PbP Pitch

By Blackbird888, in Star Wars: Age of Rebellion RPG

I was leaning towards the enforcer already, but what's your beef with Hutts?

Two main reasons for my comment. First, having a PC that is a Hutt changes the dynamic in the group and how NPCs react to the group. Let's just say Hutts have a massive reputation and even if a single Hutt is different from the steriotype he will always be tarred with the same brush as the rest of them by the majority of NPCs we run into. Don't think a starving citizen is going to come to a group including a Hutt to look for help.

The second reason is I really like Massan, and I would never be able to play that character in a group including a Hutt. Like a large portion of the Klatooanian population he is a former slave of a Hutt. Add to that the fact that his main emotional weakness is fear and it is obvious to me that he would never choose to be around a Hutt if he could possibly avoid it

Ok. That's all fair enough. I actually think the larger than life image of the Hutts is pretty well suited to a spec like politico, but I wouldn't want to play anything that would get in the way of anyone else's concept. I've gone with the enforcer anyway, but if I'd gone with the politico I'm sure I could have found another species to run with.

Sounds fine, although the whip is a bit pricey, at 1550. Affordable, but that means forgoing bonus XP. Your choice, though. Which Nikto subspecies, by the way? You'll have to work out the background with the others.

Speaking of gear, could everybody think of a relatively reasonable player reward you'd want?

I'm not sure what constitutes reasonable here.The main things I'd by looking to acquire for my enforcer as the game went on would be

A monomolecular edge and a shadowsheath for my stealth vibroknife

A vibroaxe, and then a monomolecular edge and a balanced hilt for it

Some decent armour, and then presumably some attachments for that.

So I'd be happy to get any of those things as a reward

I've edited Massan's background and renamed the pistol. I set his duty to 0 since he isn't affiliated with any organization at the start of the game, but made it pretty clear he is very uncertain what to do with his life, making him a fairly easy recruit for whatever agency the other players are working for.

Since two players have mentioned taking Medicine I decided to skip that one. It didn't really fit the character, I took it mostly to fill a gap in the previous group.

Unless you want me to make any changes the character is ready.

Here is the roll for pocket change:

Pocket change: 1d100 57

I've edited Massan's background and renamed the pistol. I set his duty to 0 since he isn't affiliated with any organization at the start of the game, but made it pretty clear he is very uncertain what to do with his life, making him a fairly easy recruit for whatever agency the other players are working for.

Since two players have mentioned taking Medicine I decided to skip that one. It didn't really fit the character, I took it mostly to fill a gap in the previous group.

Unless you want me to make any changes the character is ready.

Here is the roll for pocket change:

Pocket change: 1d100 57

The only bit that should be adjusted is the reasons for the Krath attack: they're just on the warpath, and they've hit Naboo next. The ship the group was on just chose the wrong time to try and leave and were hit by the initial invasion force.

No problem, I've adjusted accordingly.

Edited Kallukorus' backgorund to fit the scenario

Here's the link to the OOT discussion.