Okay I am going to build my first rebel fleet. Not sure which squadrons I should bring to the party. Tempted B wings but only have one rebel fighter pack. Any suggestions?
Edited by chr335Rebel squadrons
B-wings are great. I often use 3-4 and If you have Yavaris and/or Tallon you get an extra punch from them. Sadly they are slow. You can either play slow and plodding letting the enemy come to you but have the B-wings out in front to meet them as they do. Or you can invest in Independence MC80 to get them a turn one slingshot to get into position. With Wave 4 out now the fighter co-ordination teams are an excellent way of getting B-wing into the fight so I am ditching the Independence upgrade for FCTs and I can give them to Yavaris too.
Anyway the above is only if you have plenty of B-Wings and intend to design a fleet around them. If you only have one pack then a couple of B-Wings with FCTs on Yavaris will do fine. Support them with some X-wings and Jan to keep them from being tied down in dogfights. If you have the points Wedge and Dutch make a nice combo together especially if Yavaris is close by.
YT-1300's are a better bang for your buck for escorting B wings. They cost the same as X wings, they also only move speed two but they are a lot healthier ans have counter.
I do have two packs of rebel rouges and villians. Edit: auto correct is going crazy.
Edited by chr335One of my go to screens is:
4xXwing
3xBwing
2xYwing
Jan Ors
You can build all of that but the 3rd Bwing. Replace it with a 5th xwing and you have a Solid screen with 10 squads for 5 deployments
You can use a scrugg or Nym to add B-Wing style punch in place of that third B-Wing and avoid having to buy an extra pack. I prefer the B-Wing over the scrugg as it isn't heavy and sometimes you need to clear out or pin fighters and the B-wing isn't too bad especially if Yavaris is nearby. 2x3 blue dice is great against aces where more dice would just be braced down or scattered so smaller volleys are good at abrading them into dust.
I do like the YT1300 for a B-Wing escort but If you have Jan usually 1-3 X-Wings using her brace tokens are survivable enough. Counter is nice but if you are using the Bomber Command Centre on a GR75 then the X-Wing benefits more from this so once you clear away enemy squadrons the X-Wing is more versatile.
YT-1300's + Jan is a stupid hard screen. 7 health each with braces means they will last awhile. And don't discount their counter 1, has finished off more then a few squads for me. I've had opponents hold off on attacking with aces that are down to 1 health before.
Well start with the ships not the squads.
Yavaris, Independance, Gallant Haven, Tantive, Adar Tallon, Rieekan, Garm, Dodonna
Each of these helps to factor what squads you want.
How many. How powerful. What combination of heavy/non heavy, what combination of bomber to fighter.
Then add Jan Orrs
I tend to be a fan of Han Solo, Jan Orrs and X-Wings. The X-Wing are there to escort Jan and Han. Han is capable of removing a TIE fighter squadron every time he activates while Jan hands out brace tokens to the X-wings making sure they stick around as long as possible. I've found it to be a pretty good combo. I also like the A-wing thanks to its speed and Counter ability. I'm looking forward to trying out Shara Bey when the Corellian Conflict expansion arrives.
You will learn the most from B-Wings ![]()
I like to take
Jan
5 x X Wings
3 x Scurgg
Jan and the x wings can handle most enemy squadrons if you fly them right and i active the Scurgg with a ship for a strong attack
Ive also been having fun with this
Jan
3 x X Wings
2 x YT2400
2 x Scurgg
1 x Y Wing
Next to try
Jan
5 x X Wings
5 x Y Wings
I have found fun in running B-Wings with YT1300's!
You learn about speed control and watching and waiting for strike times.
Been spoiled by rhymes and fireballs
Been spoiled by rhymes and fireballs
B-wings will take you in entirely the other direction: the challenge is all in getting them their shots, the damage will happen as long as you do that.
Been spoiled by rhymes and fireballs
B-wings will take you in entirely the other direction: the challenge is all in getting them their shots, the damage will happen as long as you do that.
I love seeing peoples surprise at what a B-Wing can do over other bombers. . . it is beautiful!
Been spoiled by rhymes and fireballs
B-wings will take you in entirely the other direction: the challenge is all in getting them their shots, the damage will happen as long as you do that.
I have a friend who uses B wings a lot and against most Imperials the speed two isnt a problem as they are going to come right for you. I know I do
Been spoiled by rhymes and fireballs
B-wings will take you in entirely the other direction: the challenge is all in getting them their shots, the damage will happen as long as you do that.
I have a friend who uses B wings a lot and against most Imperials the speed two isnt a problem as they are going to come right for you. I know I do
The challenge in my experience is not the speed limitation to the B-wings themselves, but the fact that they limit maneuver options for their carriers, which tend to 1) depend on outmaneuvering the heavier Imp ships, and 2) get tethered in place by the B-wings.
You can, of course, mitigate the limitation tactically, but it is a challenge.
As far as ships go, I like to use Gallant Haven with 4 B wings., 2 YT-1300, and 2 X wings. Hold all of them in close to Haven until you're just outside short range, then swarm your target.
As far as ships go, I like to use Gallant Haven with 4 B wings., 2 YT-1300, and 2 X wings. Hold all of them in close to Haven until you're just outside short range, then swarm your target.
Gallant Haven + Jan is so much fun. Ran this with 8 B-wings this weekend, and it was fun to watch my oppoenent every time he tried to shot at them. Use Jan's brace, then -1 from GH for usually Zero damage. While kinda expensize I run GH+Raymus+Flight Control+Expan Hanger(+ECM) with it, but it makes a mean carrier.
Edited by Salted DiamondI have a friend who uses B wings a lot and against most Imperials the speed two isnt a problem as they are going to come right for you. I know I doBeen spoiled by rhymes and fireballs
B-wings will take you in entirely the other direction: the challenge is all in getting them their shots, the damage will happen as long as you do that.
The challenge in my experience is not the speed limitation to the B-wings themselves, but the fact that they limit maneuver options for their carriers, which tend to 1) depend on outmaneuvering the heavier Imp ships, and 2) get tethered in place by the B-wings.
You can, of course, mitigate the limitation tactically, but it is a challenge.
Thank god for Fighter Coordination Teams amirite?
I have a friend who uses B wings a lot and against most Imperials the speed two isnt a problem as they are going to come right for you. I know I do
Been spoiled by rhymes and fireballs
B-wings will take you in entirely the other direction: the challenge is all in getting them their shots, the damage will happen as long as you do that.
The challenge in my experience is not the speed limitation to the B-wings themselves, but the fact that they limit maneuver options for their carriers, which tend to 1) depend on outmaneuvering the heavier Imp ships, and 2) get tethered in place by the B-wings.
You can, of course, mitigate the limitation tactically, but it is a challenge.
Thank god for Fighter Coordination Teams amirite?
If only RAF's could take them, I'd be in heaven.. Although Flight Commander and Fighter corrd team could be fun togeather on an MC80CC. Trigger the team to get the move, then flight commander for essentially +1 movment for your fighters.
Edited by Salted DiamondB-wings are great. I often use 3-4 and If you have Yavaris and/or Tallon you get an extra punch from them. Sadly they are slow. You can either play slow and plodding letting the enemy come to you but have the B-wings out in front to meet them as they do.
This is awesome, if you're opponent is playing a fleet that needs to come right at you (e.g., generally Imps, or MC30 Rebs). However, if you're facing off against Rebel Snipers (eg. Mothma TRC Spam), you're B-Wings will likely get very few shots in six rounds.
That's my issue with B-Wings, in general: they are amazing or terrible depending on your opponent's fleet. If you're going to bring B-Wings, you have to have a plan to move them faster, which used to just be Independence or Talon (for a single B-Wing, like Keyan). Now, though, with the support team that lets you move unengaged squadrons I think there is more room for B-Wings.
Nevertheless, even if you sink a bunch of points and cards into making B-Wings better against lists like Rebel Snipers, you have to wonder if cheaper faster squadrons still wouldn't have been better. I mean, compared to generic firesprays B-Wings are pretty uninspiring (only four less points, but slower, less hull points, and no Rogue).
I mean, compared to generic firesprays B-Wings are pretty uninspiring (only four less points, but slower, less hull points, and no Rogue).
Well, it'd be a worthy comparison if my Rebel list could take Generic Firesprays...
... but it can't...
Perhaps attempt to rework a comparison of compatible material once the Rebel-IIs Box is spoiled?
Mostly because if you do get B-Wings into Position, they pop ships like a Semi drivin' through Cane Toad Country....
While B-wing are great, I have always loved the humble Y-wing. 1 more speed and hull then the B, and now with Bomber command, they can be pretty dangerous. Flight controllers can make then useable as a stand in fighter screen if you're X/A's are busy. And all for only 10pts.
Edited by Salted DiamondI mean, compared to generic firesprays B-Wings are pretty uninspiring (only four less points, but slower, less hull points, and no Rogue).
"Only" 4 points, in this case, is 22% cheaper than the Firespray.
The B-wing gains a dramatic increase in efficiency in exchange for that -1 speed and lack of Rogue. It's just a question of knowing how to fly it.
B-wing Firespray Anti-squadron: .160 dmg/pt .125 dmg/pt Anti-ship: .125 dmg/pt .083 dmg/pt Hull: .357 hull/pt .333 hull/ptEdited by Ardaedhel