I have seen far too many attempts at combat on the exterior of ships to think it's anywhere near a good idea to try that haha!
Clone Wars OOC
Yeah I have a pitiful brawn 1 with only force rating to help...wont be doing anything like that for a while.
Did someone say athletics? I can do that. Difficulty?
Same as the piloting check- 3 reds at full throttle, dropping reds to purples if the ship goes slower.
Did someone say athletics? I can do that. Difficulty?
Same as the piloting check- 3 reds at full throttle, dropping reds to purples if the ship goes slower.
Is it possible to have someone reroute power from the engines into the electronics to fry and Buzz Droids that try to cripple the ship? I can't think of many ways to stop them without risking falling out of a frigate or using Force Move to dislodge them, as I don't know if any of us have the Hurl upgrade?
I also have mechanics that idea of frying them might work.
What would the difficulty be on that?
Edited by ShlambateI just don't want to risk people precariously positioning themselves for swinging sabers when we might manage to cope til landing with clever use of ship systems. Falling to a splattery death is not a fun way to go!
Of course, we do keep banging into the canyon walls... but given how the clones have been rolling, I'm not sure trying to scrape them off is a good plan.
I'd say using a Mechanics roll to rout power from the engines to the exterior might be best. It should fry them.
I'd say using a Mechanics roll to rout power from the engines to the exterior might be best. It should fry them.
And it will hopefully slow us down some, as I think the Clones are a little too pedal happy ![]()
I just need difficulty and I can roll it! I do have mechanics and we can add in a destiny point.
And if tessrah isn't too busy she can assist Kor to give him 2 boost... To his ego or the mechanics roll
@Tassedar:
I think I've got the wrong version of your sheet bookmarked—it doesn't show you as having the Hurl upgrade. Could you shoot me a link to the updated one? ![]()
Don't need hurl just to lift something and drop it over the side
The counslar ship isnt wired to route power through the hull. Lets call it Formidable with an upgrade (3 purple, 1 red) and disadvantage makes it take more time
The counslar ship isnt wired to route power through the hull. Lets call it Formidable with an upgrade (3 purple, 1 red) and disadvantage makes it take more time
What about making the Shields do like an EMP type burst? Mess with the electronics of anything between the hull and a certain range from it? I.e. 1 metre? Would that ease the check at all?
Edited by dengarboysIs that one setback on top of the difficulty? Cause this is what I've got.
Mechanics Check: 2eP+1eA+2eB+1eC+3eD 3 successes, 3 threat
Buzzdroids are already configured for shield penetration to reach hull- they'd resist all the easy shield reconfigurations that are used to ward off, say, mynocks.
Still a formidable+ upgrade check to bypass the "Fighting on the hull" encounter. ![]()
BTW I believe unless these are rivals there is no opposed athletics only a discipline check for the power use Rakaydos 3 setback seems stiff as well but the check success with a triumph
It's not that I necessarily want to bypass it. Just do it when we're not bouncing off cliffsides or going full tilt through a canyon haha!
BTW I believe unless these are rivals there is no opposed athletics only a discipline check for the power use Rakaydos 3 setback seems stiff as well but the check success with a triumph
Don't you have to have Hurl to aggressively negotiate enemies away from things? I thought it was the talent required to do an opposed check in the first place. Not that I mind, throwing droids is a national sport on Utapau...
Edited by dengarboysIs that one setback on top of the difficulty? Cause this is what I've got.
Mechanics Check: 2eP+1eA+2eB+1eC+3eD 3 successes, 3 threat
You can do it, but it's going to take some work and radical rewiring. Gimmie 6x average mechanics or hard athletcs checks as actions- if more people want to help with the rewiring, it'll go faster.
@dengarboys yes if I was trying to hurl them aggressively. I'm simply plucking then dropping. And letting the airflow outside do the rest
Edited by TassedarBTW I believe unless these are rivals there is no opposed athletics only a discipline check for the power use Rakaydos 3 setback seems stiff as well but the check success with a triumph
the 3 setback are the hull-attachment gear they have, to stay attached to a ship flying full throttle down a canyon.
...which apparently did nothing to help this time, but take a strain for the disadvantage.
K 2 strain thus far as for the triumph I've learned a simpler way of plucking them off downgradeing future checks for them.
K 2 strain thus far as for the triumph I've learned a simpler way of plucking them off downgradeing future checks for them.
Downgrade to next, not downgrade to all. You only had 1 triumph..
Also take 4 conflict for the extra orokos die rolls that you didnt see fit to post.
Edited by RakaydosOk so six more mechanics checks to make the power surge in the hull? I'll fix the post once I make the rolls. If soryn and Tess help how fast would it be?







