I'd love to hear any thoughts or feedback on this. If people are interested, I can explain the thought process and design decisions I made when I have the time. I'm pretty happy with most of the card stats and effects, but the point costs could probably stand to be tweaked on some of them.
Incom UT-60D, a.k.a. "U-Wing"
Basic stats:
- Small base with standard firing arc
- 2 Attack
- 0 Agility
- 8 Hull
- 2 Shields
- Action bar: Focus, Target Lock, Reinforce
Dial:
- Speed 4: red k-turn
- Speed 3: white straight
- Speed 2: green straight, white banks, white hard turns
- Speed 1: white straight
- Speed 0: red full stop
Upgrade slots:
- <Cannon>
- <Crew>
- <Crew>
- <Bomb>
Pilots
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Conscripted Lander Pilot - PS 2 - 18 points
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Rebel Insertion Specialist - PS 4 with EPT slot - 20 points
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Cassian Andor - PS 5 with EPT slot - "When another friendly ship at Range 1 is defending, during the Compare Results step, you may suffer one damage to cancel one of the attacker's <hit> results." - 21 points
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Jyn Erso - PS 7 with EPT slot - "You may equip upgrades with the Scum only restriction. Your upgrade bar gains the <Illicit> symbol." - 23 points
Ship-specific upgrades:
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Rebel Command Transport - 1 Point - Title, U-Wing only - "Reduce the cost of each <Crew> upgrade with the Rebel only restriction equipped to this ship by 2, to a minimum of 0 for each one."
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Close Air Support Ship - Title, U-Wing only - 1 Point - "When attacking at Range 1-2, if there is another friendly ship at Range 1-2, you may re-roll one attack die."
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Swing-wing Versatility - 5 Points - Modification, Dual Card, U-Wing only - Side A: "When you reveal a maneuver, you may increase its speed by 1. You cannot perform <stop> maneuvers. You may treat <left bank> and <right bank> maneuvers as green maneuvers. Your upgrade bar gains the <boost> symbol. At the end of the activation phase, you may flip this card."
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Swing-wing Versatility - 5 Points - Modification, Dual Card, U-Wing only - Side B: "When you reveal a maneuver, you may decrease its speed by 1 to a minimum of 1. You may treat your <stop> maneuver as a white maneuver. Your upgrade bar gains the <barrel roll> symbol. At the end of the activation phase, you may flip this card."
General use upgrades:
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Cannoneer - <Crew> - 1 Point - Limited - "Once per round, when attacking with an equipped <Cannon> upgrade at Range 1, you may roll 1 additional attack die.
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Gatling Cannon - <Cannon> - 5 Points - 2 Attack Dice - Range 1-2 - "Attack: Perform this attack three times. Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results."
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Jyn Erso - Unique <Crew> - Scum or Rebel only - 2 Points - "At the start of the activation phase, you may flip a dual card attached to this ship. "
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Cassian Andor - Unique <Crew> - Rebel only - 2 Points - "When another friendly ship at Range 1-2 is defending, it may change one of its <eye> results to an <evade> result. "
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Thermal Detonators
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Adaptability



