Clone Wars OOC

By Rakaydos, in Star Wars: Force and Destiny RPG

Well far as I am concerned I am playing my character as if that never happened because I never flip dark side points unless it is super super important. To rally a few scared soldiers is not one of them sorry but that's how I feel and I'm not going to accept that rp that was made for me. Especially without consent.

If master Kota wants to use dark side power then that's up to the gm.

Edited by Tassedar

Can we use Soryn's attempts at inspiring them in place of that? I didn't want to use Forcey things anyway as our resident Pau'an doesn't like changing people's minds with mystical powers.

Whoops! Just saw you'd already addressed that, GM-sama. Done. 4 success, 2 threat on the check. Thank you for the boost.

Edited by dengarboys

Any heavy weapons near Tess. Things like missile tubes, blaster placements mortars?

Come on Dera don't fail us now! Vyrr and Korr can't see to save their lives!

Any heavy weapons near Tess. Things like missile tubes, blaster placements mortars?

Yes, but they're being shot at.

Flip a destiny to have one conviently nearby to do something with.

K flips destiny point for a misses tube with ammunition (I think they do damage to vulture droids?)

K they have breech one and 20 damage what is my difficulty to hit?

Gunnery, long range is a Hard check. Missile launcher WAS held by a soldier before being blasted by the vultures... the weapon skittered from the shockwave next to you, miraculously undamaged.

Maneuver to pick it up, then have fun.

Do I get a easier difficulty since the vulture Droid is a silhouette bigger?

you're right, 1 less purple.

You dont "get around" prepare, though- it takes time to get a missile lock.

Perhaps Soryn can try to protect you from the laserfire as you lock?

Edited by Rakaydos

K so I rolled correctly since it's cumbersome 3

How far a jump would it be from the ex-bridge to whatever ground level the droids are on, Rak?

What's the initiative roll? Cool or Vigulance? You said Two B2's I'm glad I have 7 soak.

What's the initiative roll? Cool or Vigulance? You said Two B2's I'm glad I have 7 soak.

...somehow I'd gotten the idea that they were entering a different entrance. >_<

Lol no problem we all make mistakes I was wondering why you wanted to jump down!

This comes to mind

What's the initiative roll? Cool or Vigulance? You said Two B2's I'm glad I have 7 soak.

We'll just have a simple you all-them all init, but though you could take them down fairly easilly they're not going to be alone... there's no reason the invasion force cant send up an arbitrary number of droids, 2 by 2. You're at medium range, shooting is maxumum medium range, next gun emplacement is Extreme range down the corridor. Innermost gun emplacement is exteme beyond than, and another extreme to reenter the base.

Soryn: running from cover to cover covers 1 range band and adds a black to attacks- covering 2 range bands uses both maneuvers, so no taking cover while sprinting to the 50 yard line.

Noted and no prob!

Edited to reflect this.

Edited by dengarboys

I'm guessing that my turn is up then I'll get to it soon

I'm guessing it's vigilance initiative for us then? Who has the highest will I have 2 ranks in vigilance so we can combine checks to have the best initiative. Can we combine initiative rolls?

I don't believe you can there are talents that help you add to others checks

I'd assume it would be Cool for me, at least, since I already spotted them.

So, can Vyrr just aim right now? Is there any cover he can utilise?

Dera, it sounds like you're still heading back to base, with an eye to protect yourself from blasters from behind, but Kor sounds like he thinks you're charging the B2s and is charging besides you.

Can I get a maneuver summary from each of you? Toward/away?

So, can Vyrr just aim right now? Is there any cover he can utilise?

The tunnel walls offer enough alcoves to grant cover.