hey guys,
so whenever a rebel list pops up, it seems it always was Biggs in it (almost, Gencon finals I believe had two Ghosts and a Y), to the point where Biggs seem to be the lynchpin that makes the faction viable
this is particularly the case for my new favorite, the ARC-170, which is so frail and slow that I couldn't possibly field it without everyone's favorite meatshield ![]()
but what I've been noticing, independently of Biggs making ARCs viable, is that he makes them really freaking strong to the point that I'm winning exchanges I thought I'd have no business winning due to the inefficiency of the ships involved, particularly v Rau and Defenders
(and dengaroo to a lesser extent)
the reason is actually pretty simple. The ARC-170 at range 1 is completely invincible because you have to hit the Biggs at range 2
pictured below: the safest an ARC has ever been



sorry for flipping you off it wasn't intentional ![]()
the simple range skew seems to throw mathwing out the blooming window, to the point where I'm winning games almost entirely on the opening exchange rather than after the first pass (when the aux arcs come into play) like I expect
and it isn't like this is anything new. Biggs has been around since the core set and he's been basically the Rebellion's greatest pilot ability in the eras between the scourge of fat han. No other pilot in the game can control your opponent like Biggs does
which begs the question, is Biggs the reason FFG is seemingly walking on egg-shells with the rebellion? Is his ability the reason why the release of the pretty obviously crazy inquisitor and torp scout were greenlit but the ARC itself has shipped with some...questionably effective pilot abilities?
obviously, this isn't to say the inclusion of Biggs by himself is enough for rebels to crawl out of the competitive hole they seem to have fallen into (apart from the brief spark of biggs + wes + corran), but it is something to consider.
I, for one, would love it if they introduced more "alternative Biggs" that don't force your opponent directly but rather offered incentives to shoot them. For example, a pilot ability that was inverse Xizor (i.e "Draw Their Fire" that also applied to hit results) or a Kanan ability that only worked on other friendlies
problem was you'd stack the crap out of them with Biggs ![]()
let it be known I love Biggs for allowing me to play the way that I do, and I don't think he's a case of "OMG t-65 op NERF NERF" at all. It's just his ability can be a real skew, and it's interesting to consider the gameplay implications of it
Edited by ficklegreendice