Double tap/Triple Tap

By herod1204, in Star Wars: Armada

Evening all,

Relative noob to the game, though dear god my paychecks already might as well go straight to FFG, and this just basically means they own my soul as well.

I apologise given this is a relatively obvious set of questions, but...

1.) What actually IS a Rhymer Ball? Is there something definitive? Or is it just some combination of Rhymer, Bombers, something with Intel and escorts to take the heat off?

2.) What is a double tap or a triple tap? I keep on seeing it mentioned, often in reference to Yavaris, so I assume it means you activate Yavaris last activation, reveal a squadron dial, use that to beat something up with double shots, and a triple tap would be if you get to activate the Yavaris again first turn next round.

Apologies for what I know are, pretty basic questions, but I've spent a fair bit of time googling away and reading Concentrated Fire, BiggsIRL's blog, and listening the IFF, and I still don't know quite what they are!

Evening all,

Relative noob to the game, though dear god my paychecks already might as well go straight to FFG, and this just basically means they own my soul as well.

I apologise given this is a relatively obvious set of questions, but...

1.) What actually IS a Rhymer Ball? Is there something definitive? Or is it just some combination of Rhymer, Bombers, something with Intel and escorts to take the heat off?

2.) What is a double tap or a triple tap? I keep on seeing it mentioned, often in reference to Yavaris, so I assume it means you activate Yavaris last activation, reveal a squadron dial, use that to beat something up with double shots, and a triple tap would be if you get to activate the Yavaris again first turn next round.

Apologies for what I know are, pretty basic questions, but I've spent a fair bit of time googling away and reading Concentrated Fire, BiggsIRL's blog, and listening the IFF, and I still don't know quite what they are!

Can't believe no one answered this yet, but:

1. A Rhymerball is any cluster of bombers (usually the Tie Bomber but can also include the Firespray, in which case it's called a Fireball), clustered around Major Rhymer to leverage his squadron buff ability. I don't believe it has an "official" build, and can, for example, include a Tie Advanced and/or Darth Vader, since they offer protection via Escort but still throw black dice. They can also include (but don't have to) a Jumpaster (or Dengar) to apply Heavy to everyone who tries to engage them.

2. The Doubletap is generally achievable by any ship, and it is usually referring to the desirable positioning that affords being able to shoot twice against the same enemy ship, if not the same enemy hull zone of that ship. It is desirable and should be a priority for the purposes of selecting your targets, because the idea is to overwhelm a single individual ship's defenses (ie, defense tokens) to bring it down quickly, rather than spread your damage around. For example, an MC80 shooting out of both broadsides against 2 different ships is not a "doubletap" because its spreading out it's firepower.

The Triple tap is generally referring to a last/first activation over 2 different rounds by a Gladiator specifically with the Demolisher title. Since the title allows it to shoot-move-shoot (as opposed to every other ship in the game which must shoot-shoot-move), it effectively allows 3 hull zones worth of shooting (hence, the "triple" tap). Ie: Demolisher, as the last ship in the current turn, forfeits her first shot (or shoots against something other than the primary target), then moves, then shoots it's second shot against the primary target. The round then closes, and a new round begins. Demolisher then chooses to activate first in the new round, and performs a classic double tap, as indicated above. The 3 shots, without any possible response allowed by the targeted player's ship, are referred to as a "triple tap".

This is only possible when the following conditions are met:

1. The player has the "Demolisher" title gladiator.

2. The player has more activations (ie, ships) than his opponent (5 is generally agreed upon as the right number)

3. The player is capable of securing the initiative for the game (generally accomplished by having a massive 'point bid'. Ie, they build their list under the 400 pt. limit by 15 or more points)

Edited: Spelling, clarity, etc.

Edited by Rocmistro

It's as Rocmistro explained, I only have to add to it because I like to nitpick:

In the case of Yavaris, doubletap most often just refers to the card effect itself giving two attacks to non-moving squadrons.

And a triple tap isn't only achievable by Demolisher with 1st player, although it gets much harder without the title, and even more without first player and more activations.

You can triple tap with say a MC30 as 1st player with more activations with just a bit of luck through careful positioning 1 turn ahead, counting on the target's move to get in black range before activating at the end of turn, ramming to stay in position or positioning yourself for another double arc shot, then activating again at the beginning of next turn.

You can pull the same kind of maneuver with a bigger ship too as 2nd player, counting on rams to stay in position, but the right conditions are even more rarely met. And without activation advantage, well, good luck with that :)

Evening all,

Relative noob to the game, though dear god my paychecks already might as well go straight to FFG, and this just basically means they own my soul as well.

I apologise given this is a relatively obvious set of questions, but...

1.) What actually IS a Rhymer Ball? Is there something definitive? Or is it just some combination of Rhymer, Bombers, something with Intel and escorts to take the heat off?

2.) What is a double tap or a triple tap? I keep on seeing it mentioned, often in reference to Yavaris, so I assume it means you activate Yavaris last activation, reveal a squadron dial, use that to beat something up with double shots, and a triple tap would be if you get to activate the Yavaris again first turn next round.

Apologies for what I know are, pretty basic questions, but I've spent a fair bit of time googling away and reading Concentrated Fire, BiggsIRL's blog, and listening the IFF, and I still don't know quite what they are!

It's amazing how fast we've come up with our own unique terminaology. DA's link is great for catching up on the lingo. Also, as a bit of shameless self-promotion, I run an Armada-centric blog if you're looking for some extra reading material. Follow the link in my sig. I tend to concentrate on list building, where as Biggs tends to get into the nitty gritty of tactics on the tabletop. I always refer people to Biggs' blog starting off. His breakdowns are a fantastic tool for new players trying to digest the meta.

This is only possible when the following conditions are met:

1. The player has the "Demolisher" title gladiator.

2. The player has more activations (ie, ships) than his opponent (5 is generally agreed upon as the right number)

3. The player is capable of securing the initiative for the game (generally accomplished by having a massive 'point bid'. Ie, they build their list under the 400 pt. limit by 15 or more points)

4. The player is capable of setting up double arcs :)

In the case of Yavaris, doubletap most often just refers to the card effect itself giving two attacks to non-moving squadrons.

Not sure here, but a Yavaris triple tap might be a squadron activation from Yavaris where the squads don't move (two attacks) and Adar Tallon is present on Yavaris, allowing for one squad to attack for a third time latter on in the turn.

The other possibility is it's simply Yavaris using a dial and a token to activate three non-moving squadrons (usually B-Wings) at once, hence a Yavaris triple tap.

Edited by Flengin

This is only possible when the following conditions are met:

1. The player has the "Demolisher" title gladiator.

2. The player has more activations (ie, ships) than his opponent (5 is generally agreed upon as the right number)

3. The player is capable of securing the initiative for the game (generally accomplished by having a massive 'point bid'. Ie, they build their list under the 400 pt. limit by 15 or more points)

4. The player is capable of setting up double arcs :)

In the case of Yavaris, doubletap most often just refers to the card effect itself giving two attacks to non-moving squadrons.

Not sure here, but a Yavaris triple tap might be a squadron activation from Yavaris where the squads don't move (two attacks) and Adar Tallon is present on Yavaris, allowing for one squad to attack for a third time latter on in the turn.

The other possibility is it's simply Yavaris using a dial and a token to activate three non-moving squadrons (usually B-Wings) at once, hence a Yavaris triple tap.

Yavaris is better the other way around - because it means the Squadron can move and attack, then be undocked with Adar, BEFORE Yavaris activates to make 'em shoot twice more :D

Thanks for pointing it out. Updated the Lingo article.

Evening all,

Relative noob to the game, though dear god my paychecks already might as well go straight to FFG, and this just basically means they own my soul as well.

I apologise given this is a relatively obvious set of questions, but...

1.) What actually IS a Rhymer Ball? Is there something definitive? Or is it just some combination of Rhymer, Bombers, something with Intel and escorts to take the heat off?

2.) What is a double tap or a triple tap? I keep on seeing it mentioned, often in reference to Yavaris, so I assume it means you activate Yavaris last activation, reveal a squadron dial, use that to beat something up with double shots, and a triple tap would be if you get to activate the Yavaris again first turn next round.

Apologies for what I know are, pretty basic questions, but I've spent a fair bit of time googling away and reading Concentrated Fire, BiggsIRL's blog, and listening the IFF, and I still don't know quite what they are!

It's amazing how fast we've come up with our own unique terminaology. DA's link is great for catching up on the lingo. Also, as a bit of shameless self-promotion, I run an Armada-centric blog if you're looking for some extra reading material. Follow the link in my sig. I tend to concentrate on list building, where as Biggs tends to get into the nitty gritty of tactics on the tabletop. I always refer people to Biggs' blog starting off. His breakdowns are a fantastic tool for new players trying to digest the meta.

All the blogs! Click my sig, or follow the link here:

http://lkhero.blogspot.com/search/label/armada

There's also Biggs' blog, just click on his sig too.

BTW. The reason it's a Rhymer BALL is that Rhymers special ability forces the grouping of the squadrons you want to benefit around Rhymer. This grouping often resembles a ball. That's all there is to it. We could take about a Jan Ball but there's usually not as many ships clustered around her as are around Rhymer. As its slang, there is no formal definition.

Double tap originates from military lingo where you shoot a target with two bullets in quick succession to make sure it goes down.

Thank you one and all for the explanations and links to various blogs. Biggs' blog is an absolute godsaver, must be said!