Maybe the sky is falling, maybe not, and I'm not sure if this has been mentioned yet, but something I've noticed is the Coordinate action possibly being brought into standard play. For those who aren't familiar with epic, Coordinate lets you choose a friendly ship at range 1-2 and let's it perform a free action, so here's something to consider:
Kylo Ren + Palpatine clocks in at 42 points, which is pretty expensive and already limits list building for Palp Aces, in which you can run KyloPalpmobile + Standard Soontir (35) + Omegae w/Juke (23) and no Comm. Relay at 100 points flat. However, whatever the generic Upsilon pilot is will probably cost less, maybe even 3 points less, which means you can fit the fully kitted Omega Leader in your list.
Palp Aces would most likely be restricted to Kylo-Palp + Omega Leader + Soontir/Vader/Inquisitor, but the list gains a sturdier carriage for Palp to ride in that also has more firepower AND grants the coordinate action to the list, which means, on top of the dice modifiers from Palp.
I wouldn't doubt that a skilled pilot would be able to keep the Upsilon within coordination range of its aces for most of the game, which means that because of the lower PS, the coordinate action will allow ace ships to boost/barrel pre-maneuver, and any PtL ace can take the second action off of the coordinate action and clear its stress with a green maneuver and then take another action. So now we have triple action Soomtirs and Inquisitors, possible quadruple action PtL Vaders, and Omega Leader can setup an action faster to lockdown enemies.
The new shuttle gives Palp Aces way more options in-game because of the coordinate action. After many Epic games, I've realized how powerful the coordinate action is. However, the ramifications of introducing it into Standard play might warp the meta in even more favor of Imperial Aces with Palp.
I hope I don't sound like I'm whining, I'm not trying to, it just kinda hit me when I realized how crazy it'll be when the shuttle moves into range of Soontir, Coordinates him, Soontir Barrel Rolls, PtLs into a focus + evade, then hard 2s the stress away and boosts into range 1 of an enemy ship out of its arc with Palp mods on top of all of it. On one hand, I'm excited for the extra dynamic, but on the other I can feel the real complaint threads looming in the horizon.
(Disclaimer: I could also be totally wrong on the actions thing so please correct me if I am!
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