First impressions of Wave 3/4

By RogueCommander, in Star Wars: Armada

-QTC was a disappointment. I ran it without H9's obviously, since an ISD can't pull the Liberty shenanigans, but I was hoping with leading shots, concentrate fire, and Wulf-ing that conc fire token, I would reliably be able to get at least *1* red Acc. I was wrong. I rolled two red accuracies through both games, and just about any upgrade in the slot would have given me more effect. Was essentially 10 point window dressing. Your mileage may vary, because those times I rolled red Acc it was INCREDIBLE, it's just super risky.

Whereas you found it to be a disappointment, I found it to be amazing. On the Liberty with H9s. Pretty reliably giving me 2-4 accuracy, and being great against flotillas. You also might have just had sh*tty luck though, I rolled way more than two accuracy naturally in my three games yesterday.

I do think you have to take it with H9s or sensor teams or something though.

First off, I was not testing it with H9's and specifically said that for rebels running it with H9's is going to be a different story. Second, I admitted my luck was bad, but that ultimately any time you slap this upgrade on without H9s it's going to be a crapshoot, and it is an expensive upgrade to be something that may not even get used in a game.

In this case, I was specifically testing the mileage an ISD-II would get out of the upgrade, which depends entirely on luck. Or, as you said sensor teams, but then you sacrifice gunnery teams which is a cardinal sin on the ISD.

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I exist too!

I absolutely love the fact that a lot of people are no longer considering Gunnery Teams as absolute Gospel and are looking at some of the alternatives :D

Were you standing next to my table? Hah

You know, it didn't register when I skimmed your post about the three ship minimal fireball but yes. Yes, I was.

Had my first 3 games with the new Interdictor and Gozanti today. Have to say I was worried that the Interdictor's dice were going to be less then stellar for the ships size. However, seems that what dice it does have are reliable for 3 damage and an accuracy in most rolls. Not devastating, just effecient. My opponent learned quickly to have navigate commands to spare much of the game. Although it seemed like I was wasting my time constantly slowing his ships down just so they could command to regain that speed, it kept them from doing other commands they may rather have had in most cases.

Precisely the point. Even if you don't tar-pit the enemy, if you dictate his choices, you have the advantage.

Dont forget those times where they dont navigate for a 2-3 commad ship. Now they are hosed!

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Yes. . . yes. . . Take up those precious Officer slots with one time use slots. . . yes. . .

Yes. . . yes. . . Take up those precious Officer slots with one time use slots. . . yes. . .

If the alternative is take them or be, as you say, hosed, for 3 rounds of a 6 round game, perhaps it is worth it? We will see how prevalent these sorts of things become.

And I, like Dras, like the prospect of Sensor Teams instead of Gunnery, I just don't see it being worth it. You are sinking more points into a front arc attack, only to limit it to one target. I think that 16+ dice w/ Xi7 on two targets is still advantageous to 8+ 1 acc and maybe maybe a side shot for 3 against something.

Of course, the table is a fickle mistress, and it is only by gently caressing her with plastic spaceships and steady hand will her secrets slowly pour forth. (AKA more testing!)

Yes. . . yes. . . Take up those precious Officer slots with one time use slots. . . yes. . .

If the alternative is take them or be, as you say, hosed, for 3 rounds of a 6 round game, perhaps it is worth it? We will see how prevalent these sorts of things become.

And I, like Dras, like the prospect of Sensor Teams instead of Gunnery, I just don't see it being worth it. You are sinking more points into a front arc attack, only to limit it to one target. I think that 16+ dice w/ Xi7 on two targets is still advantageous to 8+ 1 acc and maybe maybe a side shot for 3 against something.

Of course, the table is a fickle mistress, and it is only by gently caressing her with plastic spaceships and steady hand will her secrets slowly pour forth. (AKA more testing!)

Its a Meta thing... You see... Most of my opponents wised up.

I don't get 2 Juicy Targets in the same arc, anymore...

I had to start aggressively relying on Ackbar Slashes to get anywhere...

The BEST usage I was getting form Gunnery Teams was hititng a ship and trying to blot some squadrons at the same time... So you know what, I got out of Gunnery Teams... And I simply enjoy the fact that other people are thinking the same, for their own reasons.

Must just be a local thing for us then, because I am not even a genius tactician but I managed to effectively use gunnery teams to score two ship hits on just about every round of each game I played the other day. Gunnery teams were definitely yeoman in that list, they pulled their weight and then some.

Now that doesn't mean they were good hits. I tossed a lot of blanks, and the lack of red accuracies was still a huge problem, but I got the attacks.