I'm planning on running a one-shot in September set during the Horus Heresy, specifcially about the Imperial Fists. I've considered the issue and I overall prefer Dark Heresy's rules and find it easier to make a party that feels individual and era appropriate using it than purely Deathwatch. Therefore I've modded some rules slightly to allow play as an Imperial Fists Astatres. Bear in mind these rules will only be used in the context of everyone playing a Space Marine.
Imperial Fists Rules (Applied instead of Home World)
Characteristics Modifiers
+Toughness, + Intelligence, -Fellowship
Fate Threshold
3 (Emperor's Blessing 6+)
Legion Bonus
Siege Masters : The Armour Points granted by cover to the Imperial Fist's target counts as only half it's value. In addition the Armour Points granted by cover to an Imperial Fist is doubled so long as he remains stationary.
Legion Aptitude
Defense
Wounds
15+1d5
Astartes Background
Starting Skills
Athletics, Awareness, Common Knowledge (War), Dodge, Forbidden Lore (Adeptus Astartes), Linguistics (Low Gothic), Navigation (Surface), Operate (Surface), Parry
Starting Talents
Ambidextrous, Bulging Biceps, Legion Weapon Training, Heightened Senses (Hearing, Sight), Nerves of Steel, Quick Draw, Resistance (Heat, Cold, Poison), Unarmed Warrior
Starting Equipment
Legionnaire Power Armour, Legionnaire Bolter or Legionnaire Bolt Pistol, Legionnaire combat knife, four magazines for starting weapon
Background Bonus
More Than Human : Gain the following Traits: Amphibious, Unnatural Strength (+4), Unnatural Toughness (+4)
Do these seem reasonable?