Wave 9 Scum List (take 2)

By jangopool, in X-Wing Squad Lists

Made some tweaks to a build I posted up earlier. This could have more potential oomph now:

Fenn Rau

Fearlessness

Concord Dawn Protector

IG-88C

Fearlessness

Collision Detector

IG-2000

Manaroo

VI

Engine Upgrade

IG-88D

Both IG88 and Manaroo will fly at PS 6 while Fenn is the Ace at 9.

The idea, like last time, is to have Manaroo fly around the map passing evade or focus tokens to Fenn and shooting around the perimeter at range 3, while IG-88C does the same thing, but with the hopes of dodging out of arcs and shooting people at range 2. This will then Give Fenn the potential of flying in at range 1 with 5 attack dice (with 1 additional auto hit), 2 tokens (focus, evade, both), along with his own action of a focus or target lock.

I really like the concept in theory, but I am worried you have to stretch everyone really thin to fit them in. I'm not sure getting Manaroo to ps6 is going to be that important, you almost want her to be lower so you have a lower chance of getting blocked and losing the action.

It is painful to have two ships that would really like Autothrusters and not have the points to include them.

This one falls pretty squarely in the "I like the theory and want to test it, but it would be amazing in a 120 point game".