Ok, so don't get me wrong: I like the Career/Specialization system, and the artful mix of skill-based and class-based progression that FFG has arrived at with EotE/AoR/F&D. It necessitates mechanical choices in a way that results in characters that capture the flavor of our familiar Star Wars universe media. It's fun and well done, and I really don't have any problems with it.
But I also can't help but think to myself; what else could it have looked like if it went almost fully "skill-based", little class-base to it at all, if it were more "open"? ... aaand I also like tinkering with RPG systems.
Due to the nature of Talents, it can't really work off of a completely open progression, I think. The tyranny of choices, the pitfalls of being too scattered, the loss of flavor, would all be too much. But what about a more open progression structured around Careers, alone, or perhaps Skills and Characteristics? Could that work?
I'm thinking; you chop out Specializations completely, and for the most part shred the Talent Trees to ribbons. And I don't mean get rid of them completely (obviously there are chains that must remain tethered to each other - basic, improved and supreme lines, etc.), but just reduce them to more focused "paths", but give all of those paths a more common-denominator starting point... Not making much sense? Bear with me.
What if one took the time to sort the Talent trees into their "base components" and created much smaller/shorter and more numerous Talent paths out of those components?
Things like Toughened or Grit might have no path, only a single instance that could be purchased iteratively for increasing XP cost, a limited number of times per Career (roughly however many instances of theTalent are present across all Specs in the Career vanilla?).
Things like Parry (Imp. Parry, Sup. Parry), or Reflect, or Shortcut, and the other Talents with "progressions", or that are tightly related thematically, could be purchased in an order of their progression.
And "Capstone Talents" things like Dedication, or Force Rating, or other penultimate 25XP Talents (that aren't a part of a progression) can be purchased only be purchased after the expenditure of X-amount of XP in a Career.
And what Talents and Talent paths are available to you - and/or the XP cost - is linked to the Skills you have chosen as your Career skills, and/or your Characteristics ratings. So, PCs would be allowed to select 5 skills from a single Career Skill List, that includes all "normal" Career Skills for a Career and also all singular instances of unique Specialization Skills under that Career.
So if you have selected a certain skill: Lightsaber, Stealth, Mechanics, Computer, Coercion, etc. from your Career List as your PCs, this may allow you to purchase Reflect, or Sleight of Mind, or Mental Tools, or Comprehend Technology or Baleful Gaze, respectively. The skills you select could determine in some instances whether you can take a talent at all (like Lightsaber, without it you can't take Reflect or Saber Throw, or "X" Technique, etc. at all), OR it may just determine that you can take a Talent for 5 XP instead of 10 or 15 (like Discipline, maybe it allows you to take Confidence a 5 XP to start, instead of 10 if you don't select it).
Many "general" Talents would be selectable by anyone at the outset as many are not reasonably "linkable"/related to any skill, but the XP cost(s) could still be linked to Characteristics ratings. Grit or Toughened can be taken by anyone for 5, 10, 15, 20, and 25 XP, but if your Willpower - for Grit - or Brawn - for Toughened - is 3 (or 4, or whatever) you can take them at 5, 5, 10, 15, 20.
Anyway, I know it sounds a lot more complicated than Specializations and Talent trees, and I think it would be, but I think setting it all up would be the really complicated part, and afterward if it was presented in a similar fashion as Talent trees it wouldn't be too bad to actually use.
It would eliminate the XP-tax of switching Specializations (but would necessitate rules for switching/adding Careers, and/or taking Career Skills outside your Career), it would allow more customized PCs and, in theory, maybe then more diverse PCs, you could also add a wider selection of general Talents even maybe to further increase diversity. Or it could just result in power gaming
I know it's where my thoughts about this on the first place arose from; having to take Talents that are extraneous to "my build" in a Spec I otherwise like.
And a very similar thing could be achieved I suppose just by house-ruling the elimination of the XP-tax for Spec changes within a Career, but I also like the idea of completely open character builds.
I dunno, what do you guys think? Of the idea in general, of my speculative approach specifically, your own thoughts on any of it?
Edited by emsquared