I've been pondering the imperial damage mitigation issue in my head. For a faction that should live and die by it's variance, they really don't worry about variance with cards like Autothrusters and Palpatine. It's created a bit of a monster.
I wonder if the monster would still exist if both cards were reworded slightly?
Autothrusters reads:
"When defending, if you are inside the attacker's firing arc beyond Range 2 or outside the attackers firing arc, you may change 1 of your blank results to an evade result. You can equip this card only if you have the Boost action icon."
What if instead it read:
"When defending, if you are inside the attacker's firing arc beyond Range 2 or outside the attackers firing arc,
and if you rolled an evade result
, you may change 1 of your blank results to an evade result. You can equip this card only if you have the Boost action icon."
Autothrusters is still a power card. But, if you roll 0 evades it can no longer save you. It would have given low hull arc dodgers game against turrets, but it would have also kept them susceptible to variance. And it gives 2 attack ships a fighting chance against AT aces with the evade action. I think this version of the card would have been an excellent balance.
What if we did something similar to Palpatine:
Original Palpatine:
"Once per round, you may change a friendly ship's die result to any other die result. That die result cannot be modified again."
What if Palpatine read:
"Once per round, you may change a friendly ship's die result to
any die result rolled on that roll
. That die result cannot be modified again."
Similar effect here. Basically, Palpatine can't create something out of nothing, but he can have a strong multiplicative effect. As long as you had rolled an evade, you can change any of the other die to an evade. As long as you rolled a Hit/Crit, you can change another die to that same face.
I think I would have preferred the Autothruster change. I think the Palp change may be a bit too much. It would ruin Palp's ability to save you from rocks and damage crits, or any other single die roll event, and that card should be able to do that.
I do think Autothrusters worded the alternate way would have been better. Everyone would still take it for 2 points, and it would still be ridiculously undercosted. It would still be an absolute autoinclude on any ship with boost. And it would still be a very powerful card that would work almost all the time. But, it wouldn't save high agility ships from the variance boogie man. And, high agility ships should be scared of the variance boogie man.
This is of course moot. FFG doesn't change cards, so AT is the way that it is and that's that. But, I had been pondering those variations tonight and I was curious to know what people thought of them. I'm not attempting to get FFG to change anything, I'm simply wondering out loud.