Literally laughing at most of you . Calm down.

By thebigeb2589, in X-Wing

IN THE GAME.... LIKE OR NO...


:lol:



ASTRO%2BRED%2BNEB%2BSKBF.PNG


Umm that Star Destroyer is clearly overlapping terrain. You need to take a face up crit, sir! Yeesh! The people in these games....

So yeah, it won't win a large event because Palp Aces is straight up invincible

Ya, Palp Aces 10235 win and 0 loss record is pretty remarkable.

I should try it. I might actually start winning,

Calm down.

I do have to say, OP is right in that this forum has turned in to a pretty big joke. Every post seems to be "FIX REBLS PLZ", "PALP ACES TOO STRWONG!", "PREQUEL FACTIONS NOOW PLZ", or simply just spamming images, emojis and typing nonsensically, I think I need to find a new place to discuss the game.

Any suggestions?

What about succumbing to reason? Palp Aces blatantly ruins the game.
I have to ask

Did you not read my post about how I've beaten it numerous times with numerous builds? That's just from what i remember too.

Not invincible. Can be beaten, with a variety of lists. Don't see how the game is ruined.

It's not wave one, game is ruined forever.

It's not the OT, SW is ruined forever.

Disney is the devil, everything is ruined forever.

SW, the original broken base.

Okay, but Palp Aces still ruins the game.

*yawn*

You run Palp Aces. Also you said that about Superdash a few months ago.

I run Palp Aces while fully acknowledging that it ruins the game. I record how much value I get from Palpatine every game, and tell opponents how broken Palp Aces is as I'm playing it. I tell them as I'm playing them that I'm beating them with a no skill list.

But of course, "PGS uses Palp Aces, what a hypocrite! He has no right to complain about it!".

And yes, Super Dash still ruins the game.

I am curious, what points cost would you put Palpatine at? I don't run him in casual games because as you have said, he is Hurr Durr, no skill most of the time. Saving damage is saving a percentage of points to the affected ship, so how much would he cost in PGS FFG Land?

I do have to say, OP is right in that this forum has turned in to a pretty big joke. Every post seems to be "FIX REBLS PLZ", "PALP ACES TOO STRWONG!", "PREQUEL FACTIONS NOOW PLZ", or simply just spamming images, emojis and typing nonsensically, I think I need to find a new place to discuss the game.

Any suggestions?

When you find that new place where the game is actually being discussed with intelligence, PM me man...

IN THE GAME.... LIKE OR NO...

:lol:

ASTRO%2BRED%2BNEB%2BSKBF.PNG

Just stop...

IN THE GAME.... LIKE OR NO...

:lol:

ASTRO%2BRED%2BNEB%2BSKBF.PNG

Just stop...

WHY... you are not even here and a lot of people actually like my little STAR WARS CARTOONS ON THE STAR WARS GAME FORUMS... see how easy it is to be fun and real with your Friends on the forums?

Huh do you?

REB%2BX-WING%2BT-65%2BARM%2BSQD.PNG

I do have to say, OP is right in that this forum has turned in to a pretty big joke. Every post seems to be "FIX REBLS PLZ", "PALP ACES TOO STRWONG!", "PREQUEL FACTIONS NOOW PLZ", or simply just spamming images, emojis and typing nonsensically, I think I need to find a new place to discuss the game.

Any suggestions?

What about succumbing to reason? Palp Aces blatantly ruins the game.

Dude.

You complain Palp Aces ruins the game.

To prove it, you run Palp Aces.

Therefore, you are ruining the game.

For the love of all, find a different squad that ruins the game.

...and typing nonsensically.

Any suggestions?

mknsapofh poisjaksla jkas asd jioas 72hs rejk bnsiq plkjnwqmnao hijaskhan wo tywo hf.

yeyeyeyeyeyeye kndsp :lol:

THIS FIXES ... Stuff.

REB%2BY-WING%2BARM%2BBTL%2BSQD.PNG :wub:

Okay, but Palp Aces still ruins the game.

*yawn*

You run Palp Aces. Also you said that about Superdash a few months ago.

I run Palp Aces while fully acknowledging that it ruins the game. I record how much value I get from Palpatine every game, and tell opponents how broken Palp Aces is as I'm playing it. I tell them as I'm playing them that I'm beating them with a no skill list.

But of course, "PGS uses Palp Aces, what a hypocrite! He has no right to complain about it!".

And yes, Super Dash still ruins the game.

I am curious, what points cost would you put Palpatine at? I don't run him in casual games because as you have said, he is Hurr Durr, no skill most of the time. Saving damage is saving a percentage of points to the affected ship, so how much would he cost in PGS FFG Land?

He simply wouldn't be in the standard 100 point format because he'd be epic only. Tarkin is epic only. RAC crew is epic only.

He's such a poorly designed card with no range or arc restriction. He's hyper C-3PO for your entire list. That's worth significantly more than 8 points. I don't want that in the game. His ability is much less powerful in a 300 point epic game.

If I had to put a more appropiate cost on him and leave him in the standard game, probably 20 points, but only make him cost one crew slot so you could put him into a Firespray or even a Phantom if you wanted.

You could do a 59 point Whisper, Omega Leader, Wampa. Or 59 point Whisper and Soontir.

Now please don't take this personally I've just been here for a long time playing since like wave 2 or 3. I'm sure some of you who have been around for awhile will agree with me and probably enjoy watching the chaos around here as much as I do. What am I talking about?

All the DAILY "fix" threads, all the "(ship) is OP/too weak" all the stop putting good cards in bad ships" blah blah blah.

This thread is not written in anger, quite the opposite. I am thoroughly entertained by the number of tantrums I see here on a regular basis and I just had to say thank you for all the hilarious rage quit posts I've read over the years.

Any other old timers out here remember when you were called stupid for "wasting points on torpedoes when you could be taking a cannon upgrade" now we see them everywhere (limited to the few variations of U boat lists). By everywhere I'm speaking towards percentage of lists with them vs without in the CURRENT meta.

Remember when you were looked down upon for loving to fly 3 tie defenders, now that's a common suggestion in the CURRENT state of the game.

Remember when rebels were the only thing in the meta (fat han) now if you flew that ppl would think you were Nuts for not flying a scum lists?

Remember when 4b wings was a thing?

Remember flying (even if not competitive) 3 outer rim smugglers because 3 ships with 360 firing arcs with that much health was mind blowingly strong.

Or even 3 bounty hunters?

Remember when (2013) this was a competitive world's list?

Jonathan Gomes (Top 4)

Luke Skywalker in an X-wing

Shield Upgrade

R2-D2

Draw Their Fire

Rookie Pilot in an X-wing

Rookie Pilot in an X-wing

Rookie Pilot in an X-wing

You would NEVER see that today!

Remember when they changed the Phantom decloak rules and everybody lost their minds?

So what is the point I'm trying to make? The game changes, ships come and go and come back again and then leave again. Upgrades that were once unless (torpedoes and bombs) will become game winning from time to time. Eventually your favorite ship WILL get a bump/nerf, And the meta will change with every new wave. It's what happens. So calm down, stop crying, grab some popcorn and enjoy the ride. And for all of you that will get mad over this post I can't wait to read your "I'm quitting this game and feeding all my models to the cat so you can't have them" threads.

I'd like to say "see you all at wave 20" but I know most of you want still be here, so I'll just say.... fly casual

Amen Brotha!

Okay, but Palp Aces still ruins the game.

*yawn*

You run Palp Aces. Also you said that about Superdash a few months ago.

I run Palp Aces while fully acknowledging that it ruins the game. I record how much value I get from Palpatine every game, and tell opponents how broken Palp Aces is as I'm playing it. I tell them as I'm playing them that I'm beating them with a no skill list.

But of course, "PGS uses Palp Aces, what a hypocrite! He has no right to complain about it!".

And yes, Super Dash still ruins the game.

I am curious, what points cost would you put Palpatine at? I don't run him in casual games because as you have said, he is Hurr Durr, no skill most of the time. Saving damage is saving a percentage of points to the affected ship, so how much would he cost in PGS FFG Land?

He simply wouldn't be in the standard 100 point format because he'd be epic only. Tarkin is epic only. RAC crew is epic only.

He's such a poorly designed card with no range or arc restriction. He's hyper C-3PO for your entire list. That's worth significantly more than 8 points. I don't want that in the game. His ability is much less powerful in a 300 point epic game.

If I had to put a more appropiate cost on him and leave him in the standard game, probably 20 points, but only make him cost one crew slot so you could put him into a Firespray or even a Phantom if you wanted.

You could do a 59 point Whisper, Omega Leader, Wampa. Or 59 point Whisper and Soontir.

That's a fair call. I think he should be Epic only too, and 1 crew slot. I don't see the Emperor floating around in such small scale battles. It would change things up for the better I believe.

I remember when the worst of the forums back in the day were the incessant "rate this squad: 100pts" and complaints about a map company (that will remain nameless) that wouldn't ship its products. Then the squad building sub came and it was all good for a bit. Then folks decided to make user generated content (Z-95s, Starvipers, ARCs, Gunboats. Back before some of this stuff was in the game) and as part of that, tried to reverse engineer the value of each hull, shield, attack dice, and defense dice. In the beginning it was kinda fun to sleuth out what made Each ship cost as much as it does. Then came the jousting values which tossed out most of the accepted point costs and accurately depicted ships as they would behave in a vacuum. Finding out why some ships were always in the game while others were not exposed the flaws that existed from launch and soon led to the "fix it" threads we see all the time. The constant braying about the TIE Advanced, A-wing, TIE Interceptors, X-wings, and the Phantoms soon earned them a "fix" for the most part to make them playable.

I remember my first negative play experience was against the Phantom as it wiped my squad despite my maneuvering. I was critical of something so ridiculously powerful being in the game.

Now NPEs happen more often, and I can empathize with people (yes sometimes even PGS) who hate seeing the game move forward through power creep.

Generally anecdotes are not usable evidence of power creep, but when there are enough people complaining about a topic, it is not localized. This past year has been terrible for the game with huge meta swings and an aggressive release schedule with what seems like increased complexity for the rules just to add some new pilot abilities or actions. How many ships are considered DOA due to the meta? A lot. How many ships are considered useless after a new release? A lot. I think about how much fun I used to have pushing around X-wings and now find myself starting to believe that the drive to create immediately powerful ships that can be top contenders in the tournament scene really pushes only the dinosaurs and mules out of the competitive meta. THAT is the problem though. X-wing is as much a game about reminiscing about the ships from the lore as it is playing with them and it creates a problem when ships like the X-wing are rendered obsolete. There are such strong feelings for ships in Star Wars that it is a problem when a game that was designed with assigning point values to make all of the ships somewhat equal fails to keep those points equal. It's sad when a squadron of starfighters cannot handle its equal point cost in freighters. It's sad that assigning maneuvers becomes near useless because of a wonky mechanic that allows for abuse.

It's sad that anyone should come onto the forums and talk about how a mechanic is being abused or creating a negative experience and they get derided by a bunch of adults who like using broken effects in the game. It's like we are in wave 4 again only this time, there is no squad that is a meta sleeper that can hold its own in high level tournaments.

Just stop...

You know that when you quote him, it gets those bloody emoji's through the forums "Block User" feature, right?

I remember when the worst of the forums back in the day were the incessant "rate this squad: 100pts" and complaints about a map company (that will remain nameless) that wouldn't ship its products. Then the squad building sub came and it was all good for a bit. Then folks decided to make user generated content (Z-95s, Starvipers, ARCs, Gunboats. Back before some of this stuff was in the game) and as part of that, tried to reverse engineer the value of each hull, shield, attack dice, and defense dice. In the beginning it was kinda fun to sleuth out what made Each ship cost as much as it does. Then came the jousting values which tossed out most of the accepted point costs and accurately depicted ships as they would behave in a vacuum. Finding out why some ships were always in the game while others were not exposed the flaws that existed from launch and soon led to the "fix it" threads we see all the time. The constant braying about the TIE Advanced, A-wing, TIE Interceptors, X-wings, and the Phantoms soon earned them a "fix" for the most part to make them playable.

I remember my first negative play experience was against the Phantom as it wiped my squad despite my maneuvering. I was critical of something so ridiculously powerful being in the game.

Now NPEs happen more often, and I can empathize with people (yes sometimes even PGS) who hate seeing the game move forward through power creep.

Generally anecdotes are not usable evidence of power creep, but when there are enough people complaining about a topic, it is not localized. This past year has been terrible for the game with huge meta swings and an aggressive release schedule with what seems like increased complexity for the rules just to add some new pilot abilities or actions. How many ships are considered DOA due to the meta? A lot. How many ships are considered useless after a new release? A lot. I think about how much fun I used to have pushing around X-wings and now find myself starting to believe that the drive to create immediately powerful ships that can be top contenders in the tournament scene really pushes only the dinosaurs and mules out of the competitive meta. THAT is the problem though. X-wing is as much a game about reminiscing about the ships from the lore as it is playing with them and it creates a problem when ships like the X-wing are rendered obsolete. There are such strong feelings for ships in Star Wars that it is a problem when a game that was designed with assigning point values to make all of the ships somewhat equal fails to keep those points equal. It's sad when a squadron of starfighters cannot handle its equal point cost in freighters. It's sad that assigning maneuvers becomes near useless because of a wonky mechanic that allows for abuse.

It's sad that anyone should come onto the forums and talk about how a mechanic is being abused or creating a negative experience and they get derided by a bunch of adults who like using broken effects in the game. It's like we are in wave 4 again only this time, there is no squad that is a meta sleeper that can hold its own in high level tournaments.

As much as I like to talk about how greedy Imperial players are, it's just the attitudes of certain players and it's not limited to Imperial players, although they have the most blatant examples of greediness.

There is a certain type of player that is unwilling to admit/genuinely unaware that the list they're flying is OP and an NPE, and takes it personally when the list they're flying is called low skill. And there are other players that can see that what they're using is broken because they're reasonable.

I'm part of that second group. This is why some people can't understand why I can complain about Palp Aces even though I fly it, because they're from the first group. They can't imagine anyone playing Palp Aces who thinks it's overpowered, because they've never flown a squad they'd consider overpowered themselves. This is also why they assume that I only complain about Palp Aces (or Phantoms back in the day) because I'm bad at the game and I lose to Palp Aces. Yeah, I lose to Palp Aces and it's bull. And when I play Palp Aces I win and it's bull for my opponent.

I used to complain about the Phantom just as hard as I complain about Palp Aces now. And before the nerf I would fly 86 double Phantom and automatically beat anything that didn't have a turret in it, to prove a point to all the obnoxious, boneheaded people in the group at the FLGS that the Phantom was broken.

Edited by ParaGoomba Slayer

I do have to say, OP is right in that this forum has turned in to a pretty big joke. Every post seems to be "FIX REBLS PLZ", "PALP ACES TOO STRWONG!", "PREQUEL FACTIONS NOOW PLZ", or simply just spamming images, emojis and typing nonsensically, I think I need to find a new place to discuss the game.

Any suggestions?

The irony is I here because there were no groups on Facebook or Gamefaqs to support this. Also ironically is that I didn't even finish my first build until I started distancing myself.

Granted I am a lot more toxic than most of you, but it's amusing once in a while. Until I realize I need to move on to another franchise, like The Culture.

PGS - You could, you know, just not play the broken lists in the first place. Being aware that your list creates a NPE for others but continuing anyway because you want to prove a point makes you come across as rather unpleasant. I don't think you're fooling anyone with your 'trying to show this is broken' public service spiel, you just want to win, as evidenced by your history of gravitating towards the broken list of the day, even when others in your FLGS aren't playing it.

Telling people not to bring broken things doesn't work until half the population burns itself out. Then you force yourself to not do it until someone's a jackass.

sith.jpg?w=300&h=245

HAHAHA this has made my day

There is a certain type of player that is unwilling to admit/genuinely unaware that the list they're flying is OP and an NPE, and takes it personally when the list they're flying is called low skill. And there are other players that can see that what they're using is broken because they're reasonable.

I'm part of that second group.

So you say is that, there are some people who are unwilling to admit/genuinely unaware they are unreasonable*, because they believe they are part of the group of people reasonable.
Interesting...
* Using "unreasonable" as a synonym to "poisonous for the joy of others".

There is a certain type of player that is unwilling to admit/genuinely unaware that the list they're flying is OP and an NPE, and takes it personally when the list they're flying is called low skill. And there are other players that can see that what they're using is broken because they're reasonable.

I'm part of that second group. This is why some people can't understand why I can complain about Palp Aces even though I fly it, because they're from the first group. They can't imagine anyone playing Palp Aces who thinks it's overpowered, because they've never flown a squad they'd consider overpowered themselves. This is also why they assume that I only complain about Palp Aces (or Phantoms back in the day) because I'm bad at the game and I lose to Palp Aces. Yeah, I lose to Palp Aces and it's bull. And when I play Palp Aces I win and it's bull for my opponent.

No, people can't understand why you fly PalpAces then complain about it because it's utter hypocrisy: you both are part of the problem, understand you're part of the problem and thus are choosing to be part of the problem and then complain about the problem.

What they forget is that you're the sort of player who has a huge problem with losing. You just don't seem to be able to deal with it. You loathe any list that beats you yet you'll play it yourself in a heartbeat.

Being aware that your list creates a NPE for others but continuing anyway because you want to prove a point makes you come across as rather unpleasant.

ParaGoomba is a walking NPE. He'll do anything in his power to win, especially if it doesn't require actually being good at the game.

He used to regale the forums of tales of how he would deny opponents actions and even full on attacks for petty timing errors. Declare an attack on a PS2 ship when you've got a PS3 you forgot? He'll take that as a declaration that you're forgoing your attack on the PS3.

You could call this a tight respect for the ruleset were it not for the fact that later he moved on to allowing opponents to make mistakes repeately so he could revoke that at the opportune moment. Moving all your equal pilot skill ships then assigning tokens to them? He'll let you do it until the critical round when he'll suddenly have a problem with it.

Furthermore he refuses to see anything wrong with his actions. His signature is Paul Heaver telling him off for toxic play (I think after Para messaged him to to try and get Paul to back his actions up), and he somehow thinks that's a badge of pride.

He's not amongst the most blocked users on the forums for complaining about the balance state. It's thse anecdotes of his caustic attitude that he's somehow proud of that earn him his blocks.

Edited by Blue Five

Okay, but Palp Aces still ruins the game.

*yawn*

You run Palp Aces. Also you said that about Superdash a few months ago.

I run Palp Aces while fully acknowledging that it ruins the game. I record how much value I get from Palpatine every game, and tell opponents how broken Palp Aces is as I'm playing it. I tell them as I'm playing them that I'm beating them with a no skill list.

But of course, "PGS uses Palp Aces, what a hypocrite! He has no right to complain about it!".

And yes, Super Dash still ruins the game.

Says a lot about you as a player; in your eyes it ruins the game, so you decide the best thing to do is ruin people's games with it. Nice.

Remember when 4b wings was a thing?

It was two B-wings and two X-wings.

X-wings can't take accuracy corrector, advanced sensors or FCS. All of which on 4 b's have been a "thing". Also; bloody daggers...

Aside from that...

Does anyone discuss anything interesting on the forum these days or it just nostalgia and OP/nerf/fix threads? Or do I just miss the interesting stuff in amongst the storm of tedium?