Been playing Dengaroo for a bit now, obviously a fun list...but i can't help but worry that it's gonna suffer the same fate as triple jumps and get nerfed somehow: most likely target is zuckuss with a stress token limit.
If zuckuss gets nerfed, will dengaroo be as powerful?
I've been looking at Boba + Manaroo as a way of playing something similar but with a bit more of a challenge. Some of the wave 9 cards seem to be perfect for this duo:
Boba Fett (39)
Fearlessness (1)
"Mangler" Cannon (4)
Proximity Mines (3)
Engine Upgrade (4)
Tail Gunner (2)
· Slave I (0)
Rigged Cargo Chute (1)
Advanced Proton Torpedoes (6)
Manaroo (27)
Push The Limit (3)
Plasma Torpedoes (3)
Extra Munitions (2)
Guidance Chips (0)
· Dengar (3)
Black Market Slicer Tools (1)
Unhinged Astromech (1)
Fearlessness seems perfect for Boba, and BMST on Manaroo could be effective with Boba's rigged cargo chute stressing any ships behind him before blasting them with the tail gunner.
Thoughts? I did think of putting P1 on Manaroo, but with the torpedoes and extra munitions, i won't necessarily be firing with turret before round 3/4 at the earliest...not sure it's cost effective.
Edited by Gingerleo