I have a fascination with A-wings. Mostly because they can do a 7 straight (with boost) and I'm used to the B-wing's measly 3 straight. However, the B-wing has one of the best upgrade bars in the game - Systems, EPT, Crew, Cannon - its all there. I have been trying to find lists that combine both into one with some decent synergy, but have been struggling. Here's my current take on an all A- and B-wing list:
2 x Green Squadron Pilot (19)
Homing Missiles (5)
Crack Shot (1)
Guidance Chips (0)
A-wing Test Pilot (0)
Adaptability (0)
2 x Dagger Squadron Pilot (24)
Tractor Beam
The A-wings deliver a powerful Alpha-Strike, averaging 8 net damage against an AGI 2 target, or 7.5 or so against AGI 3. That is, combined with the B-wings, normally enough to take a ship off the board on the first round of fire. The dagger squad B-wings are there for consistent damage throughout the game. The tractor beam is really useful against AGI 1-2 targets to barrel roll them onto rocks. You could downgrade the Daggers to Blues and give them Fire Control System, but I felt that the PS increase to 4 was too important to give up.
My primary concern is how the would fly against Dangaroo or Triple JM5K builds, as I haven't been able to verse an opponent using those particular meta-pillars yet.
Edited by Astech