I don't want to buy a second JM5K. For Scum I have a Firespray, Aggressor, Mist Hunter, HWK, 3 Zs, 2 Ys, StarViper, and his majesty TalonBane Cobra.
What could I run Manaroo with out of what I got?
OR what could I run a fully-loaded Dengar with?
I don't want to buy a second JM5K. For Scum I have a Firespray, Aggressor, Mist Hunter, HWK, 3 Zs, 2 Ys, StarViper, and his majesty TalonBane Cobra.
What could I run Manaroo with out of what I got?
OR what could I run a fully-loaded Dengar with?
well, instead of buying a second jm5k, you could buy a second AND third
manaroo bumpmaster with two torp scouts is quite an experience, especially when one gets zuckuss
otherwise, eh. I think Fang Fighters (ole Terry and Rau in particular) could have a lot of fun with manaroo backing them up
I've used manny with Xizor, but also with a torpscout so that'll still require 2 jm5ks. There's just no better ship for Xizor, because it's both hefty high-health fodder AND can actually kills things!
Edited by ficklegreendiceFennaroo is gonna be A Thing. Fearlessness APT Title Autothrusters on Fenn (Chimps if you want it to be REALLY hyper-accurate). 7 dice at range 1 with almost guaranteed 7 hits and a bare minimum of hhhhc (with Chimps, hhhh without).
Edited by thespaceinvaderI've been flying a mindlinked Manaroo with IGB with some decent success. It actually plays very similar to Dengaroo except Manaroo has the title so can hold her own offensively. I detailed my list in the thread below:
It might not be as good as Dengaroo overall but I have beaten it, albeit against a subpar pilot (I was able to catch his Manaroo early and kill her, Dengar was manageable after that).
Edited by VaynMaanenAPT Rau will be good for a laugh, but that's still incredibly difficult to land with any reliability due to the positioning involved
PTL title thruster Rau and VI title thruster Ol' Terry leave you with some room to engineer and bumpmaster Manny
Manny bumps + Fang attacks should be pretty devastating, especially if you have a bid to screw with soontir.
could grab an engine instead of unhinged, but then you don't have a bid to utterly screw over torp scouts with manny bumps AND ole Terry ability
Manaroo has an excellent ability and should be able to mesh well with most pilots that can punch hard. Every Scum build I start with I consider her first.
How's this?
Dengar (51)
JumpMaster 5000 (33), Predator (3), Zuckuss (1), Glitterstim (2), Punishing One (12)
Kath Scarlet (49)
Firespray-31 (38), Predator (3), Tail Gunner (2), Glitterstim (2), Engine Upgrade (4)
Fennaroo is gonna be A Thing. Fearlessness APT Title Autothrusters on Fenn (Chimps if you want it to be REALLY hyper-accurate). 7 dice at range 1 with almost guaranteed 7 hits and a bare minimum of hhhhc (with Chimps, hhhh without).
To much accuracy is never a bad thing. Dealing 7 damage with a crit seems like it will destroy most small ships.
How's this?
Dengar (51)
JumpMaster 5000 (33), Predator (3), Zuckuss (1), Glitterstim (2), Punishing One (12)
Kath Scarlet (49)
Firespray-31 (38), Predator (3), Tail Gunner (2), Glitterstim (2), Engine Upgrade (4)
Without a reliable way to feed Dengar focus tokens, he's just not scary at all once he gets too many stress tokens from Zuckuss.
I think a PTL/K4/Unhinged/Engine Upgrade build is best for him to fly like an Arc Dodger until the opposing list is whittled down enough so his double tap starts clearing ships off the board.
I wonder if you could use Mindlink to pass Dengar the focus, and then use overclocked and Zuckuss as much as you want anyways because the other Mindlink ship only gets a max of one stress token.
You don't need Manaroo because Mindlink does her job.
This allows you to have a Dengaroo squad, except with an Aggressor instead of Manaroo. More durable and more powerful.
Huh. That's a better Manaroo. You could even use Advanced Sensors on the Aggressor in order to bump and still hand off a focus.
*mind blown*
Fennaroo is gonna be A Thing. Fearlessness APT Title Autothrusters on Fenn (Chimps if you want it to be REALLY hyper-accurate). 7 dice at range 1 with almost guaranteed 7 hits and a bare minimum of hhhhc (with Chimps, hhhh without).
To much accuracy is never a bad thing. Dealing 7 damage with a crit seems like it will destroy most small ships.
Yup. Even Soontir is close to guaranteed to die if Fenn tags him with this. You guarantee 2 evades and have four fice with focus? Well have one or two crits anyway.
I'm currently 9-2 with the "Sarlaac Pit."
JumpMaster 5000: · Dengar (33)
Push The Limit (3)
Engine Upgrade (4)
K4 Security Droid (3)
· Punishing One (12)
Unhinged Astromech (1)
Firespray-31: · Boba Fett (39)
Adaptability (Increase) (0)
Engine Upgrade (4)
· 4-LOM (1)
-- TOTAL ------- 100/100p. --
I don't want to buy a second JM5K. For Scum I have a Firespray, Aggressor, Mist Hunter, HWK, 3 Zs, 2 Ys, StarViper, and his majesty TalonBane Cobra.
What could I run Manaroo with out of what I got?
OR what could I run a fully-loaded Dengar with?
So let's make that Dengaroo 2.0 build.
Dengar with Punishing One, Mindlink, Overclocked, and Zuckuss is 48 points.
Choice of Aggressor (IG-88B) with Mindlink, FCS, HLC, Feedback Array, and Autothrusters is 50 points. Or go with Advanced Sensors or whatever.
This is a version of Dengaroo where Manaroo is stronger defensively, AND is a fully kitted out Aggressor that can contribute to the fight.
Here I was trying to use EI and Gonk on Manaroo to try and get her to live longer while the answer was right in front of me the whole time, a Mindlinked Brobot.
And let's say that the Aggressor spends its focus token. If Dengar gets a chance to spend his focus token, he can overclocked and refocus the Aggressor. Niche situation, but it'll happen on occasion.
That's so much better, oh my god.
I wonder if you could use Mindlink to pass Dengar the focus, and then use overclocked and Zuckuss as much as you want anyways because the other Mindlink ship only gets a max of one stress token.
You don't need Manaroo because Mindlink does her job.
This allows you to have a Dengaroo squad, except with an Aggressor instead of Manaroo. More durable and more powerful.
Huh. That's a better Manaroo. You could even use Advanced Sensors on the Aggressor in order to bump and still hand off a focus.
*mind blown*
101 POINTS! DARNIT!
Dengar (48)
JumpMaster 5000 (33), Attanni Mindlink (1), Zuckuss (1), Overclocked R4 (1), Punishing One (12)
IG88-A (37)
Aggressor (36), Attanni Mindlink (1)
Kaa’to Leeachos (16)
Z-95 Headhunter (15), Attanni Mindlink (1)
Edited by Boba RickI wonder if you could use Mindlink to pass Dengar the focus, and then use overclocked and Zuckuss as much as you want anyways because the other Mindlink ship only gets a max of one stress token.
You don't need Manaroo because Mindlink does her job.
This allows you to have a Dengaroo squad, except with an Aggressor instead of Manaroo. More durable and more powerful.
Huh. That's a better Manaroo. You could even use Advanced Sensors on the Aggressor in order to bump and still hand off a focus.
*mind blown*
Will be hard to fly that Aggressor with constant stress.
Also Dengaroos strengths come from Lone Wolf for the defensive rerolls and Counter Measures for the Super Defense buff.
Without these Dengar can get gunned down fairly quickly.
I wonder if you could use Mindlink to pass Dengar the focus, and then use overclocked and Zuckuss as much as you want anyways because the other Mindlink ship only gets a max of one stress token.
You don't need Manaroo because Mindlink does her job.
This allows you to have a Dengaroo squad, except with an Aggressor instead of Manaroo. More durable and more powerful.
Huh. That's a better Manaroo. You could even use Advanced Sensors on the Aggressor in order to bump and still hand off a focus.
*mind blown*
Will be hard to fly that Aggressor with constant stress.
Also Dengaroos strengths come from Lone Wolf for the defensive rerolls and Counter Measures for the Super Defense buff.
Without these Dengar can get gunned down fairly quickly.
Is there anything that's better at getting rid of stress than an Aggressor? I see a ton of green there!
I'm running this (usually play 2 Vs 2 so I took Glitterstim):
Dengar (50)
JumpMaster 5000 (33), Attanni Mindlink (1), Zuckuss (1), Overclocked R4 (1), Glitterstim (2), Punishing One (12)
IG88-B (50)
Aggressor (36), Attanni Mindlink (1), Fire-Control System (2), Heavy Laser Cannon (7), Glitterstim (2), Autothrusters (2)
There are just too many goodies not to get a second U-Boat. The G-Chimps and Mindlink is what convinced me to purchase a second.
I wonder if you could use Mindlink to pass Dengar the focus, and then use overclocked and Zuckuss as much as you want anyways because the other Mindlink ship only gets a max of one stress token.
You don't need Manaroo because Mindlink does her job.
This allows you to have a Dengaroo squad, except with an Aggressor instead of Manaroo. More durable and more powerful.
Huh. That's a better Manaroo. You could even use Advanced Sensors on the Aggressor in order to bump and still hand off a focus.
*mind blown*
Will be hard to fly that Aggressor with constant stress.
Also Dengaroos strengths come from Lone Wolf for the defensive rerolls and Counter Measures for the Super Defense buff.
Without these Dengar can get gunned down fairly quickly.
1.) No it wouldn't be, you can just run away all game. Mindlink only gives you a stress if you don't have one already. The Aggressor can just do green 3 banks all game.
2.) *shrugs* Okay. Our Dengar loadout is 48 points, and our Aggressor loadout is 50. Free up a point somewhere and there is your Countermeasures. Yeah, no Lone Wolf but I think having an entire Aggressor could make up for that.
I like this list.
Tried it out last night on vassal. Beaten 5 awings with it (granted I was using unreleased stuff from wave 9)
Boba Fett
Fearlessness
Slave 1 title
Advanced proton torp
Countermeasures
Proton bomb
K4 security droid
Manaroo
Ptl
Engine upgrade
Extra munitions
Plasma torp
Unhinged Astro
Recon specialist
What I'd probably change is the advanced torp, but the idea is getting 6 hits at range 1. Looking at going extra munitions and glitterstim on Fett. Proton bomb hit 3 awings with 1 getting a direct hit.
Manaroo is mostly support, but can dish out some hurt
This leaves Fett access to all his actions. Target Lock from droid, manaroo passes him two focuses and evade for his action. Countermeasures for that extra agility at range 1 makes Fett as hard to kill as dengar.
Fearlessness also works from both arcs, as I managed to get it off twice last night. Once was able get 5 hits total, and second time 4 hits total. Makes the firespray a pretty good jouster. Then you leave them with a gift in the form of a proton bomb.
This is what I'm thinking of tweaking
Fett
Fearlessness
K4
Slave one title
Extra munition
Proton bomb
Glitterstim
Countermeasures
Manaroo
Ptl
Extra munition
Plasma torp
Engine upgrade
Black market slicer tools
Recon specialist
Unhinged Astro
Personally I think this will be better than what I used last night
The way I flew it was I kept Fett out in front, using manaroo to support.
Fett took the brunt of the dmg, then went defensive, and then manaroo came in target locking and focusing to shoot off her missiles, but Fett killed the ship on two different occasions, so she never fired off any missile.
There was at least two instances after I used my 1 bomb that I could have hit had i had another, so that why extra munitions, and glitterstim is there for if manaroo bumps or wants to fire off her missiles instead of passing everything to Fett
Edited by Krynn007I wonder if you could use Mindlink to pass Dengar the focus, and then use overclocked and Zuckuss as much as you want anyways because the other Mindlink ship only gets a max of one stress token.
You don't need Manaroo because Mindlink does her job.
This allows you to have a Dengaroo squad, except with an Aggressor instead of Manaroo. More durable and more powerful.
Huh. That's a better Manaroo. You could even use Advanced Sensors on the Aggressor in order to bump and still hand off a focus.
*mind blown*
Will be hard to fly that Aggressor with constant stress.
Also Dengaroos strengths come from Lone Wolf for the defensive rerolls and Counter Measures for the Super Defense buff.
Without these Dengar can get gunned down fairly quickly.
1.) No it wouldn't be, you can just run away all game. Mindlink only gives you a stress if you don't have one already. The Aggressor can just do green 3 banks all game.
2.) *shrugs* Okay. Our Dengar loadout is 48 points, and our Aggressor loadout is 50. Free up a point somewhere and there is your Countermeasures. Yeah, no Lone Wolf but I think having an entire Aggressor could make up for that.
Believe me, its much harder than it sounds. Even if the Aggressor is chasing, sometimes you need to turn sharp or boost. Then you'll have no focuses for either ship.
Not saying it won't work, just it's easier letting Dengar do all the work when flying with Manaroo.
You can achieve a dengaroo-like dengar by using attani mindlink to feed it focus tokens instead of Manaroo. Of course then you also get stress (and extra focus sometimes) going back the other way.
One example of a list like this is something I called " Mindlink to a Madman " way way back when wave 8 had just been released.
I'm experimenting with Tailgunner Kath as a partner to Manaroo. TGKath is really awesome on paper, but it's a real chore getting that rear arc to bear.
I'm experimenting with Tailgunner Kath as a partner to Manaroo. TGKath is really awesome on paper, but it's a real chore getting that rear arc to bear.
I'm experimenting with Tailgunner Kath as a partner to Manaroo. TGKath is really awesome on paper, but it's a real chore getting that rear arc to bear.
That's a good idea. Maybe you replace Manaroo with a Mindlinked Tailgunner Kath. She feeds Dengar focus tokens, and if they chase her they take wumbo damage.
I've run this to decent success (well, with 4-LOM instead of tail gunner on Boba... wanna try the new toys!):
Boba Fett (48) - Firespray-31
Veteran Instincts (1), Tail Gunner (2), Glitterstim (2), Slave I (0), Engine Upgrade (4)
Dengar (52) - JumpMaster 5000
Adaptability (0), Recon Specialist (3), R4 Agromech (2), Glitterstim (2), Punishing One (12)
It's a budget Dengar, but he has the ability to fully modify both his attacks. Not as survivable (or scary) without infinite focus, countermeasures, and Zuckuss; but Boba can do a lot more work than Manaroo and tends to draw fire from Dengar (since Boba is up in your face at range 1). It also gets both ships to PS10, so has the ability to arc dodge (or at least deny the positional advantage of) most popular aces.