Has Anyone Else Playtested The Shadowcaster Yet?

By VaynMaanen, in X-Wing

Now, amidst all the shadowcaster builds, a generic mist hunter with a tractor beam and Ketsu could be a good tractor stacking control, cheap enough to be ignored, or to take damage whilee the rest of you squad takes them down. More of a casual idea of course, but with zuckuss as a pilot with ventress, you've plenty of ammo for bmst or Latts razzi, when the quad jumpers out, throw some extra portions for more tractor shenanigans.

Edited by Yoda Man

After first play, I like the Shadowcaster title. Managing one damage on a target in range 1-2 is huge when the rest of your force follows up with shots. Never managed to trigger Ventress' ability, and eventually due to a mindlink newbie error Ventress was forced off the board without ever being hit and cost me the game... Still, I like it. I can see this becoming something of a monster in skilled hands.

I really liked Ketsu. Driving her intentionally for the bump with both arcs forwards and putting an undodgeable tractor token on to an opponent whilst shooting someone else (or that guy, for a small ship in the right situation) was great. My list (Ketsu, Teroch, N'Dru) was aiming to get N'Dru shooting fully modded 4-die Cluster missiles at a double tractored target but I think that will prove WAY too difficult to do in practice.

Edited by thespaceinvader

Does anyone know when the Wave arrives for the rest of us?

Does anyone know when the Wave arrives for the rest of us?

Best guess currently is mid to late september.

I was really disappointed that they weren't on sale at UK Nationals :(

Edited by thespaceinvader

I'm a fan of Tactician on Ventress. Makes her difficult to approach without being stressed out, and does leave potential for double stress.

I don't care for BMST, really, as they eat up an action for 50% chance of damage -- I'd rather have them on another ship, if that's the route I wanted to go. Even WITH PTL, there are other actions she wants to take. Pop them on a Binyare Pirate, though? That has some merit.

I'd love to hear some stories of the ship from games. Any cool bumpage stories on with Ketsu? Any cool Ventress stories that has her passing out Stress?

my flgs is expecting to have them sometime between this week and next week.

Is anyone else concerned that this ship costs 50pts nearly when loaded? That's with the new 1 pt illicits. I'm just finding it hard in my mind to make that work. I'd had difficulty justifying YV666 until they came out with decent crew to keep them under 40pts

Nope not at all

*looks at literally any nonscum large ship that isnt a palpmobile*

Not concerned at alllll

Is anyone else concerned that this ship costs 50pts nearly when loaded? That's with the new 1 pt illicits. I'm just finding it hard in my mind to make that work. I'd had difficulty justifying YV666 until they came out with decent crew to keep them under 40pts

when you load ships, they tend to get expensive :P

not a problem, though, provided you play them well. the mobile arc, unlike the spray's aux arc, gives an unprecedented freedom of movement which will then allow you to fly them well

how they perform is mostly up to the player, especially given the unprecedented amount of shenanigans

for example, don't want to dice trade with ventress?

fly into an intentional block (or block a higher PS pilot using large base boost which covers an obscene amount of ground)

use pilot ability, which still works in b2b, to stress target

next turn, drop trash on them for the double stress and rotate mobile arc to keep them double stressed

auto-win trades, basically

Is anyone else concerned that this ship costs 50pts nearly when loaded? That's with the new 1 pt illicits. I'm just finding it hard in my mind to make that work. I'd had difficulty justifying YV666 until they came out with decent crew to keep them under 40pts

I'm not a large base flyer for that very reason. Eggs in one basket, sorta thing. That said, I fly what's fun for me, and this looked peculiar and I love the aggressive looking gun setup on the Shadowcaster model. Based on how my list performed, despite my fumbling oversized base maneuvers (at least I didn't hit any rocks...) and the mindlink mishap (oops) I think I'll fly it more often with only minor changes.

For those curious - mindlink move from Ventress to Manaroo. Dump the slicers and lone wolf for predator to put on Ventress.

And I had a lot of fun with the Scyk my first time flying. Got my points worth out of the ship, don't see what all the complaining is about.

Disclaimer: Super happy fun scyk must always have two focus and an evade token to play. Super happy fun scyk may become addicting and unbalance your mental state. Do not taunt super happy fun scyk. Encourage the opponent to yell 'dodge this' when firing at super happy fun scyk as green dice has inverse effects to what is expected. Do not become overconfident with super happy fun scyk as it may explode without warning.

Edited by LagJanson

I ran the following list last night:

Wave 9 Scum (99)

Asajj Ventress (45) - Lancer-class Pursuit Craft

Lone Wolf (2)

Latts Razzi (2)

Black Market Slicer Tools (1)

Rigged Cargo Chute (1)

Gyroscopic Targeting (2)

Concord Dawn Ace (27) - Protectorate Starfighter

Fearlessness (1)

Concord Dawn Protector (1)

Autothrusters (2)

Concord Dawn Ace (27) - Protectorate Starfighter

Fearlessness (1)

Concord Dawn Protector (1)

Autothrusters (2)

We were doing a vid for my buddy's YouTube channel. I played against a Backdraft, PS7 Vessery, Deathrain list. Big jumble of rocks in the middle, and my plan was for the Aces to mix it up in the middle while Ventress pretended to be an AC-130 from the border. I kind of messed up the initial engagement by positioning my arc in the wrong spot, and an Ace missed a beautiful range one shot on Deathrain thanks to a blinded pilot crit. After that I got the hang of it and was able to take the game.

My take aways:

1) Gyroscopic Targeting seemed to work great for me, and I didn't miss EU at all.

2) The protectorate starfighters can be REALLY nasty if you can keep them in that range 1 mutual arc sweet spot. They really pooped on Vessery's day.

3) Lone wolf/Latts Ventress is very tough, and loves to be chased around the board

4) When i play this list again, I'm going to drop the auto thrusters and upgrade the aces to Old Teroch and Kad Solus.

I'm a fan of Tactician on Ventress. Makes her difficult to approach without being stressed out, and does leave potential for double stress.

I don't care for BMST, really, as they eat up an action for 50% chance of damage -- I'd rather have them on another ship, if that's the route I wanted to go. Even WITH PTL, there are other actions she wants to take. Pop them on a Binyare Pirate, though? That has some merit.

Well, I've used it a couple times now, and I have decided BMST NEEDS to be stapled to Ventress. It has been absolute gold for 1 measly point! If you are not taking it, you are not using Ventress to her full potential, imho. I feel that Ventress without BMST is kind of like Soontir without push the limit.....except totally the opposite (although there will be a great many Soontirs regretting their use of push the limit after having a run in with BMST Ventress!)

Used Ventress a few times and have really liked her the pure speed that ship has, is really good for chasing or running. Her ability completely locks down PTL ships. And while I like BMST it can be a pain especially when it misses. Been running her with Gyro turret, K4, title and BMST. For elite talent been trying Atanni with another ship or VI or adaptability to bring her in line with Kath. That way you can make use of the tractor beam token. The ship works well and tends to stay around for a little while even while its being focused. All in all a good toy. The other pilots do not seem to be a great buy unless you want to make Sabine into a huge tank her ability to add a focus for defense.

Used Ventress a few times and have really liked her the pure speed that ship has, is really good for chasing or running. Her ability completely locks down PTL ships. And while I like BMST it can be a pain especially when it misses. Been running her with Gyro turret, K4, title and BMST. For elite talent been trying Atanni with another ship or VI or adaptability to bring her in line with Kath. That way you can make use of the tractor beam token. The ship works well and tends to stay around for a little while even while its being focused. All in all a good toy. The other pilots do not seem to be a great buy unless you want to make Sabine into a huge tank her ability to add a focus for defense.

I havent tried sabine, but ketsu's an absolute beast against aces

I'm a fan of Tactician on Ventress. Makes her difficult to approach without being stressed out, and does leave potential for double stress.

I don't care for BMST, really, as they eat up an action for 50% chance of damage -- I'd rather have them on another ship, if that's the route I wanted to go. Even WITH PTL, there are other actions she wants to take. Pop them on a Binyare Pirate, though? That has some merit.

Well, I've used it a couple times now, and I have decided BMST NEEDS to be stapled to Ventress. It has been absolute gold for 1 measly point! If you are not taking it, you are not using Ventress to her full potential, imho. I feel that Ventress without BMST is kind of like Soontir without push the limit.....except totally the opposite (although there will be a great many Soontirs regretting their use of push the limit after having a run in with BMST Ventress!)

Curious what your full list has been with Ventress?

Curious what your full list has been with Ventress?

I can't take credit for coming up with the list, but here it is:

Ventress w/ push the limit, dengar, BMST, rigged cargo shute & engine = 49

IG88 B w/ predator, HLC, advanced sensors & autothrusters = 51

100

MUCH prefer Ventress here than a 2nd IG. The aggressor has always struggled against aces, and Ventress provides just the sort of anti-ace tech an IG has always needed, so its a pretty **** good list. However, I haven't found rigged cargo shute to be useful. I have a few tweaks in mind, but they are untested as of yet...

Curious what your full list has been with Ventress?

I can't take credit for coming up with the list, but here it is:

Ventress w/ push the limit, dengar, BMST, rigged cargo shute & engine = 49

IG88 B w/ predator, HLC, advanced sensors & autothrusters = 51

100

MUCH prefer Ventress here than a 2nd IG. The aggressor has always struggled against aces, and Ventress provides just the sort of anti-ace tech an IG has always needed, so its a pretty **** good list. However, I haven't found rigged cargo shute to be useful. I have a few tweaks in mind, but they are untested as of yet...

Hey blade, that's very similar to what I have, but I'm trying Latts crew on Asajj instead of Dengar. Makes her a little more defensive, especially if you also take an evade as one of your actions. I'm worried that the 2 agility with 7 hull just makes her a crit magnet.

Yes, I've run this list twice with great results.

Lancer-class Pursuit Draft: · Asajj Ventress (37)

Push The Limit (3)

Gyroscopic targeting (2)

Tactician (2)

· Shadow Caster (3)

Black Market Slicer Tools (1)

YV-666: · Moralo Eval (34)

Heavy Laser Cannon (7)

Engine Upgrade (4)

· Dengar (3)

· Ketsu Onyo (1)

Outlaw Tech (2)

Black Market Slicer Tools (1)

-- TOTAL ------- 100/100p. --

Quick question. Mobile fire arc acts like auxiliary fire arc for auto thrusters, right?

I can't take credit for coming up with the list, but here it is:

Ventress w/ push the limit, dengar, BMST, rigged cargo shute & engine = 49

IG88 B w/ predator, HLC, advanced sensors & autothrusters = 51

100

MUCH prefer Ventress here than a 2nd IG. The aggressor has always struggled against aces, and Ventress provides just the sort of anti-ace tech an IG has always needed, so its a pretty **** good list. However, I haven't found rigged cargo shute to be useful. I have a few tweaks in mind, but they are untested as of yet...

I've been thinking about a list along these lines as well, but I really wanted to fit the title on Ventress. I take it you're happy without it?

Got my points worth out of Latts tonight. Still blew up but blocked four or more hits that way.

Hey blade, that's very similar to what I have, but I'm trying Latts crew on Asajj instead of Dengar. Makes her a little more defensive, especially if you also take an evade as one of your actions. I'm worried that the 2 agility with 7 hull just makes her a crit magnet.

Well, I haven't gotten enough games in to say with certainty, but I feel you can mitigate damage somewhat through positioning. Failing that, being able to focus + evade is okay (even with only 2 green dice). The reason I would be hesitant to drop Dengar is that Ventress is already action-starved as is---sometimes she just cannot afford a token for offense as is. I think Latts makes more sense if you go with Gyroscopic targeting, personally (and I find boost far too useful to drop, and boosting lets you escape heavy fire too).

One thing I have noticed though is that positional aces make an effort to get the hell out of that range 1/2 zone. They'll even sacrifice shots sometimes to get outta there, so her ability provides a bit of protection in that sense. So far I haven't lost her, but of course, I've only had a few games...

I've been thinking about a list along these lines as well, but I really wanted to fit the title on Ventress. I take it you're happy without it?

Of course the title would be nice, but it would mean dropping HLC to mangler on IG, and I don't think its worth it. I don't have any math to back up my feeling, but I'm pretty sure the HLC will deal more damage than the tractor beam allows over the long run (if running Ventress in a 3 or 4 ship list, then the title would provide more value).

Quick question. Mobile fire arc acts like auxiliary fire arc for auto thrusters, right?

Yes, so it is better than PWTs against ATs if you set it up right.

Edited by AlexW