Moff Jerjerrods Carrier Conglomerate.

By akenatum, in Star Wars: Armada Fleet Builds

Moff Jerjerrod's carrier conglomerate

Faction: Galactic Empire
Points: 400/400

Commander: Custom Commander

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Salvage Run


[ flagship ] Victory I-Class Star Destroyer (73 points)
- Moff Jerjerrod ( 23 points)
- Corrupter ( 5 points)
- Wulff Yularen ( 7 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Assault Concussion Missiles ( 7 points)
= 126 total ship cost


Victory I-Class Star Destroyer (73 points)
- Warlord ( 8 points)
- Admiral Chiraneau ( 10 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Assault Concussion Missiles ( 7 points)
= 109 total ship cost


Gozanti-class Cruisers (23 points)
- Vector ( 2 points)
- Bomber Command Center ( 8 points)
= 33 total ship cost

1 "Howlrunner" ( 16 points)
1 Dengar ( 20 points)
1 Soontir Fel ( 18 points)
1 Ciena Ree ( 17 points)
1 Major Rhymer ( 16 points)
4 TIE Bomber Squadrons ( 36 points)
1 Black Squadron ( 9 points)

So not really a lot new I think, if I want to initiative bid I would drop flight controllers from corrupter and both acm's for up too a 20point bid, but I feel pretty comfortable on my objectives with this list and at least in my casual meta I don't see too many bidding and wanting 2nd, something I have done before with similar lists...

Possible changes are swapping chiraneau and wulff around to obviously allow my bombers some redeploy leway and thus ship work at the expensive of the extra squadron activation that wulff is loking to give via token management and having dengar near, I kind of like having Chiraneau being able to reposition my anti fighter squadrons more often and i could always fall back and switching which ships activate what squads.

Any thoughts?