an ode to Biggs! (also he may be why rebels can't have nice things)

By ficklegreendice, in X-Wing

The X-wing books certainly had rebel protagonists, however certain events occurred (spoilers ahead) such as Ysanne Isard plotting an ambush, where she enlisted the full flight of TIEs because even she thought that a 6:1 ship ratio was necessary. Granted, it was rogue squadron, but other major squads were comprised nearly entirely of rookies and still proved their worth.

The whole purpose of the TIE concept was to overcome with numbers, so you can bet there were hundreds. Additionally, the Rebels had to continually dodge turbolaser fire, mucking up their attack runs. Darth Vader could have destroyed everyone except Luke and Wedge were time not of the essence "best starfighter pilot in the galaxy" style. Also, it was a flight of X-wings with literally 10 minutes to prep ships, formulate a plan and go for it. I'm not saying that X-wings were supersoldiers, but 3:1 even odds for an X-wing pilot doesn't match the 2:1 seen in the game.

Vader also one shots a Y.

Guys its a movie.

2:1 in this game seems fine.

We should play some wave 1 XXBB vs 7 Howl swarm.

The X-wing books certainly had rebel protagonists, however certain events occurred …

Ignore the events, take the ship values for speed, turn-rate, armor, weapon strength, etc. Stackpole literally used the X-Wing games as reference value. And TIE-Fighter lose 1 on 1 in X-Wing vs TIE against X-Wings when flown by beginners, but start to become a real threat in the hands of 10,000 hour space sim veterans even when used against other veterans. The only thing which holds the TIE-Fighter back are it's twin laser cannons, and once you upgrade to an Interceptor the imperial arsenal becomes devastating superior to X-Wings.

Agility trumps usually firepower and resilience in a dog fight.

Ironically this advantage starts to melt once squad tactics come into play, because superior firepower watching your 6, combined with superior defense covers the weakness of the X-Wing. Why is this ironic? Because the empire is the faction with the TIE-Swarms and this strength of the X-Wing is actually part of the game as it starts really to shine in epic when you get out of small scale skirmishes.

The X-wing books certainly had rebel protagonists, however certain events occurred (spoilers ahead) such as Ysanne Isard plotting an ambush, where she enlisted the full flight of TIEs because even she thought that a 6:1 ship ratio was necessary. Granted, it was rogue squadron, but other major squads were comprised nearly entirely of rookies and still proved their worth.

The whole purpose of the TIE concept was to overcome with numbers, so you can bet there were hundreds. Additionally, the Rebels had to continually dodge turbolaser fire, mucking up their attack runs. Darth Vader could have destroyed everyone except Luke and Wedge were time not of the essence "best starfighter pilot in the galaxy" style. Also, it was a flight of X-wings with literally 10 minutes to prep ships, formulate a plan and go for it. I'm not saying that X-wings were supersoldiers, but 3:1 even odds for an X-wing pilot doesn't match the 2:1 seen in the game.

Vader also one shots a Y.

Guys its a movie.

2:1 in this game seems fine.

We should play some wave 1 XXBB vs 7 Howl swarm.

Yeah, but what you didn't see was that Vader had a weird Expose/ATC/EI build on his ship, and scored a total of three hits and two crits at range one on the attack roll. Each of the crits turned out to be Major Explosions into Direct Hits, so that Y-Wing had no chance.

Edited by PhantomFO

Biggs is awesome and more than worth his points in many cases, but also has matchups that are no Bueno and requires a fair bit of practice to get the most out of him. If there is something to blame for the conservative design of rebel ships in general I would say it's regen droids way before Biggs.

Okay, played 2 games of biggs miranda braylen today, suuuuper fun. Went 2-0 against aces, but stressbot gunner under the biggs bubble will set that up. Figuring out the last 42 points of the list will take some tweaking but I'm happy wit miranda right now.

It wasn't until ARCs, which kinda have to joust, that I could see his value

Especially especially with the ARC with Thane and his ridiculously well paired with Biggs ability. You have to shoot Biggs....therefore you're not shooting me.....therefore free action...

A very annoying combination. He's even got a crew slot you could put Jan Ors in to keep Biggs alive longer....

I don't see the Biggs deal.

It's not hard to kill an Xwing, is it? A decently lined up pair of shots and you can send him off to that sweet Darklighter.

He has a nice stache, though.

I don't see the Biggs deal.

It's not hard to kill an Xwing, is it? A decently lined up pair of shots and you can send him off to that sweet Darklighter.

He has a nice stache, though.

I don't see the Biggs deal.

It's not hard to kill an Xwing, is it? A decently lined up pair of shots and you can send him off to that sweet Darklighter.

He has a nice stache, though.

Nah, a pairs of shot can not kill Biggs.Literally, thanks to R4-D6, with the odd exception of rolling tons of crits. And his deal is that you can bring ships which gets even easier destroyed and except them to life through 2/3 of the game at least.

Properly placed like greendice has shown in his pictures Biggs rolls 2 evades on average too,when biggs can stay at range 3, which is huge for a super cheap 6 hp ship. And he can do that while your other ships manage to fire R1 shots in a joust.

On top of that he can force you to split fire, which alone might force people to directly go after him instead of even trying to focus down more expensive ships.

Basically he is just a X-Wing, but an X-Wing which brings a good hp per point ration to the game and protects the ships with a worse hp per pt ratio.

Biggs is great, I need to buy a transport.

Edited by SEApocalypse

Ode to Biggs Darklighter

Useless red target locks and low pilot skill blocks with range
Your Arc betrays it's enraged desire to hit nearby engaged knaves,
Integrated astromech protects endlessly without droid failure,
In the awesome shadow of r4d6, honorable shield tokens
remain in place, their fire drawn by Luke Skywalker's t65
And the promise of endless life as Darklighter survives;
Pushed on by the alliances' fierce resistance and Dodonna's drive;
Bound to death he thrives and emblazons those rebellious free,
And for the end game, cements his companions immortality.

P.S. I found your lack of Odes disturbing, and have since altered the thread, pray I do not alter it any further.

Edited by Ravncat

Biggs isnt in the transport thats wes/hobbie/tarn.

The issue of splitfire and potential range1 loss should always force you to just gun for biggs first. If you try to sneak by him, someone isnt going to dodge his ability and effectively waste their shot. Also gotta remember xwings are a 3die ship which means he CAN still bring the hurt, so not only does splitfire keep their ships alive longer it gives him more offense.

Biggs isnt in the transport thats wes/hobbie/tarn.

But R4-R6 is, running Biggs without that little droid sounds absurd to me. ^-^

edit: Besides, ARCs are not out yet, so I would "need" run him alongside Wes and Corran anyway.

Edited by SEApocalypse
I don't see the Biggs deal.

It's not hard to kill an Xwing, is it? A decently lined up pair of shots and you can send him off to that sweet Darklighter.

He has a nice stache, though.

The problem is that you must engage biggs, no matter how awful the shot.

Imagine I have placed a rock about halfway of the way up the board, such that in the first engagement, you have a choice of shooting at Thane in the open at range 2.....or Biggs behind a rock at range 3?

In Thane's case, it's worse - because shooting at Biggs also means a focus/target lock shot back. Or, if you're really unlucky, a focus/target lock/expose shot back.

Yes, he's easy to kill. Ish. But with R4-D6 and Integrated Astromech, it'll generally take a full turn of fire to do so. Possibly more.

only problem with Biggs is he isn't perfect (oh woe is he :P)

I had the unpleasant experience of trying to kill Dash with ARCs. As usual, Biggs is the only reason they have a chance (in, imo, any match-up) but when those dice don't go your way (i.e tons of stress Dash gets his single Kyle focus and still manages a consistent four hits and plenty of evades) the three turns that Biggs buys you just isn't enough

could also be lack of practice v Dash with ARCs; couldn't take pictures because phone died. Did get Dash to four hull, but too little too late.

what was really annoying was that his 2 agility seemed the perfect bench-mark to screw Braylen out of gunner triggers for only 1 hull damage <_<

Edited by ficklegreendice

let it be known I love Biggs for allowing me to play the way that I do, and I don't think he's a case of "OMG t-65 op NERF NERF" at all. It's just his ability can be a real skew, and it's interesting to consider the gameplay implications of it

Resurrecting this from this potentially.

The more I think about this, the more I would like to see an X-Wing only Title.

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I want him to be the one to kill things. I want his lackeys flying around him to distract the big guns so he can blow gak up.

Nobody is dumb enough to think they can 1v10 fighter ships. Vader could vastly overpower his enemies on foot, but in a ship he's somewhat limited....well limited in the sense that hes not a 1man army limited lol

Just watch Rebels episode "The Siege of Lothal, Part 2" with Vader one-offing a squadron of A-Wings. Most fun!