Peril on Naboo [OOC]

By Blackbird888, in Star Wars: Age of Rebellion RPG

Well, those boost dice didn't make a blind bit of difference. Shall I take 1 strain for the 1 threat?

fear check take 2 : 1eP+3eA+2eB+2eD 5 successes, 1 threat

Fear Check

2eA+1eP+2eD : 1 success [2eA=S/A, S] [1eP=S] [2eD=F/F, Th]
a-s-a.png a-s.png p-s.png d-f-f.png d-th.png

Yes, Kalu takes strain. Same for Massan.

Boy, these rolls have been boring. I might have to start flipping destiny.

Roger that, 1 strain is a good tradeoff for escaping the evil clutches of the fear fail...

And feel free to upgrade as much as you want for the others :P

I might have to make unreasonable/unnecessary rolling demands just to make things interesting. Want to walk in a straight line? Coordination check. Cough? Resilience check. Say anything? Social check. Pick anything up? Athletics.

Upgraded hard difficulty for all, naturally.

I am kidding.

For now.

"Shoot yourself in the head with your pistol to escape the madness? That will be a formidable Ranged (Light) check..." :blink:

And don't forget all the setbacks :P

Edited by Kymrel

Yeah, that's right, all checks get setbacks. All the setbacks.

All the setbacks.

Also, if it's any incentive, I'm thinking of an XP drop relatively soon.

Fear check : 2eA+2eD 1 failure



Oh dear, bring on the setbacks for Dubi!

Also, if it's any incentive, I'm thinking of an XP drop relatively soon.

Well, I don't need the incentive, but XPs are always nice!

Fear check : 2eA+2eD 1 failure
Oh dear, bring on the setbacks for Dubi!

Yeah, one setback on future checks until further notice.

Fear.

: 2eA+2eD 3 successes, 2 threat

a-s-s.png a-s-s.png d-f-th.png d-th.png

@Comrade: Easy Charm check with 1 Boost.

Edited by Blackbird888

Hmmm

Fear Check : 3eA+2eD 0 successes

Fear.

: 2eA+2eD 3 successes, 2 threat a-s-s.png a-s-s.png d-f-th.png d-th.png

@Comrade: Easy Charm check with 1 Boost.

: 2eA+1eP+1eB+1eD 3 successes, 3 advantage

a-s.png a-s-s.png p-a-a.png b-a-a.png d-th.png

So, I'll use the three advantage to bring my Strain from 4 to 1, unless someone needs a boost die or something. 14 threshold, so I can wait.

The weapon is a blaster pistol. It is also completely drained, so that's a thing.

Has nothing to do with the Advantage, so you still have that.

Shall we all lock arms and sing as we move? "We're off to get the speeder/The only speeder in Theed"

Let's see, average Mechanics check, with 1 setback for being in the water. Or a hard Piloting check to try and force the intakes clear, and the aforementioned 1 setback. Massan and Kanti can make them an assisted check, if they prefer.

Edited by Blackbird888
Mechanics check to fix speeder : 3eA+1eP+1eB+2eD+1eS 1 success, 3 advantage



So, thanks to teamwork the mechanics check is a success. I'll get an IC post up.


Any special use for the advantages?

Advantage: Massan spotted something undone while getting the speeder going, and put it back together. The speeder may respond a little better. Add 1 Boost to the next Piloting check operate.

Speaking of which, I'm picturing the speeder version of one of these . Boxy and ugly, completely inelegant.

Ah yes. Truly majestic.

I rode to Gen Con in one of those .........16+ hours .........

Would Osfmor need to make a roll to see if he knows if there is a place for parts or I can flip a destiny point.

Let's go with Destiny.

Let's go with Destiny.

I will flip that destiny point. Are we still close to Theed? How deep are we in the wilderness?