Been playing the following list for some time.
Carnor Jax; Push the limit, Autothrusters (31)
Baron of the empire; Proton rockets, Juke, Title, Guidance chimps (25)
Baron of the empire; Proton rockets, Juke, Title, Guidance chimps (25)
Scimtar Squadron Pilot, Title, Fleet officer (19)
total: 100 pts.
Results have varied. I like the idea of tripple action Barons backed up with juke and prockets. There is obvious synergy between juke and Carnors ability. If done right those prockets actually have decent odds of pushing 10 damage through some targets. It's a fun list to fly and all, but it's a bit too hard to set that alpha (beta?) up. I also often find that juke often makes little difference. Jax is also a bit squishy.
So I want to keep the scimtar as is. Since juke doesn't really deliver imo, I'm thinking I could just go down to test pilots and gain some blocking and points for other things.
Test pilot; Proton rockets, Title, Guidance chimps (20)
Test pilot; Proton rockets, Title, Guidance chimps (20)
Scimtar Squadron Pilot, Title, Fleet officer (19)
That leaves 41 points. Since target locks will be plentiful Vessery looks like a good fit. I like the idea of a tractor beam on him to pull ships into the procket area and reduce agility for that shot.
Col. Vessery; Tie/D, tractor beam (36)
Now what do I do with the last 5 points?
Crack shot for Vess and autothrusters over chimps on the test pilots? Another crew member for the scimtar? (plenty of good options, intel agent, tactitian, mara jade spring to mind) and another ept for Vess, Ruthlessness perhaps?
Any idea is welcome!
Thank you!