Does Tailgunner push Firesprays a bit in practice?

By Admiral Deathrain, in X-Wing

I feel like no large ship should have a 1 sharp turn.

Too late for that now. Plus, the one ship that needed it most (Firespray) doesn't have it.

For scumKath, tailgunner will be awesome. The rest? doubtful.

Personally scum firespray isnt even that bad to me, its just overshadowed by the bs scum have for the other large ships. Give me, an imperial player, those pilot abilities i'll find some awesome ways to use those ships. Imperial abilities are such ass...i actually hold that ship lower than the punisher and thats one hell of an insult lol

I have to agree with heychadwick though. Large ships kinda shouldnt have a 1hard. Or at the very least, none of them should be white/green.

Edited by Vineheart01

Dang....reached my LIKE quota too early.

OK....you don't think that Boba Fett (Scum version) wouldn't be worth it? So, take Tail Gunner and get in R1 from the rear arc. That's 4 dice with re-rolls and -1 agility? Sure, you don't get the bonus die, but you get the re-rolls. That's not worth it?

I'm actually thinking about running Kath and a Shadowcaster. It will be fun!

LOVE IT! If you get the title on there, you can toss out Tractor Beam Tokens all over the place. Maybe it will let you move ships into Kath's arc before she fires! You'd probably be restricted to taking Ketsu Onyo for the PS.

Edited by Budgernaut

Rivalry in Crew is too great. Take taily-crew, and you're losing Dengar\K4

so nope, sadly, but nope.

Firespray is one of the LEAST maneuverable large ships with no reposition v_v

The Firespray isn't unmaneuverable, it simply has the dial and lack of repositioning that all other large base ships should have.

Rivalry in Crew is too great. Take taily-crew, and you're losing Dengar\K4

so nope, sadly, but nope.

Firespray is one of the LEAST maneuverable large ships with no reposition v_v

The Firespray isn't unmaneuverable, it simply has the dial and lack of repositioning that all other large base ships should have.

It has a dial not much better than a Deci.

K-turns are the only difference.

Not even 1-turn. and lousy x-wing greens.

And gimmicky useless titles)

and no reposition ;D

i will admit the titles are absolute rubbish. Bomb one is only good with the scum guy that drops bombs all weird-like but other than that wtf...?

Should be a title that caters to the bounty hunter mentality. I.e. something akin to Agent Kallus, only much meaner and offers a "bounty" (reward) for killing said target.

Since we got EM I like Slave 1, actually. Bombs are good on high PS ships, so doubling up on them is pretty sweet. It does however also show how stupid it is to pay 12 points for 3 Conner Nets.

I think FGD is right when he says the base size is a problem for the Firespray. Its aux arc just can't be utilized as well going at such high speeds. Still, Scum Kath and Boba might have an interesting sidegrade, mabe even Imperial Boba.

It's a net +2 dice out the back!

Not even close.

The firespray has never been very good. With the minor boost they received becoming Scum was to little to late. I would like to see a title card that gave them boots using speed 2 .I think it would give them the ceminatic feel they had in the movies.

I think people are getting too hung up on new and shiny here. The Firespray is still a great large ship and tail gunner is going to make it even better. My favorite (Kath) just got another great option!

I feel like no large ship should have a 1 sharp turn.

Too late for that now. Plus, the one ship that needed it most (Firespray) doesn't have it.

I actually feel the opposite on this. I think that large ships should have only 1 and 2 speed moves, and very very rarely anything higher. All the small ships get massively outppaced speed wise...hell many large ships (looking at the Jumpmaster and the Bro-bots) are more maneuverable in general than Xwings, and Ywings and lots of other small fighters (more of an issue over Xwings than others, since things like Ywings are supposed to be slow bombers).

It's a net +2 dice out the back!

Not even close.

What am I missing? With Kath she rolls 1 extra attack dice out the back, and with tailgunner it eliminates 1 green die.

Playing Xwing vs TieF I find that chasing large ships is not a given unless I dump energy to engines from at least shields. They ain't slow!

Maybe on kath with predator. Impsprays are hot garbage. Scum sprays are also hot garbage. Yes even Boba fett with his rerolls. You won't consistently be able to get the rerolls and tail Gunner bonus so why waste the points.

I think you'll see Tail Gunner on Scum Boba, from time to time... he typically wants to leave his action free to boost, so doesn't want action oriented crew. He can generate his own rerolls, so with fancy flying Dengar/K4 are redundant. He doesn't want to limit his movement options, so will avoid 4-LOM/Zuckuss/Bossk. Tail Gunner is a cheap addition with some pretty solid returns, that fits into Boba's gameplan pretty well. I wouldn't try to force the effect, but you'll trigger it a few times per game and I think that's enough to make it worthwhile.

Throw Tailgunner on Scum Kath and let Mana run point. You can have a deadly girl´s team that throws 4-5 dice at -1 agility with full mods.

Throw Tailgunner on Scum Kath and let Mana run point. You can have a deadly girl´s team that throws 4-5 dice at -1 agility with full mods.

This.

With Mindlink/K4/Unhinged Manaroo, Kath can have double focus, TL and evade each turn + the Tail Gunner mod. That's a steal at 41 points. You've then got 27 points left to tailor your list. Lots of fun to be had!

Tail gunner is good if you already have full offensive modifiers (via Predator or Boba's ability, for example). Otherwise, you're better off taking Dengar crew. It has the same issue as Outmaneuver and Predator -- mathematically, they're about the same (if I remember correctly), and that's assuming you get Outmaneuver to trigger all the time. Tail Gunner is a point cheaper than Dengar crew, which is nice, but in a vacuum, I'd say Dengar is worth one more point.

That said, if you're already getting rerolls, Tail Gunner can find a place. At two points its competition is pretty much down to Outlaw Tech and Tactician, and I'd say it's on par with both of those.

The biggest issue I see is it takes a crew slot. For Scum Firesprays, that means competing with what's probably the best selection of crew in the game. Stuff like Dengar.

Edited by WingedSpider

I wish Vectored Thrusters had said "Small Ship or Firespray Only"

To me, that ship really feels like it's missing the barrel roll to effectively use that booty arc. Ficklegreendice said he's been testing the ARC-170 some and that the BR is the secret sauce for using the booty. Firesprays should have had that instead of evade, imho. It's one of the things on my wish list to Santa.

well....expert handling is a thing...lol

well....expert handling is a thing...lol

No, it isn't. EPT slot is way different and way more valuable than the mod slot. Also, it's not a dial that craves taking stress.

Sad times.

Edited by CBMarkham

The One massive difference via Spray v ARC apart from dice values is the FOUR TIMES LARGER bases size

That table edge comes up pretty **** quickly (and is your goddamn bane due to lack of 1 turns) and obstacles greatly limit your ability to manuever with the aux arc in mind

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How did you get the ARC's? They aren't even out yet.

gencon courier was generous enough to saddle all the local group's requests for wave 9 pre-releases and brought em all back

I wish Vectored Thrusters had said "Small Ship or Firespray Only"

To me, that ship really feels like it's missing the barrel roll to effectively use that booty arc. Ficklegreendice said he's been testing the ARC-170 some and that the BR is the secret sauce for using the booty. Firesprays should have had that instead of evade, imho. It's one of the things on my wish list to Santa.

note, b-roll AND small base

we can give the spray one of these things; not the other :P

Edited by ficklegreendice