Clone Wars OOC

By Rakaydos, in Star Wars: Force and Destiny RPG

Can we try not to split the party we are stronger together that's what I think at least.

We've split the party before. I think it worked okay in a single thread.

'Sides, it's Star Wars. Splitting the party is a Thing. :P

Last time we were at most long range from each other now we are going to split up and not be in proximity of each other so if **** goes down, we won't be close enough to help.

Don't split the thread boss. Soryn can stay behind (he would anyway, being an obstinate feller and all) but the posts shouldn't be too bad and I don't mind the focus being on the greater party! I'm easy though.

We are helping the soldiers to med bay taking our time why is it formidable check?

We are helping the soldiers to med bay taking our time why is it formidable check?

Carrying people with broken bones over unever terrain (includig a cave in) while keeping an eye out for more active dangers as well? At least you're not rolling reds.

Hey, at least we all have Enhance!

And 2 Force rating, Ion don't forget to give Vyrr the boosts he has only 1 brawn.

Pretty sure that's even one too few dice for a formidable check. /not helping

But, yeah, ouch. That threat is not good.

Yeah just seems like a lot of not so difficult things are rather daunting than hard but meh.

Vyrr has two boost die if you want to add them in.

Alright, let me roll them.

Can we try to fashion some sort of stretcher or sled from our robes/their guns/etc? We can't move these two without hurting them more just by carrying.

Average mechanics check, with a boost.

Tessrah will assist add 2 boost in top of that

Edited by Tassedar

Alright, coming up in the IC post, give me a second.

Woo! 1 success off the standard check, then Tassedar's boots bounced that up to a great result!

Edited by dengarboys

If the demo team keeps running, give me one more athletics check, same as the others.

The force is strong with Vyrr. Can I make a vigilance check to look out for any attacking beasts?

A clarification request, does Vyrr-Dera-Kor subparty have any members of the demolition crew?

Yes I think there are 5 of them with us.

I think Demo team is waiting for the charges to be completely set GM.

Ryk it's characters choice to use dark side power not the GM's I'm not taking conflict because the gm flips a dark side pip

If I take 3 turns to do it I take 3 turns or I flip a light side to get it back

Edited by Tassedar

I'm using a Dark pip to make events take an unfortunate turn. As unfortunate turns go, "accidentally" using the darkside is really minor.

Also, -still- not a fan of multipe rolls per turn, even if you made them publicly this time.

Then I retract my attempt to do so

It's a bit late for that.

If it helps, the entire Demolition team also is getting a "Knowing Inaction" conflict for not even attempting to help the other emplacement.

Edited by Rakaydos