On a scale of 1-10, how good/bad do you think the Quadjumper and Upsilon Shuttle dials will be?

By Kdubb, in X-Wing

As noted above have 1 bank and straight forward and reverse would be much more interesting.

I'm particularly looking forward to Unkar Plutt with Ketsu crew. Ideally also with ion tokens to keep the enemy going straight, but I'm not sure how to fit that all in reliably.

If the upsilons dial is anything like the lambda it'll be DoA as any kind of support ship because the classic ships so cheap, I'm hoping it'll be able to turn around so 5.

Boaty mcboatface will be a 1 if it's got six one speeds it's going to be slow and predictable.

I'm expecting the Upsilon to be used much more aggressively than the Lambda usually. is. With 4 attack dice you're paying a premium to hit like a truck, you need to make use of that.

I'm currently looking at a Kylo/RAC list with Palp on board Kylo, taking full advantage of ISYTDS. It's gonna be a brute and have 28 HP to chew through.

The quadjumper sports a whole number of reference cards; among them two that looks like segnors and reverse, so I guess will have a very interesting dial for sure. If we assume it has a white "2" or "3" segnor and a white "1" reverse, the ship could segnor and then keep flying in reverse... somewhat similar to a small ship with rear arc or a defender, speculation of course, but cool nonetheless. Perhaps the dial is similar to a Tie/SF, but with the inclusion of a "1" reverse (and where I dream of the "3" segnors and "1" reverse being white).

I am also thinking the Upsilon has a VCX like dial. If it had a dial somewhat similar to the Lamda, it would be too expensive for what it delivers. For a more expensive more aggressive shuttle it either needs a better dial, or aux arcs like the YV-666, but it does not, so VCX-like dial it is. The hard 1s may be red, which would be acceptable as it can take a systems-slot and in Heros of the Resistance, there is a Tech upgrade "Pattern-analysis" which looks like it offers the opportunity to delay the check for stress on a red maneuver to after the activation-phase and perform an action, so that might work.

I'm wondering if it's

3: bank, straight white, sloop red

2: turn white, bank, straight green

1: bank, straight green

0: stop white

-1 bank red, straight white

The QJ that is.

Edited by thespaceinvader

The Upsilon must have a Ghost-tier dial at best, given the stat line and the cost (the PS 6 Upsilon is cheaper than the cheapest Ghost).

I hope the quadjumper has a full range of white on the 1's hard turns, banks, 1 forward, full stop AND then the reverse options, there has to be some greens somewhere though. Didn't the preview say 6 different white maneuvers on 1 range?

UPS is going to be an EPS with 4 red dice, no 0 speed and a K turn.

The quad is going to move like some kinda bug, not so much fly as skitter about.

I hope the quadjumper has a full range of white on the 1's hard turns, banks, 1 forward, full stop AND then the reverse options, there has to be some greens somewhere though. Didn't the preview say 6 different white maneuvers on 1 range?

NO, it said 6 1-speed manoeuvres, it didn't mention colour. Hence, along with the 'Rever...' reference card, people thinking it either has all 5 standard1-speed moves and a 1-straight reverse, or 1-bank and 1-straight forward and reverse.

My best guess is that some of the forwards will be green, it will have a white stop, and some or all of the reverses will be red.

I find it interesting that so many of you think the Upsilon Shuttle will have a dial comparable to the VCX. I myself find it really hard to believe it will have a K-turn at all.

I find it interesting that so many of you think the Upsilon Shuttle will have a dial comparable to the VCX. I myself find it really hard to believe it will have a K-turn at all.

ditto

it has YV pricing (compare kylo to moralo) and YV statline (switching around upgrade slots and the aux arc for another red die)

imo it'll have a YV dial or worse

Quad is basically 4 giant engines with a cockpit. All green straights, white 1 moves, red 1 reverse, red 5k.

Cant turn at speed :D

Quad is basically 4 giant engines with a cockpit. All green straights, white 1 moves, red 1 reverse, red 5k.

Cant turn at speed :D

It's 4 giant engines because it's a tug though, so it should be manoeuvrable but slow, because those engines are there for space-torque rather than speed. RL tugs have massive engines for their size, but are really slow and manoeuvrable, this should be too.

i just see it and think "someone strapped a cockpit to a **** rocket..." mentality lol

Remember that green 2 bank isn't much of an asset if all the hard turns are red. It's actually easier to clear stress with 1 banks than 2 banks (as any Ghost player will attest). That said, it will have very a similar statline to a Ghost while being 3-4 points cheaper. I'd say, Ghost without the k-turn maybe?

Edited by Lightrock

i'd be surprised if they gave the shuttle the ghost dial even without the k-turn

Ghost dial isnt bad, its just clunky since its on a large base. I'd rather have full range of motion with plenty of reds than another Lambda with virtually no movement options whatsoever. Love that it can stand still but seriously that thing moves like a fat turkey...

If the upsilon can't k turn its not gonna see much play, four attacks not so hot if half the game you can't get a shot.

Edited by Hobojebus

i'd be surprised if they gave the shuttle the ghost dial even without the k-turn

Ghost dial isnt bad, its just clunky since its on a large base. I'd rather have full range of motion with plenty of reds than another Lambda with virtually no movement options whatsoever. Love that it can stand still but seriously that thing moves like a fat turkey...

Worth noting that the Ghost was probably priced with Hera crew in mind, which means its dial is probably overcosted by comparison with what it normally would be, given that Hera frees it up entirely.

basically with Hobo on this one

if the UPS doesn't come with a white turn, the four dice primary is just about as useful as those dice some people tie to the rear-view mirror of their car

He meant the k-turn actually. And yeah, at least one white hard turn will be needed to make upsilon viable. As for k-turn though? Look at YV-666. Can it hard turn? Yeah. Can it stop? Yeah. Can it turn around? No. Is it viable with a good usage of it's crew slots? Absolutely.

Edited by Lightrock

If the upsilon can't k turn its not gonna see much play, four attacks not so hot if half the game you can't get a shot.

Is this deliberate misinformation, or have you actually never played with/against Palp Aces before?

No chance Upsilon Shuttle has a K-Turn. I'm hoping for a Lambda dial where the 2-hard maneuvers aren't red.

He meant the k-turn actually. And yeah, at least one white hard turn will be needed to make upsilon viable. As for k-turn though? Look at YV-666. Can it hard turn? Yeah. Can it stop? Yeah. Can it turn around? No. Is it viable with a good usage of it's crew slots? Absolutely.

Yeah but the YV has the 180 aux arcs. With front arc only the Upsilon will really need to be a bit more nimble.

If the upsilon can't k turn its not gonna see much play, four attacks not so hot if half the game you can't get a shot.

Is this deliberate misinformation, or have you actually never played with/against Palp Aces before?

I'm the only imp player and I don't run meta lists.

Also I've never hidden how much I suck with the shuttle.

Except, everyone plays Imperials, and the shuttle is viable because of its cost-dial ratio.

The rebels are much harder to play and the YTs are in trouble.

I will be pretty mad if the Ups has a bad dial and/or no k-turn. I'm pretty tired of seeing rebel freighters with amazing dials.

Hell, Decimator doesn't get one either. What is it now with letting the Falcon sloop, Dash have multiple k-turns and BR, Ghosts with Evade and 1 hard turns.

Seriously. What? Stop it FFG!

In fact, I'll be really mad if the Ups doesn't have a k-turn. Lothal Rebel with 4 dice and TURRET and SYSTEM is 35 points. If the Ups is even 28 (its probably 30) with only one arc, i'll be pretty mad.