So I am interested in input on this fleet. I don't get to play often, but I enjoy the theory. Please give good feedback. Please do not simply say, "I would fly around it" or whatnot. Please give detail.
Commander: Konstantine
Objectives:
--Advanced Gunnery
--Fire Lanes
--Dangerous Territory
Interdictor-class Combat Refit
--Admiral Konstantine
--Interdictor Title
--Tractor Beams
--G-8 Experimental Projector
Victory I
--Gunnery Team
--Tractor Beams
Victory I
--Admiral Titus
--Gunnery Team
--Tractor Beam
Gozanti-class Cruiser
--Slicer Tools
Gozanti-class Cruiser
--Suppressor
--Repair Crews
Tie Fighters (4)
Clearly the idea is to stop an enemy ship in its tracks. Titus will be used to either slow down a strong ship that might have a difficult time speeding up OR if they have a ship that I can speed into my clutches, he will speed it past its friends.
Then I select one ship to slow into oblivion and sic my Vics on it. Gozanti's and Interdicter stay slightly behind to help. Slicer jumps out to keep a ship at 0 for as long as possible if it is their whale.
Ties are there to tie up enemy squads. The combat interdictor is anti-squad as are the gozanti. The gunnery teams are there to help with anti-squad just as much as to get two ships.