If generic Attack Shuttles were 16 points at PS 2, would you use them?

By ParaGoomba Slayer, in X-Wing

Besides for just saving two points when you have one docked to a Ghost.

Because 18 points minimum for a Z-95 with a worse dial and one extra attack die is rather iffy. For 20 points an Alpha Squadron with Autothrusters is more survivable and maneuverable.

IDK, I really like the look of the ship but it's kind of too expensive for what it does. It's just a pricier HWK. If you could get one for 16 points you could slap ABT and Intel Agent on one and have a decent utility ship and not have arguably the worst dial in the game and have more than 1 attack die.

I mean yeah, of course you could do a quad TLT with it, but quad TLT where each Y-Wing instead has Z-95 health, not really that good.

And of course, further discount on slapping it onto a Ghost. I don't really see a problem with that.

Make the HWK cry some more about its 1 dice :D

The thing about the Attack Shuttle is that it pays for its primary weapon. It's the cheapest three die attack in the game at PS1 equivalent cost, and even with the cheapest being a PS3 unique it ties with Alpha for the title.

The only real downgrade dialwise over the Headhunter is the red 3-turns: if you tend to use them a lot that's going to bite. The greens being the 1 moves rather than the 2 moves is a preference thing: whether that's good or bad depends on playstyle: if you prefer the X-wing's dial to the Z-95's it could even be considered an improvement. The red 1-turns are actually an improvement over the Z-95: they're red but the Z-95 doesn't have them at all.

As for the attack die, red dice really aren't cheap in this game.

Compared to the Z-95 it doesn't fair too badly: as another pair of guns in a list I think it's on curve with the majority of the game. Compared to the Alpha it's a Z-95 versus TIE fighter comparison, but one where the Attack Shuttle fares better than the Z to the tune of Barrel Roll, Evade, two points of pilot skill and a pilot ability.

The HWK comparison is an interesting one. The HWK's dial arguably beats the Lambda for worst in the game whereas the Attack Shuttle is okay. The HWK is pretty much unarmed and the Attack Shuttle has a primary three dice cannon. The HWK has an extra hit point but the Attack Shuttle has the Evade action. The HWK is cheaper but once you fit it with the turret it needs to actually fight it isn't.

If I wanted a very cheap crew carrier for the Rebels I'd actually probably take Zeb over Rebel Operative: what you get is definitely worth those two points. The reasons to take the HWK over the shuttle are if you're fitting a turret (in which case paying extra for the primary weapon isn't as useful) or if you're after one of the named HWK's abilities in which case an Attack Shuttle can't substitute.

I think both are going to have some serious competition from the captured TIE fighter though, which can also bring an Illicit to the party.

Edited by Blue Five

Well, 4 points under Kihraxz for a grunt?
I'd say it's underpriced.

nah give it the Falcon treatment: generic is for some reason squishier, less attack, but WAY cheaper.

Why?

So i can just leave the cheap bastard on the ghost and i can fire backwards/doubletap turrets :D

I've been thinking about HotAC and I think the Attack Shuttle is much better there than the HWK. In fact, I'm looking at the Attack Shuttle and ARC-170 and wondering what the HWK actually offers a pilot there. So far, it's only the extra hit and the ability to take Illicit.

Man, I the HWK could use a redesign.

I wish people could stop comparing the attack shuttle to Z-95s. They're exactly as similar to a Z-95 as an A-wing or TIE Phantom is.

Also the starviper's is basically just a HWK because it has 1 shield and 4 hull. That's all it takes right? Right?

16 points would be the PS 1, working down from Zeb (a ps 3 that might as well not have an ability) the ps2 is 17

people would run it, but not because it's particularly good

more because it can take autoblaster turrets and int agents; hell yeah!

Edited by ficklegreendice

I wish people could stop comparing the attack shuttle to Z-95s. They're exactly as similar to a Z-95 as an A-wing or TIE Phantom is.

Also the starviper's is basically just a HWK because it has 1 shield and 4 hull. That's all it takes right? Right?

Thats not true. The Attack Shuttle is related to the Z-95 in the same way the Interceptor is to the TIE Fighter. Thats why the comparison is there.

I wish people could stop comparing the attack shuttle to Z-95s. They're exactly as similar to a Z-95 as an A-wing or TIE Phantom is.

Also the starviper's is basically just a HWK because it has 1 shield and 4 hull. That's all it takes right? Right?

Thats not true. The Attack Shuttle is related to the Z-95 in the same way the Interceptor is to the TIE Fighter. Thats why the comparison is there.

It's not the same though. Interceptors and TIE fighters have almost the same action bar and upgrade bar. They are similar ships.

The attack shuttle has some stats that are the same as the Z-95 but has zero overlap in upgrades and actions (not counting focus).

They don't act the same, move the same, perform the same function or anything. It's a stupid comparison.

I would love to spam attack shuttles if it were an option. I think the model looks a bit silly, but the statline is very good for the cost, particularly the jump to attack 3. The dial is better than the B-Wing and you have access to some very strong upgrades. A 16 point PS1 or 17 point PS2 could throw in a cheap upgrade like Autoblaster Turret, Tactician, or Recon Specialist and have a jouster with extra utility over a B-Wing or X-Wing for cheaper cost (and obviously lower durability). Flown in a swarm you'd lose firepower quickly, but with Biggs thrown in, you could set up a pretty rough initial exchange that would be hard for your opponent to recover from.

Something like:
Biggs w/ R4-D6, Integrated Astromech
PS 2 Generic w/ Tactician x 2
PS 2 Generic w/ Intel Agent x 2

or

Biggs w/ R4-D6, Integrated Astromech
PS 1 Generic w/ Autoblaster Turret, Intel Agent x 2
PS 1 Generic w/ Autoblaster Turret x 2

I think the only real issue with the ship is that you pay for Zebs ability and it's utterly useless. It is Literally one of the worst pilot abilities in the game. Otherwise it's an OK filler ship that lacks a clearly defined purpose when it's not docked.

Edited by Celes

A cheaper generic for plugging into the Ghost would be nice. Zeb does okay for the cheapest attack shuttle, but his ability doesn't really matter on the Shuttle (though I'm hoping the Tie will let him shine).

As for using a generic out of the Ghost....maybe? I'm really in love with PTL builds on Sabine and Ezra, so the only reason I'd pick the generic over them is lack of points or I have a wild idea for a crew. And if it's lack of points, I do think I'd be more inclined to either go for a Z-95, for extra upgrades on my other ships, or a Chaardon Refit Prototype A-Wing Pilot.

Edited by SabineKey

6 3-dice ships with barrel roll might be a little over the top.

4 points worth of crew to spare.

I think the only real issue with the ship is that you pay for Zebs ability and it's utterly useless. It is Literally one of the worst pilot abilities in the game. Otherwise it's an OK filler ship that lacks a clearly defined purpose when it's not docked.

I thought the same thing about his ability but I've actually used it quite a bit. At my last regional it came into play 3 out of 5 games.

note, you don't actually pay for Zeb's ability

Zeb is to the Bandit squadron what the Alpha Squadron Interceptor is to the Academy pilot, only instead of boost you're getting barrel-roll and an additional PS

for all intents and purposes, Zeb is the generic of the pack. He's just unique because FFG wanted the shuttle to have all unique pilots I suppose

I suppose it's possible we could get an Attack Shuttle as a standalone expansion, later?

After all - the series is on air for another 2 years. We're may well see a bunch more people flying it (not to mention the astromech slot upgrade it's already received that we don't have).

That'd be a good place for a generic, if there was to be one...

6 3-dice ships with barrel roll might be a little over the top.

4 points worth of crew to spare.

On the surface, yes.

But compare to the Crackshot swarm. A ship with Crackshot is rolling 2 dice plus one that's an automatic hit (if you have an evade to cancel, of course). That's a better version of 3 attack dice in most circumstances.

I don't think it's that bad.

Eh...I think ffg had the right of it when erring on the side of caution

The shuttle has decent stats as is, but its slight inefficiency is alreadt addressed by broll and the lucrative crew + turret slots

That just opens you up to far more flexibility than similarly priced pilots

For example, cartel marauder or clone zeb with Autoblasters? I'd trade that health for an Autoblasters, ps AND built in VT in a heartbeat

note, you don't actually pay for Zeb's ability

Zeb is to the Bandit squadron what the Alpha Squadron Interceptor is to the Academy pilot, only instead of boost you're getting barrel-roll and an additional PS a completely different set of actions, upgrades, and a very different dial so really the comparison makes no sense.

FIFY

No, because Palp Aces yo

6 3-dice ships with barrel roll might be a little over the top.

4 points worth of crew to spare.

On the surface, yes.

But compare to the Crackshot swarm. A ship with Crackshot is rolling 2 dice plus one that's an automatic hit (if you have an evade to cancel, of course). That's a better version of 3 attack dice in most circumstances.

I don't think it's that bad.

To answer the OP question; yes I would fly it. I would fly multiples if I didn't have to buy a Ghost every time I wanted another attack shuttle.

I think the only real issue with the ship is that you pay for Zebs ability and it's utterly useless. It is Literally one of the worst pilot abilities in the game. Otherwise it's an OK filler ship that lacks a clearly defined purpose when it's not docked.

Kylo Ren is going to make it a whole lot more relevant with the shield-peircing trickery on offer there.

And on the TIE it's going to be downright solid; a handy way to keep a squishy hull intact that little bit longer by escaping direct hits.

It was pretty awful at release. But we've got new hulls and rules coming that will change the value proposition plenty.