New action on the new shuttle

By flipperoverlord, in X-Wing

Sorry for my ignorance, but what is the new action on the epsilon shuttle? Thanks! :-)

Sorry for my ignorance, but what is the new action on the epsilon shuttle? Thanks! :-)

Coordinate, it gives a friendly ship a free action. It appeared previously on epic ships.

It's the Coordinate action from Epic play. It had previously only appeared on the Epic ships. It lets another friendly ship at Range 1 or 2 perform a free action. Basically a Squad Leader without the PS restriction.

So basically it lets soontir take a free focus action before moving which he can Ptl evade to get a second focus. Then move a green maneuver, clear the stress and then take a reposition action.

Because 4 action soontir is really what the game needs.

Edited by Shenannigan

So basically it lets soontir take a free focus action before moving which he can Ptl evade to get a second focus. Then move a green maneuver, clear the stress and then take a reposition action.

Because 4 action soontir is really what the game needs.

It is costing the shuttle it's action to do that so the "free action" isn't exactly free but rather borrowed from someone else.

So basically it lets soontir take a free focus action before moving which he can Ptl evade to get a second focus. Then move a green maneuver, clear the stress and then take a reposition action.

Because 4 action soontir is really what the game needs.

It is costing the shuttle it's action to do that so the "free action" isn't exactly free but rather borrowed from someone else.

Because the Lambda usually uses its action to good effect in palp/aces builds?

So basically it lets soontir take a free focus action before moving which he can Ptl evade to get a second focus. Then move a green maneuver, clear the stress and then take a reposition action.

Because 4 action soontir is really what the game needs.

It is costing the shuttle it's action to do that so the "free action" isn't exactly free but rather borrowed from someone else.

Because the Lambda usually uses its action to good effect in palp/aces builds?

Yes?

Love me some Palpsilon Aces.

Don't forget Inquisitor:

Shuttle gives free action: Target Lock. Free evade. Push the limit to focus. Stress.

Green. Clear stress. Reposition.

Stir to taste.

Before taking cover from a falling sky, realize that this is a 35+ point ship whose scary new action is to support the other 65 pts in the list. Useful, but not exactly terrifying.

So basically it lets soontir take a free focus action before moving which he can Ptl evade to get a second focus. Then move a green maneuver, clear the stress and then take a reposition action.

Because 4 action soontir is really what the game needs.

focus/evade/re-position/target lock sounds about right.

I think the only real hope is the new shuttle is too spendy to be worth it over the lambda as a palpmobile. Who wants to spend an extra 5-7 points if you don't have to.

Before taking cover from a falling sky, realize that this is a 35+ point ship whose scary new action is to support the other 65 pts in the list. Useful, but not exactly terrifying.

Plus the 65 points will likely need to stay within range 1-2 of the epsilon, and have no stress carried over from last turn. That said, if a good player can manage all these variables in their head each turn look out... that'll be a nightmare. Big 'if' involved...

So basically it lets soontir take a free focus action before moving which he can Ptl evade to get a second focus. Then move a green maneuver, clear the stress and then take a reposition action.

Because 4 action soontir is really what the game needs.

focus/evade/re-position/target lock sounds about right.

I think the only real hope is the new shuttle is too spendy to be worth it over the lambda as a palpmobile. Who wants to spend an extra 5-7 points if you don't have to.

Definitely. But people still put Sensor Jammer on the old shuttle and sometimes use Yorr. The new one is just trading that for an additional red die ( edit: and +1 hull, +1 shield, +Coordinate, +2 Tech slots??? ).

Unless the lowest PS generic is prohibitive (i.e. 27+ points) then it's going to replace the Lambda for a lot of people.

Edited by Rinzler in a Tie

So I can give an interceptor a free action (this is PS dependent of course)if it has PTL on it....PTL triggers then reveal green manuever drop stress......nice I like it!

Can someone clarify for me why people keep saying this is "PS dependent"?

Can someone clarify for me why people keep saying this is "PS dependent"?

Because otherwise one moves away from the other.

Before taking cover from a falling sky, realize that this is a 35+ point ship whose scary new action is to support the other 65 pts in the list. Useful, but not exactly terrifying.

Plus the 65 points will likely need to stay within range 1-2 of the epsilon, and have no stress carried over from last turn. That said, if a good player can manage all these variables in their head each turn look out... that'll be a nightmare. Big 'if' involved...

It's a tradeoff. Your Soontir is stress free, but has to be yoked within range 1-2 of the shuttle. Plus, your shuttle has no actions for offense or defense.

Though with a crew slot and a system slot, we could see a return of the Imperial Buzzsaw shuttle.

Even with Kylo, you can run the Inquisitor and OL, with their standard kits.

Potentially, the shuttle could let you play around with a VI Inquisitor, using the shuttle for his second action, and no stress (I don't love the Inq's greens). Early on, the Inquisitor doesn't mind a slow roll into combat, and, afterwards, this shuttle has MUCH less of a problem taking a hard 2... Honestly, this shuttle is going to be a wrecking ball, far more than the Lambda ever was. I don't think this is a ship you have to squirrel away to protect Palp. This is Palp's war chariot, and you do NOT want to fall under its metaphorical wheels.

EDIT: Also, I think a VI Carnor Jax is an interesting concept, even tethered to the Epsilon. Absolutely going to be throwing this thing on the board as much as possible.

Edited by ArbitraryNerd

So basically it lets soontir take a free focus action before moving which he can Ptl evade to get a second focus. Then move a green maneuver, clear the stress and then take a reposition action.

Because 4 action soontir is really what the game needs.

Limits him to single reposition, heavily impairing his ability to arc dodge.

I'm really questioning how useful the coordinate action will be for PalpAces. First, there's the question of "what do you do about that stress." For the moment, let's consider a PTL Fel. Fel will still want PTL since he's built around it. And in all honesty, he's going to want to save BR, Boost, and PTL for his activation at PS9 - otherwise why bother? In which case, he's going to be stressed when the shuttle attempts to coordinate, and he will not be able to receive the coordinate action.

So instead he needs to PTL off of the coordinate action. This will actually make him more slippery since he can bst+br prior to revealing his dial, and he's still get his free focus from PTL. Then when he reveals his green maneuver, he can clear stress and get a 4th action, but he cannot BR+bst as he currently does, and as such may not be able to get out of everyone's arc.

Sure - the easy answer is to put Wingmate on the shuttle, but now you need to be in R1-2 to perform the coordinate action, and R1 at the start of combat - not the best combination.

So, what about if you drop PTL? From Fel, that's really not a choice since he wants the stress... You could try other stress giving EPTs, but none of the would work well. Opportunist would rarely trigger due to his high PS, Elusiveness is horrible, Lightning Reflexes is a one time use, which leaves Daredevil, which might actually be useful, but would be situational, and not using it would remove his focus as well. (though I suppose you could think of it as a free DD, as either way you'd have a F). None of these seem too promising.

The solution might actually come from Experimental Interface. Think on it for a second - when coupled with Squad Leader, Fel can do an action, and then EI to activate SL, to pass an action to anyone at R1-2, specifically the shuttle, who can then coordinate to either hand the action back to Fel (as a pseudo PTL), or to anyone else to reposition / TL at PS9. Fel then receives a stress from EI and gets his focus token. Sure, it breaks down when it's just Fel left on the board, and requires R1-2, but so does coordinate.

There's Rage, but that's two stress and leads you back to the same problem.

Anybody up for a triple ups truck list?

You could throw on Fleet and System Officer and then Experimental Interface for maximum AWACS.

Adv. Sensors > Action: Coordinate > Use Experimental Interface to use Fleet Officer > Perform a green move to activate System Officer > Enter combat phase with a single stress.

However, after all that you have:

Handed out a target lock to someone at range 1

Handed out a focus token to two ships at range 1 - 2

Handed out a free action to a ship within range 1 - 2

That's quite a lot. Maybe not competitive, but epic will love it because Captain Yorr and Palpatine will be right next to him.