Looking for a discussion here. Not trolling or picking a fight.
The game of Armada combines two different eras of naval warfare and then sets it in space. The mainstay is the age of sail, represented by the ships. The secondary aspect is squadrons taken from the Second World War.
In both of these eras a lot of the glory went to the admirals, but even by their own admission they would have been nothing without the captains in their fleets.
Now Armada does a great job of representing Admirals. Their abilities show general orders before the battle begins. There's no micromanagement of ships here. But what about the ships' captains?
They occasionally get assigned an officer, you know, from time to time.
So why not change that? Why not give every ship a captain (yes, even the one carrying your admiral)?
So now you're asking "what's the point, deez?" I have one, I swear.
There's been accusations that the initiative system can be abused. I don't care about that, but I do find it a bit silly. The whole "I go-you go" system is what we tell our kids how to play games with others when we're trying to convince them that fairness is real. Spoiler alert: it's not.
So why not assign a Captain's skill to this game, similiar to X-wing's Pilot Skill. How it would work is the higher it is, the earlier that ship can act. Now, assigning a midrange captain with a skill of 4 would cost zero points. A higher skilled captain will cost more, and I've been tossing around the idea that a lower captain skill would reduce points.
This does a lot for the game. Keep in mind I want to keep the initiative for things like objectives, I just think this would add a bit more depth to it. Crummy captains were (and still are) a thing, that's not represented in this game, but it could be. It also could possibly cut down on abuse of certain builds and ships, like triple taps with Demolisher.
Thoughts?
Edited by Flavorabledeez