I think when it comes to Republic hardware it should remain as salvaged fighters that the Rebels use...and NOT IMPERIAL, and most certainly not as a Republic faction.

Whatza boutza Gungans?

I far prefer FFG's model of Clone War era ships being re-purposed by currently existing factions (well, one isn't a pattern but it's a **** good start!)

really ties Star Wars together without the associated crap of the prequels

I like seeing the prequel ships, or I guess at this point ship, it makes sense seeing them in the game as early Rebel ships, but having the Republic as a faction opens up to having more ships being brought to the game. And while the Prequels were not good they did have enjoyable bits such as Ewan McGregor as Obi-wan and the various ships and action scenes, barring some overly sophisticated lightsaber duels. But the Clone Wars show was really good at times and it would be cool to see some of the ships and characters from it in this great game.

This thread isn't about if the Clone Wars and prequels should or shouldn't be in the game

Yes it is.

No they shouldn't.

I would like more to discuss how the ships could be brought to the game, what mechanics they could implement, and the effects of having these new faction/subfactions added to the game. Would they have new upgrades unique to them, how would they represent the thematic elements of the characters and droids to make sense in the game, how could it shift the meta?

Edited by Animewarsdude

note we're getting characters from the clone wars

namely Rex and Ahsoka (however you spell it)

not counting Darth Vader already :P

course they're coming in the stolen tie, but Rex wasn't really a pilot to begin with so eh any liberty taken to get him into the game is a liberty in which we get to play with Rex

If FFG were required to implement the Clone Wars regardless of the reasons they currently haven't it'd be two more factions. Neither faction hooks nicely into any of the existing ones.

The best way, however, to implement Clone Wars content is what they did with the ARC.

EXACTLY THIS!!!

The ships are fine, its the FACTIONS that cause all the issues! Let some of the ships filter into the three factions just like the ARC 170.

i think it would be best if they released it as a separate faction. It would allow for more design space most of all. Releasing a bunch of new ships that are added into the existing 3 factions would only lead to ships stepping on each other's roles in the lists. Separate factions would increase the scope of the game more than tacking them on, and preserve the identity of the current factions.

I personally have no problem with prequel ships, I just think if they're going to true prequel ships (ie not like the arc 170, but with pilots and upgrades specific to the clone wars), they should be their own thing.

prequel haters gonna hate.

prequel had better battles.

(okay, ep6 ds2 was pretty epic)

Edited by Blail Blerg

i think it would be best if they released it as a separate faction. It would allow for more design space most of all. Releasing a bunch of new ships that are added into the existing 3 factions would only lead to ships stepping on each other's roles in the lists. Separate factions would increase the scope of the game more than tacking them on, and preserve the identity of the current factions.

I personally have no problem with prequel ships, I just think if they're going to true prequel ships (ie not like the arc 170, but with pilots and upgrades specific to the clone wars), they should be their own thing.

I would think keeping them as 2 new factions (CiS and GAR) would allow 2 things: A: no trying to force ships into odd roles to squeak them into current factions and B: allow prequel haters to avoid them altogether. They would never have to purchase those ships, and could ahve the joy of blowing them to bits.

I like seeing the prequel ships, or I guess at this point ship, it makes sense seeing them in the game as early Rebel ships, but having the Republic as a faction opens up to having more ships being brought to the game. And while the Prequels were not good they did have enjoyable bits such as Ewan McGregor as Obi-wan and the various ships and action scenes, barring some overly sophisticated lightsaber duels. But the Clone Wars show was really good at times and it would be cool to see some of the ships and characters from it in this great game.

I would like more to discuss how the ships could be brought to the game, what mechanics they could implement, and the effects of having these new faction/subfactions added to the game. Would they have new upgrades unique to them, how would they represent the thematic elements of the characters and droids to make sense in the game, how could it shift shift the meta?

Exactly. It's not about whether the movies were good cinema; it's about whether the ships/factions/mechanics would improve the game.

Things that we know based off of the ships in the game already, provided that characters retain their Pilot Skill between factions like we have seen thus far.

The Z-95 and Y-wing might have similar stats but due to being slightly different designs but I would guess that they would only feature slightly changed stats.

ARC-170

Atk: 2

Evd: 1

Hul: 6

Sld: 3

Ahsoka has a PS of 7.

Ventress has a PS of 6.

Where right now the primary factions are Light Side Dark Side and other. Major problem with the Prequel factions is for one the Light and Dark sides are rather blurred, also the politics are flipped where the dark side were the independence faction and the light side was the unification side. Here is a chart I made for X-wing.

X_wing_alignment_unfinished.png

So the question is what primary factions do the Republic and CIS Subfactions go into. I think placing the Republic in the Rebel Primary faction would be odd. So for era sake I swapped the Rebels and Resistance.

X_wing_alliance_alt.png

But again having the Resistance and CIS so close together I decided to put S&V as a buffer between them.

X_wing_alliance_Wheel.png

I can see a new era upgrade for CIS and Republic called artifacts (like the Jedi and Sith Artifacts that are prevalent in the KOTOR games.

So how would the different factions play? For the Republic I'd think it would be a mix between Rebels and the Empire, where they are overall more forgiving to fly than Imperials but less reliant on shields like the Rebels. That way they are vulnerable to critical effects but at the same time they can on average soak up more damage than the Empire's fleet of Tie variants. For the CIS I would guess that it would focus mostly on Droid swarms.

And considering the roles of the Republic ships I listed before we have:

Small Ships:
V-Wing - Interceptor and Arc dodger with an astromech slot.
ARC-170 - Heavy starfighter like a B-wing.
BTL-B Y-Wing - Bomber and small turret ship.
Delta 7 - Ace ship, and maybe since the pilots were all Jedi they could have all kinds of Focus shenanigans, maybe even having it where they help protect their other fellow ships when the devs aren't trying to have the ship able to recreate a scene or fit a certain character's theme.
Delta 7B - Probably would end up as a title for the Delta 7.
Eta-2 - More aggressive version of the Delta 7, maybe with more of a focus on attack than defense. They could even reflect that with the pilot choices like Anakin, and Mace.
PTB Bomber - Heavy bomber like the K-wing or Tie Punisher.
V-19 Torrent - cheap swarm ship.
Clone Z-95 - cheap but more durable swarm ship.
N1 Starfighter - Fast jousting and arc dodging ship. Maybe reflect its speed by having it so its green maneuvers were its 2 straight and 3 straight and curves.
NB-1S Bomber - Maybe similar to the N1 where it is fast but due to its bomber nature not sure, I feel like just making it another slow bomber would take the role/space of the Y-wing and PTB Bomber.
Cutlass 9 Patrol Fighter - Hit and run fighter that has a focus on boosting other ships, similar to the HWK in terms of abilities but not in stats.
Cloakshape Fighter - Maybe make it a generic fighter from its base form but allow it to be heavily modded through upgrades or through having more than one modification to reflect its source material.
Large Ships:
Eta class Shuttle - As a Jedi ship make it rather supportive in its abilities, to further the idea of the whole protectors of the peace bit, so I guess more or less like the lambda but more defense focused abilities to help the other fighters.
Theta class Shuttle - This might work even better as an Imperial ship, but as is I'd say mostly just like the lambda.
Nu class Shuttle - Heavy assault ship that wants to have other ships in its arc so it can fire 3 or 4 dice primaries or cannon upgrades.
LAAT/I - Have it where the ship has a standard primary arc but also has auxiliary side arcs to represent the ball turrets on it.
The Twilight - Could be the first ship in the game to have a 180 degree arc.
J-type Star Skiff - Not too sure, maybe have it reflect the other Naboo ship aesthetics of being fast. Though while I think the model would look rather nice with its silver or chrome finish I'd probably feel a little nervous about scratching or messing up the paint during gameplay or while it was in storage.
Havoc Marauder - Sensor upgrades and dirty fighting to reflect the teams nature. Plus bonus points if they included the nose art on the miniature.
Freefall-class Bomber - Not sure.
Havoc - Republic ship with the illicit slot and takes the role of the large ship bomber.

Jeez Guys......let him have his thread. He doesn't want to debate with all you people who hate the Clone Wars. Or those that just don't want it in X-wing. If you aren't interested, just don't post and ignore the thread. Let him ask people and let those that are interested in such things respond. Why you have to hate and try to destroy something he's obviously spent some time on?

I have no interest in the Clone Wars and am fine to let the thread go on with just those that are interested in it. There is no need to ruin someone else's chance to have a decent discussion on something he likes.

clone wars is a vastly superior setting for a game because theres actually THINGS GOING ON while the Trilogy, i.e. the only thing "true starwars fans" even consider canon, is strictly a story and leaves next to no room for expansion without breaking something.

This is actually why i really like the Old Republic games. its starwars, but completely free of the Trilogy, so it can actually be creative and get away with it.

Jeez Guys......let him have his thread. He doesn't want to debate with all you people who hate the Clone Wars. Or those that just don't want it in X-wing. If you aren't interested, just don't post and ignore the thread. Let him ask people and let those that are interested in such things respond. Why you have to hate and try to destroy something he's obviously spent some time on?

I have no interest in the Clone Wars and am fine to let the thread go on with just those that are interested in it. There is no need to ruin someone else's chance to have a decent discussion on something he likes.

The problem is that some of us brought up good points that he's ignored. I even said Separatists make sense beign addd in as a sub-faction of Scum. And gave resons for it, and then proceeded to give reasons on why the Republic doesnt work..but it was ignored.

I'd love to see plenty of those ships brought into the game, do I think it'll happen, maybe if FFG starts producing ships quicker (though quality of rules will likely suffer), or maybe if FFG produces the game for another 6+ years...and if a bunch of new cannon ships arent just made up and if the new movies dont throw in tons of half-different-half the same stuff like Sabine's Tie and other strange ships that dont make a lot of sense in the game like the Quadjumper-since its not a combat ship (same for Rebels in that matter too)

Jeez Guys......let him have his thread. He doesn't want to debate with all you people who hate the Clone Wars. Or those that just don't want it in X-wing. If you aren't interested, just don't post and ignore the thread. Let him ask people and let those that are interested in such things respond. Why you have to hate and try to destroy something he's obviously spent some time on?

I have no interest in the Clone Wars and am fine to let the thread go on with just those that are interested in it. There is no need to ruin someone else's chance to have a decent discussion on something he likes.

The problem is that some of us brought up good points that he's ignored. I even said Separatists make sense beign addd in as a sub-faction of Scum. And gave resons for it, and then proceeded to give reasons on why the Republic doesnt work..but it was ignored.

I'd love to see plenty of those ships brought into the game, do I think it'll happen, maybe if FFG starts producing ships quicker (though quality of rules will likely suffer), or maybe if FFG produces the game for another 6+ years...and if a bunch of new cannon ships arent just made up and if the new movies dont throw in tons of half-different-half the same stuff like Sabine's Tie and other strange ships that dont make a lot of sense in the game like the Quadjumper-since its not a combat ship (same for Rebels in that matter too)

I mentioned that the Separatists worked as a subfaction in my first post, I figured me not saying anything meant that we agreed on that point. And that if the CIS was added to the Scum as a subfaction they wouldn't need to proceed to do a huge start up for adding them to the game like they did with Scum so they could focus on doing that for the Republic. Though as someone else mentioned having it as its own separate faction does make it so none of the released Separtist ships take roles that the Scum ships already have.

As for the Republic I will have to disagree, they don't fit in as a Rebel or Imperial subfaction, hence why I said they would work best as their own faction. And in my last post I mentioned they could take on the role of a spot between the Rebels and Empire in terms of playstyle in regards to their ships. Maybe serving as a good at everything but a master of none.

I mean it is nice to see Republic ships finding their way to the game, and I'm sure the N1 will since it would allow Leia to pilot one and it was in a canon Star Wars comic, but at the same time it sort of feels a little odd at the same time. Like if they had made the X-wing where Luke wasn't piloting it or the Falcon without Han, part of enjoying the ship is having it where the characters who were known to fly the ship well fly the ship.

I'd had several -not specifically related to each other- thoughts on this, though I'm not sure how well any of this will balance. Comments appreciated.

Dual Faction symbol: Clone war era ships and pilots have their clone war faction, and then peeking from behind it their Civil war faction ( )) so, for instance, droid fighters would have (CIS)Scum) and the Sith infiltrator would be (CIS)Empire)

Droid Fighter swarm as a large base : It would have to have some special rules but I think this could differentiate them from just being another TIE/ln equivalent.

Jeez Guys......

The problem is that some of us brought up good points that he's ignored.

Actually, I wasn't talking about you. You actually responded with something of worth. I'm more referring to the people who just use a graphic to dismiss the thread.

Droid Fighter swarm as a large base : It would have to have some special rules but I think this could differentiate them from just being another TIE/ln equivalent.

I've brought this idea up myself before. Not sure if a large base is necessary, but at least the idea of 2 ships on a base. Vulture droids and eta2 especially are tiny and 12 points could be too much of a base cost for a single.

Means you could get 2 in an expansion but have to fly them together. Preferably two different paint jobs for each.