I can't be the only one to have bought 2 Interdictors, so I've been trying to come up with ways to use 2 of them in a list. The cost of the Interdictor means they must be the bruisers of your fleet, so far as I've been able to make, they take up too many points and have too low squadron value for a full rhymerball. Ion cannon upgrades, engine techs and targeting scrambler seem to be the way to go to making them combat-capable and not just a support ship So to that end here's the best of what I've been able to come up with:
Defense Token Hate:
http://armadawarlords.hivelabs.solutions/view_list.php?token=38006
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Screed
Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory
[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Screed ( 26 points)
- Interdictor ( 3 points)
- Intel Officer ( 7 points)
- Engine Techs ( 8 points)
- NK-7 Ion Cannons ( 10 points)
- Targeting Scrambler ( 5 points)
= 149 total ship cost
Interdictor-class Suppression Refit (90 points)
- Intel Officer ( 7 points)
- Engine Techs ( 8 points)
- NK-7 Ion Cannons ( 10 points)
- Targeting Scrambler ( 5 points)
= 120 total ship cost
Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Admiral Titus ( 2 points)
Gozanti-class Cruisers (23 points)
- Repair Crews ( 4 points)
- Admiral Titus ( 2 points)
1 "Howlrunner" ( 16 points)
3 TIE Fighter Squadrons ( 24 points)
1 "Mauler" Mithel ( 15 points)
1 Dengar ( 20 points)
So with this list the idea is, as the title suggests, defense token hate. between the NK-7s and the intel officers ships(in theory) should struggle to contain the damage coming in. The only issues are needing navigate commands most of the time to trigger engine techs and needing Screed over Motti who I think is the better choice, because I'm wary of spending 20pts on upgrades that might never trigger without him. Although, double arcs are much easier with this ship, combined with the engine techs and the number of navigate commands you will be using, you can reliably throw 6 blues at a ship, so maybe Motti is a better choice turning them into mini ISDs.
Tarkin Interdictors:
http://armadawarlords.hivelabs.solutions/view_list.php?token=38012
Faction: Galactic Empire
Points: 400/400
Commander: Grand Moff Tarkin
Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory
[ flagship ] Interdictor-class Suppression Refit (90 points)
- Grand Moff Tarkin ( 38 points)
- Captain Needa ( 2 points)
- Engine Techs ( 8 points)
- Ion Cannon Batteries ( 5 points)
- G7-X Grav Well Projector ( 2 points)
- Targeting Scrambler ( 5 points)
= 150 total ship cost
Interdictor-class Suppression Refit (90 points)
- Engine Techs ( 8 points)
- Ion Cannon Batteries ( 5 points)
- G7-X Grav Well Projector ( 2 points)
- Targeting Scrambler ( 5 points)
= 110 total ship cost
Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Repair Crews ( 4 points)
= 31 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
- Admiral Titus ( 2 points)
= 27 total ship cost
1 "Mauler" Mithel ( 15 points)
1 Darth Vader ( 21 points)
1 Dengar ( 20 points)
1 Boba Fett ( 26 points)
So the solution to needing navigates all the time is Tarkin who adds great flexibility to the fleet and the expense of, er, expense. Twin G7s help control the opponents deployment and the batteries help deal damage/strip useful tokens. Are they better than SW7s? I don't know. Having dual contains makes this a great candidate for Needa.
They're such beautiful looking ships, can dual Interdictors be a thing?
Edited by Teh HOBO