Jedi Luke stats

By landoro, in Imperial Assault Skirmish

I wanna test the new Jedi Luke but I wanna check so I have read his card correct.

Points 12

Keywords: Force user, Leader, Brawler

+1 dmg, +1 evade

surge = +1 dmg

surge = Pierce 3

Deflect: After a shooting attack targeting you or an adjacent friendly figure resolves(?) a hostile figure of your choice in your line of sight suffers 1 dmg

(If this is correct then you can use this even if the attack misses either due to insufficient accuracy or not enough dmg trough the defence right?)

Heroic: Once during your activation you may perfoorm an attack without spending an action.

Well heroic has already been discussed a alot, basicly tou get a free attack.

Health 16

Speed 4

Defence 1 white dice

Attack: Melée, Blue Green, Yellow

I am a bit underwhelmed by his stats, escpeially his attack feels like the saber strike with +2 dmg surge and auto Pierce 3 can be better. And why has he lost a point a SPEED?

Anyway, this is the reason why I wanna test them out, just to see how good he is in practise.

Probably because now he can move x2 for 8mp and still attack.

Looks about right to me. I think I'll miss the Recover (even though I would never roll a surge) and the rerolls.

Basically, he's a different character meant to be used differently, I don't think he's wrong or right, better or worse, just different.

Core Luke is a support character, that I've actually used the blaster gun as much as his saberstrike in the past.

I think he has Speed 4 for power-level reasons. Basically, new Luke can move up to 4 and get 2 powerful 3-die attacks anywhere along that move or 8 movement and 1 attack (as a1bert mentioned). If his Speed was 5 that would mean his threat range was 25% larger (5 for 2, 10 for 1 attack).

It's kind of obvious but worth repeating: you really need to be getting 2 attacks in with him almost every round to justify that 12-points. So moving and attacking with new Luke will be an interesting challenge.

That said, there are lots of way to move him more: either with Gideon before Luke activates or with several different command cards like Urgency, Force Speed, and Fleet Footed. (You'll probably want all of those in any list running new Luke.)

I'm saddened he doesn't have a red die, but I kind of get it with double attack. Still great tho and as others have stated, totally different feel and that's why I love it!

~D

His value is questionable compared to Old Luke. I really feel like this version would have been fine at 10 points. He's fast, but with the same attack pool. He can attack twice, but he's strictly melee now. Expensive uniques need to keep their distance.

Hard to say how he'll pan out, but he's a little underwhelming in my opinion.

Don't forget about his Deflect ability to throw back 1 damage when he or an adjacent figure is attacked. It's unmitigated and hits any figure in his line of sight which is really useful to finish off figures with only 1 health left. It's quite powerful and he has 16 health so there's no way he's not getting to do it a few times before he dies.

Also don't forget that you can use Son of Skywalker on him to get 2 more attacks in a round. That's a huge play!

I agree the package seems underwhelming at first look, but there's a lot going on and I think he might be worth the points when supported by the right list.

Edited by nickv2002

Also don't forget that he has +1 damage on every attack, that makes the blue dice effectively a red dice with an extra surge.

Don't forget about his Duelist ability to throw back 1 damage when he or an adjacent figure is attacked. It's unmitigated and hits any figure in his line of sight which is really useful to finish off figures with only 1 health left. It's quite powerful and he has 16 health so there's no way he's not getting to do it a few times before he dies.

Also don't forget that you can use Son of Skywalker on him to get 2 more attacks in a round. That's a huge play!

I agree the package seems underwhelming at first look, but there's a lot going on and I think he might be worth the points when supported by the right list.

Well said. Actually, I think he's going to be a wrecking ball! Being able to throw two 3-dice attacks each round, while on the move, is huge.

His Deflect ability is going to be nice too; a squad of Stormtroopers shooting at him will often put 3 damage on their own allies! That, coupled with his free Evade, means that he will be a real problem for trooper lists. He can run up and kill 2 of the 3 troopers on his attack (plus any Force Surge or other cards afterward), and then put damage back on any survivors as the round progresses.

So the no action attack can be combined with a regular attack?

So the no action attack can be combined with a regular attack?

Yes it can. (Long story short you can only use 1 action to attack per turn but if you get actions without attacking it's fine).

So the no action attack can be combined with a regular attack?

Yes.

not sure why people are having such an issue with this, or claiming they need to see someone from FFG step in and clear it up. It doesn't get much clearer.

RRG, Attack, page 6

Unlike heroes, a figure that has a Deployment card can use
only one of its actions to attack per activation. This includes
using special actions that involve performing one or more
attacks (such as the Nexu’s “Pounce” or Darth Vader’s
“Brutality”).
Luke's Heroic specifically says that it is not an ACTION.
No where does the rules say a figure cannot attack twice. All it says is that a figure can use only one of it's actions to attack per activation.

Without considering his cost, Jedi Luke is a decent figure. When you consider the cost, he's not that good.

Heroic isn't an action, so it provides an attack without being counted towards the one-attack-action-per-activation limit.

Jedi Luke can thus spend one attack action to perform an attack and then perform an attack using the Heroic ability.

The limit is in attack actions, it has been in the rules since 2014, and it has been confirmed by FFG.

So the no action attack can be combined with a regular attack?

Yes.

not sure why people are having such an issue with this, or claiming they need to see someone from FFG step in and clear it up. It doesn't get much clearer.

no way Edited by nickv2002

I'm not sure why people are complaining about his points cost. He has 2 3dice attacks that aren't limited like Brutality. He essentially has an extra free action which is HUGE. Move and Double Attack, or Double Move and Attack or Move, Interact, Attack. Or even remove stun, move, attack.

It also makes a lot of those crappy command cards like Take Cover much better. You never wanted to waste actions on those cards before, but now you can move, take cover and still attack. It's super handy.

He also has 16 health which is as much as Vader, with a white dice and a built in evade. Anyone who attacks him or a friendly adjacent figure takes an automatic free damage. And he'll have plenty of surges to get his +dmg and +pierce every time.

And like someone else said, the +1dmg built in makes his attack actually Red, Green, Yellow with an extra surge on the Red.

He's a bloody bargain for 12 pts. He should be more like 14-15 to be on par with RGC. Maybe he's a bit less due to white dice. If it was a black with a free evade then he should be at least 14.

Edited by Inquisitorsz

Yeah, I think people overestimate white dice because of the drama of a dodge. Honestly there are a lot of times when rolling a 3 on the black die makes the attack deal 0 damage also.

And yeah new Luke looks pretty amazing.

I agree. Luke is going to wreck things!

And don't forget that he'll have access to the Son of Skywalker card, which is the best in the game. That's up to 4 attacks per round (or 5 if he combos with Leia), with 3 dice or more per hit (or more with focus from Gideon/3P0). And what makes Heroic better than Brutality is that he can make both of his attacks each round against the same target; there is no other piece in the game with this much damage burst potential.

I think the movement guys will be more important here for NewLuke because he's going to chew through figures and need to be close to more, so Gideon and the command cards that allow movement during or after attacks (HitNRun, FleetFooted, Force Surge, Field Officer, etc ) are going to be really important to allow him to get to the enemy for his melee attck

And why has he lost a point a SPEED? .

Because Mark Hamill was in an accident

Because Mark Hamill was in an accident

Too soon.

I think the movement guys will be more important here for NewLuke because he's going to chew through figures and need to be close to more, so Gideon and the command cards that allow movement during or after attacks (HitNRun, FleetFooted, Force Surge, Field Officer, etc ) are going to be really important to allow him to get to the enemy for his melee attck

It's obviously optimal to have him attacking twice every turn...and as I said, his single-target burst damage is excellent (I think it's second only to the Elite E-Web, actually, and the E-Web can't move at all for that to happen). However, I think Luke can still be well worth his points even when he makes just 1 attack on his turn.

I think that it's worthwhile to acknowledge the immense tactical value of being able to run 8 (EIGHT!) squares and make a single 3-dice attack (4 when focused). At the GenCon Championship this year I once ran my Inquisitor 9 squares (Force Rush and Urgency) to make an attack on my opponent's Leia. I was losing up until that point, but I was able to out-flank my opponent with this maneuver, and it immediately swung the game. It required the use of 2 specific command cards, but it changed the whole game and ultimately gave me the win. And actually, I did this more than once during that tournament (coming in #3 out of 66 players after Swiss).

I mention that to say that Luke can do this kind of long-range flanking maneuver every turn if necessary (8 squares). A flanking 4-dice attack, complete with an almost-sure Pierce 3 accompanying it, is absolutely huge. Luke will be able to one-shot an opponent's Gideon, Sorin, Leia, Elite E-Web, perhaps even Luke (core set), after running 8 squares (more with the right cards). Tactically, that is tremendously huge. Because he has so many tactical options, Jedi Luke's value in a squad will be directly proportional to the skill of the player using him; you can't just throw Luke out there to cause damage, hoping to roll Dodges.

There are more factors to a figure's value than simply how much damage he lays out on his turn.

People are underestimating this card because they are looking at each ability in a vacuum and then comparing them to a stronger ability on another card. People are having a hard time truly taking all the abilities into account at the same time.

Hes speed 4, but his free attack means he's actually faster than old Luke. He doesn't attack with a red die, but an automatic +1 hit means his attack is actually better than R/G/Y. His defense roll is weaker than old Luke's, but he has +6 health. And he does free damage to anything that shoots at him OR his adjacent allies, and it's not restricted to the attacker, that's the kicker, Luke can pile all that free damage into a single figure.

I think he's going to be a beast, as a side note, he also gains leader and brawler, which will enhance his command card usage

Because Mark Hamill was in an accident

Too soon.

Really? It was in -77 :)