FFG balance Rebels **** it.

By JimbonX, in X-Wing

Rebels need an X-wing title. There are a number of ways to do it and I would honestly release it in a Rebel Vets set and give it two titles like the Tie/d with one title for the E-wing like the bomber.

The two easiest ways to do it would be point reduction and munitions modification.

-Liberated Technology: essentially the original xwings liberated from Incom, stealing is cheaper than building

Reduce the point cost but must equip an Astromech possibly for free, boost PS, must equip IA

-Rogue Squadron: full on strike kit, maximum damage

Equip a free Torpedo, allows chips and IA

They don't really need anything other than to see less arc dodgers. They got the IA and that makes them affordable enough. I think it's fine to make an X-wing pay for an astromech that does something. They don't need a useless 0 pt astromech.

The main complaints were that X-wings were too expensive and that they couldn't reposition. The first was fixed with IA. The second is more an issue with PTL Arc Dodgers...and being handled by all the stuff that came out in Wave 9.

This thread really needs a Gunboat and breakfast.

If you guys are tired of "my bitchin" tell FFG that I should work for them to fix their game. Rebels needs a fix - specially generic/no named pilots because they don't do well anymore.

Good lord no. You should stay at least 25 km away from the design team.

JimbonX, about 99% of the suggested balance fixes you post more than weekly would break rebels to a point that makes palpaces look like a joke.

You are ALWAYS suggesting insanely radical buffs/nerfs. Regardless of the game's current state you dont radically change things in an attempt to balance it out, otherwise we get gak like 40k where units fluctuate between usable, overpowered, and so **** bad you cant even use them as a joke.

I've said it before and I'll say it again: The worst thing about being a Rebel player who thinks that Rebels need fixing is Jimbonx.

initially i thought rebels were trash outside Dash, since i played imperials first and really only got into rebels because 1) Falcon and 2) various cards i wanted. Slowly getting into scum because of the cards i want lol.

No, they arent bad. Not even the "pos xwing" is bad. Rebels are nonstandardized ships, literally every single one of them (INCLUDING generics) fly differently because of either the pilot ability (if they have one) or the astromech they got.

ive noticed that for almost every rebel ship. HWKs/Awings/Bwings are the only "standard" ship they got (not counting falcon since thats basically just 1 pilot anyway, same for yt2400). Everything else can fly radically different depending on 1-2 upgrades, while imperial largely stay the same.

once i noticed that and started building lists around specific abilities suddenly my rebel play started to top my imperial play. Imperials are usually more forgiving though, ive messed up royally as imperials and somehow gotten away unscathed while a slight "oops" with an xwing or t70 usually killed said xwing.

seriously the h*

Honestly, I don't get all the whining. Every faction has it's share of ships that are useless in high end competitive play. For instance, most of the TIE Interceptors are useless. I love the Interceptor and kept trying to make the non-Aces work, but even in casual play they just die soooooo easily. And the ONLY way you can say that shields aren't that great is if you've never been playing and had your 20 base point ship get killed in the first round with one lucky shot. When you brick your defense dice roll and a hit + crit get through, your ships has about a 50% chance of dying by pulling a direct hit. Of course I'm exaggerating, but it feels like that. If a hit crit gets through on your X-wing, it just stings a little to lose your shields.

And the Kihraxz fighter suffers from the exact same problems that the X-wing does, it just puts you more at the mercy of your damage deck by trading a shield for a hull. Is the base X-wing well designed? Not really. I mean when I see that the Firespray has a better maneuver dial than a fighter, it still makes me shake my head. But, like the TIE Interceptor, almost all of the value in X-wings lies in the pilot abilities. Because can anyone remember the last time they even heard of a serious list that used an Interceptor that wasn't Jax or Fel?

But if we are going to seriously discuss a viable change to the X-wing, I think making a title or modification that give the X-wing an evade/evade action might be a good start. If it's along the lines of the x7 which grants you a free evade for moving at speed, then it should be a 0 pt modification (because opportunity cost needs to balance getting a free action). If it adds an evade action to the action bar, then I'm fine with it being a title of 0-2 pts. If it's a zero point title, then maybe cap the point cost of a mod you can equip at 2 or something.

I think if you could find a way to get an evade onto an X-wing, it would fix a LOT of the issues the ship has.

X-wings with evade = T-70s with com relays. Unless you can successfully distinguish the ''X-wing' from 'T-70 X-wing'.

I'd say a 'Rebel only, non-Resistence only' title.

'Rogue Squadron Pilot'

If within range 1-2 of another friendly ship with Rogue Squadron Pilot upgrade after executing a maneuver, then you may perform free evade action.

X-wings with evade = T-70s with com relays. Unless you can successfully distinguish the ''X-wing' from 'T-70 X-wing'.

I'd say a 'Rebel only, non-Resistence only' title.

'Rogue Squadron Pilot'

If within range 1-2 of another friendly ship with Rogue Squadron Pilot upgrade after executing a maneuver, then you may perform free evade action.

The only T-70 that can use Comm. Relay is red ace because T-70s don't even have the evade action.

X-wings with evade = T-70s with com relays. Unless you can successfully distinguish the ''X-wing' from 'T-70 X-wing'.

I'd say a 'Rebel only, non-Resistence only' title.

'Rogue Squadron Pilot'

If within range 1-2 of another friendly ship with Rogue Squadron Pilot upgrade after executing a maneuver, then you may perform free evade action.

The only T-70 that can use Comm. Relay is red ace because T-70s don't even have the evade action.

There are other ways to get an evade. The new R-3 astromechs, Jan Ors crew etc ... etc ...

Edited by Jadotch

Dammit Sabine, why you everywhere! (Yes, I am considering this a joke thread).

not having an evade action does not prevent comm relay. It just means you need other less obvious ways to get it.

X-wings with evade = T-70s with com relays. Unless you can successfully distinguish the ''X-wing' from 'T-70 X-wing'.

I'd say a 'Rebel only, non-Resistence only' title.

'Rogue Squadron Pilot'

If within range 1-2 of another friendly ship with Rogue Squadron Pilot upgrade after executing a maneuver, then you may perform free evade action.

The only T-70 that can use Comm. Relay is red ace because T-70s don't even have the evade action.

He's saying if you make an upgrade that gives xwings evade tokens, you'll start seeing T70s with said upgrade and comms relay.

X-wings with evade = T-70s with com relays. Unless you can successfully distinguish the ''X-wing' from 'T-70 X-wing'.

I'd say a 'Rebel only, non-Resistence only' title.

'Rogue Squadron Pilot'

If within range 1-2 of another friendly ship with Rogue Squadron Pilot upgrade after executing a maneuver, then you may perform free evade action.

Instead of non-resistance, you just make it "Rebel Alliance Only". Rebel is the main faction, Rebel Alliance and Resistence are the subfactions.

X-wings with evade = T-70s with com relays. Unless you can successfully distinguish the ''X-wing' from 'T-70 X-wing'.

I'd say a 'Rebel only, non-Resistence only' title.

'Rogue Squadron Pilot'

If within range 1-2 of another friendly ship with Rogue Squadron Pilot upgrade after executing a maneuver, then you may perform free evade action.

Instead of non-resistance, you just make it "Rebel Alliance Only". Rebel is the main faction, Rebel Alliance and Resistence are the subfactions.

I was wondering if anyone else would chime in on that! You get a cookie!

As an Imperial player, I wouldn't be upset at seeing a T-70 with an evade action and comm relays, so long as the thing that granted it the evade action had some opportunity cost. Like if it were a modification and thus prevented the use of autothrusters.

Honestly, I'm less worried about a T-70 with an evade action and comm relay than I am about giving Wedge the ability to use Juke. But balance that with the fact that in order to do that, he'd have to roll naked dice outside of having a previous target lock. None of the T-70 pilot abilities that I see have a possibility of abuse when combined with juke and comms. And especially since they only have 2 defense dice, the likelihood of carrying that evade token over is pretty low. Comm Relay works so well on OL because he can get away without using his evade token a fair amount of time because he rolls 3 defense dice. With an evade action, comms would be a bit of a waste because you'd be constantly spending your action to recharge it.

So in light of that, if the evade is granted for free (however it happens), then the ship loses it's Tech slot. If it costs an action, then I don't see a big issue. But since I don't ever play Rebels and thus don't know them that well, I could totally be overlooking something. I just think that giving a X-wing an easier way of getting an evade token fixes a lot of issues people have with the ship without being ridiculous.

X-wings with evade = T-70s with com relays. Unless you can successfully distinguish the ''X-wing' from 'T-70 X-wing'.

I'd say a 'Rebel only, non-Resistence only' title.

'Rogue Squadron Pilot'

If within range 1-2 of another friendly ship with Rogue Squadron Pilot upgrade after executing a maneuver, then you may perform free evade action.

The only T-70 that can use Comm. Relay is red ace because T-70s don't even have the evade action.

Dammit Sabine, why you everywhere! (Yes, I am considering this a joke thread).

Sabine is the new X-wing meme.

As an Imperial player, I wouldn't be upset at seeing a T-70 with an evade action and comm relays, so long as the thing that granted it the evade action had some opportunity cost. Like if it were a modification and thus prevented the use of autothrusters

if you did see a T-70 with evade, I know more than a few people who would start belly aching about the SF :P

FFG balanced Rebels **** it. How many times does it need to be said?

Rebells need more point reduction. 4 T-65 can't messure with 5 Kiraxz or 5 A-Wings and even 8 Academy pilots...

Need more generic pilots on pilotsskill 5 and 6 with elitslot. Heck more elitslot to rebells.

Even tought rebells have shields, shields don't effect that much. Yes you can make more daring move over asteroids and have protection against crits. But shields don't add up to day since better dail and red/white maneuver and higher primary attack are more important then sheilds.

Add s-lock action which a lot of rebellplayers hope for, to joke and say: "Locked S-foil in attackposition. Add anything that will bring balance to the force... or X-Wing game.

Edited by koolaidyeti

FFG balanced Rebels **** it. How many times does it need to be said?

Rebells need more point reduction. 4 T-65 can't messure with 5 Kiraxz or 5 A-Wings and even 8 Academy pilots...

Need more generic pilots on pilotsskill 5 and 6 with elitslot. Heck more elitslot to rebells.

Even tought rebells have shields, shields don't effect that much. Yes you can make more daring move over asteroids and have protection against crits. But shields don't add up to day since better dail and red/white maneuver and higher primary attack are more important then sheilds.

Add s-lock action which a lot of rebellplayers hope for, to joke and say: "Locked S-foil in attackposition. Add anything that will bring balance to the force... or X-Wing game.

With Rogue One on the horizon do you honestly think they aren't going to help out the rebels? Alex Davey said last year in an interview that they will be introducing some T-65 adjustments in some way. How hard is it to understand that they are probably waiting until the movie releases?

Because they all want to be the first one to post the "S-Foils -- I CALLED IT" thread on reveal day.

Rebels needs a fix - specially generic/no named pilots because they don't do well anymore.

Green Crack/Adaptability A-Wings rather give the lie to that statement as they are both generic and highly effective. Sure, you don't see them a lot because it's not a cheap squad to put together but that's hardly the point.

A-Wing expansion

3 Starviper

3 Misthunter

6 Kiraxz

I have that. **** need to give A-Wing some more love.

Edited by JimbonX

3 Mistmaster

4247844-2019001-mist_master05.jpg