Custom ship: Rogue Shadow

By Pappkristof, in X-Wing

Nice,

To estimate cost we need an idea about the dial I think. But starting at around 30 for lowest ps if the dial is not awesomeballs.

Juno - 2

Starkiller - 3

Proxy - 5

title depends heavily on green on dial, but something like 3-4 pts. With too much green that title is pretty broken.

Edited by Calibri Garamond

I love the Rogue Shadow and I like your cards. Your costs are way to low! And I really don't know how to balance them, but I wish you the best of luck with it.

I don't think the costs on the cards were attempted to be balanced. Just placeholders.

I love the Rogue Shadow and I like your cards. Your costs are way to low! And I really don't know how to balance them, but I wish you the best of luck with it.

Of course the points didn't meant to be real! I just had to write something to the card creator app.

Nice,

To estimate cost we need an idea about the dial I think. But starting at around 30 for lowest ps if the dial is not awesomeballs.

Juno - 2

Starkiller - 3

Proxy - 5

title depends heavily on green on dial, but something like 3-4 pts. With too much green that title is pretty broken.

Thanks!

Maybe the dial would be similar to the decimator's with an extra 1 straight green maneuver.

I love the Rogue Shadow and I like your cards. Your costs are way to low! And I really don't know how to balance them, but I wish you the best of luck with it.

Of course the points didn't meant to be real! I just had to write something to the card creator app.

Yeah I know. My smiley emoji didn't come through for some reason.

Nice,

To estimate cost we need an idea about the dial I think. But starting at around 30 for lowest ps if the dial is not awesomeballs.

Juno - 2

Starkiller - 3

Proxy - 5

title depends heavily on green on dial, but something like 3-4 pts. With too much green that title is pretty broken.

Thanks!

Maybe the dial would be similar to the decimator's with an extra 1 straight green maneuver.

I like the idea of a Decimator like dial, but it should have a 5 kturn like the Ghost. Or really any Kturn as the two other Imperial large ships (Lambda and Decimator) don't have a kturn.(Firespray doesn't count)

I think proxy is a neat idea, but if you set the cost of the crew it can mimic lower you could reduce the cost and it would see more play (hypotetically speaking). I would personally cap it at 2 (to avoid doubles of some very strong uniqe imperial 3 point options, most notably vader crew). At 2 pts it would allow 2x Kallus which would need a FAQ (probably vs same target alreaddy selected) or 2x Moff (actually pretty good as Moff is a once, possibly twice kinda card, and you could get that full benefit while also doing other stuff). The biggest benefit is ofcourse the adaptability it allows in a list with multiple crew cards. However, that would also mean you have to build a list with a lot of differet crew cards. If you cap it at 2 pts I would be ok with the cost being 2. If you allow 3 pt cards to be proxied it should probably cost 4. Well that's my opinion anyway.

Also, you probably need special decloaking rules for large based ships. If it can use the 2 straight freely it would need to be costed higher. It wouldn't be very fun to play against either. I think best option is to move it 2 straight to the sides but not allow any movement backards or forwards.

Edited by Calibri Garamond

try Strange Eons - it's noticeably more accurate with fonts and such.

I'd suggest a reference card for large-base decloak, dropping the template to 1-straight instead of 2 so it works like the old large barrel roll.

Considering that, the dial should probably be approached very carefully, maybe something like the Aggressor with nothing faster than 3-speed except a 4K. Would definitely be interesting with Juno. Is large-base 1-hard+decloak scary enough to have its only hard turns at 3?

Would it have an asymmetrical dial given the off-center engine placement?

Maybe:

4: K
3: T BS B T

2: BS B
1: BSB

Proxie pilot is much too strong... Because: Omega Leader, Inquisitor, Dark Curse and Carnor Jax to name the worst ones.

Theese pilots have abilities designed around their 2 atk value or fragile chassis (or both). On something like the proposed ship they would be gamebreaking.

It definetly needs a range 1 restriction. But I think the pilot ablity of proxie also needs another limit. Don't know what..

I am surprised no one else thinks changing all foci to crits is crazy pills....

try Strange Eons - it's noticeably more accurate with fonts and such.

I'd suggest a reference card for large-base decloak, dropping the template to 1-straight instead of 2 so it works like the old large barrel roll.

Considering that, the dial should probably be approached very carefully, maybe something like the Aggressor with nothing faster than 3-speed except a 4K. Would definitely be interesting with Juno. Is large-base 1-hard+decloak scary enough to have its only hard turns at 3?

Would it have an asymmetrical dial given the off-center engine placement?

Maybe:

4: K 3: T BS B T 2: BS B 1: BSB

The assimetric dial is not a bad idea, but I think this ship deserves better maneuvers. (Even the lambda has more green :) )

try Strange Eons - it's noticeably more accurate with fonts and such.

I'd suggest a reference card for large-base decloak, dropping the template to 1-straight instead of 2 so it works like the old large barrel roll.

Considering that, the dial should probably be approached very carefully, maybe something like the Aggressor with nothing faster than 3-speed except a 4K. Would definitely be interesting with Juno. Is large-base 1-hard+decloak scary enough to have its only hard turns at 3?

Would it have an asymmetrical dial given the off-center engine placement?

Maybe:

4: K

3: T BS B T

2: BS B

1: BSB

The assimetric dial is not a bad idea, but I think this ship deserves better maneuvers. (Even the lambda has more green :) )

Could probably give it the 2-speed turns (both in white?), it's just that everything on the dial has to have decloak factored into it, and I'm not sure it should have a green turn. Just for example, decloak+2-hard turn is essentially a 1-hard in the opposite direction, except that it ends up about a base-length behind the normal large base's 1-turn.

4: K

3: T BS B T

2: T BS BT

1: BSB

Edited by AugustineS

I am surprised no one else thinks changing all foci to crits is crazy pills....

You'd have to roll eyeballs first, though.