Black Market Slicer Tools costs 1 to spend an action and roll a die for a 50% to deal 1 damage to a stressed ship in exchange for removing that stress. Range is 1-2.
Feedback Array costs 2 to spend an attack to deal 100% damage to any ship (stressed or not) in exchange for suffering 1 damage and receiving 1 ion token. The range is 1.
My armchair-analyst, knee-jerk reaction is that Feedback Array is overcosted, but I'm not sure that's the case.
Range: BMST completely wins by having 1-2 instead of just 1.
Target: BMST only targets enemies with stress, so it's not necessarily going to be usable as often as FA.
Point cost: BMST is 50% cheaper than FA. If FA were 1, maybe it would be too powerful? Maybe it's really worth 1.5 or something? At 1, you could do 8x FA Binayre Pirates, so there is that.
Damage: FA wins by dealing damage 100% of the time compared to BMST's 50%. EDIT: AS Warpman points out below, BMST does bypass shields. This can be great if you can stack shield-bypass to hull-kill a ship with shields still up. If not, the damage is comparable.
In-game opportunity cost: BMST costs your action while FA costs your attack. BMST will let you still attack, possibly doing damage, but it will be unmodified. You will have an action with FA, but you can't attack, so you're likely modifying defense. BUT, if you consider that these are useful against arc-dodgers, you likely didn't have a shot anyway, so losing your attack isn't really a problem compared to losing your action. EDIT: Again, Warpman points out that being an action does give you the chance of destroying a target before the combat phase.
In game costs: BMST removes the enemy's stress, which is something you generally don't want to do. This just opens up your opponent's dial for the next round. FA makes you suffer 1 damage. That's a huge negative. Furthermore, it limits your own dial by giving you an ion token, making you a prime target for the following round. This is the part where I feel that FA's point cost is too high for what it does. But maybe direct damage really is that valuable, even at such a high cost.
What are your thoughts on the cost of these two Illicit upgrades in comparison?
Edited by Budgernaut