Infinite actions?

By killerbeardhawk, in Star Wars: Force and Destiny RPG

I have a guardian peacekeeper in the group I run who plays sometimes and I have a player wanting to be a hired gun mercenary soldier. Both of these specs have improved field Commander, allowing allies to perform actions if the check results in a triumph. Could these two classes (or any two characters with improved field Commander) use field Commander as their free action? I don't see a restriction on it. If they just triumphed back and forth could they give the party infinite actions until they hit their strain threshold? I thinking it's possible but not sure per RAW.

I am also looking to see if anyone knows what the remote control for starships is called? It allows you to fly starships without being inside of it. How does this work, other than user rolling piloting check.

I don't think we get THAT many triumphs.

Its been called out that you can only perform an amount of actions/maneuvers as feasible maybe 1 or 2 out of turn maneuvers or actions out of turn.

Its been called out that you can only perform an amount of actions/maneuvers as feasible maybe 1 or 2 out of turn maneuvers or actions out of turn.

Where are the rules on out of turn action and maneuvers?

I have a guardian peacekeeper in the group I run who plays sometimes and I have a player wanting to be a hired gun mercenary soldier. Both of these specs have improved field Commander, allowing allies to perform actions if the check results in a triumph. Could these two classes (or any two characters with improved field Commander) use field Commander as their free action? I don't see a restriction on it. If they just triumphed back and forth could they give the party infinite actions until they hit their strain threshold? I thinking it's possible but not sure per RAW.

Read the talent. You can use the triumph to allow 1 ally a free action, not all allies. So chaining the talent between characters would really do nothing but burn strain and (possibly) grant maneuvers; but the way the math works even granting maneuvers would ultimately crash out.

Cute idea, bad in practice.

I am also looking to see if anyone knows what the remote control for starships is called? It allows you to fly starships without being inside of it. How does this work, other than user rolling piloting check.

There's two items that do this, if they need each other to work on not is up to the GM.

The Slave Circuits (SoT) allows (with a Mod) the player to fly the ship to their location, with a skill = to their own. Kinda fuzzy if this means it has 0 Ability:PC, or PC Ability: PC Skill, or what....

The DVI activator (SoF) can allow the ship to fly to you, though no details are given beyond it being affected by weather, or it to be remotely flown at a base Daunting difficulty. Which, if any of these features the system actually has is just based on if you have a "nicer model" or not, so basically, did you remember to bring snacks the GM likes or not.

Field Commander action

affects allies equal to

double Presence, and may

spend (triumph) to allow allies to

suffer 1 strain to perform

1 action instead.

Where does it say only one ally can take the action? "Spend triumph to allow ALLIES"

As always, people forget that there are full descriptions of the talents in the "Talents" chapter of the book. That's where it clarifies that each Triumph spent allows one of your allies to choose to take an action.

With an arbitrarily high number of proficiency dice, yes, your idea theoretically works. But even with 5, the chance of getting multiple Triumphs on a single roll is still only around 33.33% (I don't have my charts with me right now, so I can't give you the exact figure :( ). So even though there's theoretically no maximum to the number of times this can be done, there is a very solid practical limit.

So possible to roll two triumphs, other field Commander rolls one, then the first rolls zero and the someone gets 1 action 2 maneuvers and everyone else gets 3 maneuvers? Strong but yes not over powered. This campaign is getting to be 8 players sometimes and this would be strong. But in a 4 or 5 PC party those bonus maneuvers only go to 2 to 3 PCs.

I'm giving the group a Y wing that is supposed to be very fancy but not have strong guns. This combo looks like it will work great for it as the ywing will be alot like a scount ship.

To clarify the percentages (yes, I calculated them up real quick! So sue me :P ! ), with 5 proficiency dice, the chance of getting one or more Triumphs on a roll is 35.28%. However, the chance of getting two or more is only 5.86%, and the chance drops just as dramatically the further up you go (three or more is 0.51%; four or more is 0.02%; getting 5 is so small the chance isn't even worth mentioning).

So yeah, unless the party is in real need of some more maneuvers, giving the action to someone else to use Field Commander is pretty much a waste.

Just did the totally scientific method of "roll dice over and over" and Absol's numbers pretty much match up. Even with 5:5 the chances of getting more than one Triumph are slim, and getting a single triumph was still not predictable enough to really work often.

I'm giving the group a Y wing that is supposed to be very fancy but not have strong guns. This combo looks like it will work great for it as the ywing will be alot like a scount ship.

How so? Even with the extra Action you're still limited by the equipment. What are you thinking can be done?

Field Commander action

affects allies equal to

double Presence, and may

spend (triumph) to allow allies to

suffer 1 strain to perform

1 action instead.

Where does it say only one ally can take the action? "Spend triumph to allow ALLIES"

Edited by Ghostofman

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Edited by Ghostofman

I was referring to the combination of slave circuits and remote control on y wing not the field Commander action

The limit is a Gm call qnd it was Sam Stewart in an order 66 episode.