Mothma's Angels

By Lyraeus, in Star Wars: Armada Fleet Builds

Just an idea. . .

Mothma's Angels
Author: Lyraeus

Faction: Rebel Alliance
Points: 393/400

Commander: Mon Mothma

Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Intel Sweep

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
- Spinal Armament ( 9 points)
= 77 total ship cost

Nebulon-B Escort Frigate (57 points)
- Salvation ( 7 points)
- Raymus Antilles ( 7 points)
- Fighter Coordination Team ( 3 points)
- Spinal Armament ( 9 points)
= 83 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Toryn Farr ( 7 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 39 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Mon Mothma ( 30 points)
- Bright Hope ( 2 points)
- Leia Organa ( 3 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 66 total ship cost

3 B-Wing Squadrons ( 42 points)
1 Luke Skywalker ( 20 points)
1 Nym ( 21 points)
1 Jan Ors ( 19 points)
2 YT-1300s ( 26 points)

I used to use Mon Mothma with Nebulons but found any accuracy wouldn't go on the brace since you had a backup so the evades rarely got used and so the admirals ability was also often wasted. Swap for Rieekan to keep those Bomber command centres around for that extra turn and also boosts the abilities of all those named squadrons.

I think you can change one BCC to a comms relay to give squadron tokens to Yavaris.

Also I know YT1300s have extra hull but X-Wings have Bomber so benefit from the BCC and also keep Jan alive who in turn keeps them alive.

I used to use Mon Mothma with Nebulons but found any accuracy wouldn't go on the brace since you had a backup so the evades rarely got used and so the admirals ability was also often wasted. Swap for Rieekan to keep those Bomber command centres around for that extra turn and also boosts the abilities of all those named squadrons.

I think you can change one BCC to a comms relay to give squadron tokens to Yavaris.

Also I know YT1300s have extra hull but X-Wings have Bomber so benefit from the BCC and also keep Jan alive who in turn keeps them alive.

I am not worried about squadron tokens for Yavaris. As nice at it is, it is not always necessary.

The 2x Bomber Command Centers are for extra rerolls since you can use 2 different BCC's in a single attack.

Accuracies hurt the evade but it's fine. It is mainly there to mess with Demo and until Sato comes closer.

Where is Adar? When all your damage is focused around squads and Salvation, where is Adar? I might be wrong, fighter coordination may be enough, but I dont believe so.

The question that sparks me, why Mothma? 4 evades total. If your flotillas are being shot at close or medium range with an acc, chances are they are scuppered with or without the evade.

Still not sure which fleet Mothma would fit. Potentially only corvette spam.

Overall, I like the list, but I'm not sold on Mon Mothma, I think perhaps Garm or Dodonna would serve you better?

No one is ever sold on Mothma in my Neb lists ^_^

Adar is too expensive and gives off a hint to an activation order. I don't want to be hemmed into activating my ships to get the max possible damage.

Mothma is actually really good with Nebulon-B's and now a smaller degree GR75's. The GR75 and Nebulon-B can now enter medium range of certain ships (Neb can do up to the ISD, GR75 can do an Interdictor of Assault Frigate) and live through the 1 shot I need to get in and out!

Sato wants to be in this list. . . yes. . .

This was a fun list! I can't sing the praises of Flight Commander enough! Fighter Coordination Team was a great addition as well I think

I ran this variant today, and I love it. I'm not used to quite this much fighter coordination, but once I get the hang of it,...

I drew, and then lost a match with it, but it was scary even in inexperienced hands.

Good design! Thank you : )

Dodonna's Trap 


Faction: Rebel Alliance


Points: 389/400 


Commander: General Dodonna

Assault Objective: Precision Strike 


Defense Objective: Contested Outpost


Navigation Objective: Minefields

Nebulon-B Escort Frigate (57 points)


- Yavaris ( 5 points) 


- Flight Commander ( 3 points) 


- Fighter Coordination Team ( 3 points) 


- Spinal Armament ( 9 points)


= 77 total ship cost

Nebulon-B Escort Frigate (57 points)


- Salvation ( 7 points) 


- Raymus Antilles ( 7 points) 


- Fighter Coordination Team ( 3 points)


- Spinal Armament ( 9 points)

= 83 total ship cost

GR-75 Medium Transports (18 points)


- Quantum Storm ( 1 points) 


- Leia Organa ( 3 points)


- Expanded Hangar Bay ( 5 points) 


- Bomber Command Center ( 8 points) 


= 35 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)


- General Dodonna ( 20 points) 


- Bright Hope ( 2 points) 


- Toryn Farr ( 7 points) 


- Expanded Hangar Bay ( 5 points) 


- Bomber Command Center ( 8 points) 


= 60 total ship cost

1 X-Wing Squadrons ( 13 points)


1 Jan Ors ( 19 points)


1 Nym ( 21 points) 


1 Luke Skywalker ( 20 points)

1 Wedge Antilles ( 19 points)


3 B-Wing Squadrons ( 42 points) 


2015-16 © Armada Warlords

So, after the weekend, here are my current tweeks:

Dodonna's Trap v2 


Faction: Rebel Alliance 
Points: 388/400 


Commander: General Dodonna

Assault Objective: Most Wanted 


Defense Objective: Hyperspace Assault 


Navigation Objective: Superior Positions

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points) 
- Flight Commander ( 3 points) 
- Fighter Coordination Team ( 3 points) 
- Spinal Armament ( 9 points) 
= 77 total ship cost

Nebulon-B Escort Frigate (57 points)
- Salvation ( 7 points) 
- Raymus Antilles ( 7 points) 
- Fighter Coordination Team ( 3 points) 
- Spinal Armament ( 9 points) 
= 83 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points) 
- Leia Organa ( 3 points) 
- Expanded Hangar Bay ( 5 points) 
- Bomber Command Center ( 8 points) 
= 35 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- General Dodonna ( 20 points) 
- Bright Hope ( 2 points) 
- Toryn Farr ( 7 points) 
- Boosted Comms ( 4 points) 
- Bomber Command Center ( 8 points) 
= 59 total ship cost

1 Luke Skywalker ( 20 points)


1 Wedge Antilles ( 19 points)


1 Jan Ors ( 19 points) 


1 Nym ( 21 points)


1 X-Wing Squadron ( 13 points)


3 B-Wing Squadrons ( 42 points) 


Fleet created with Armada Warlords

Edited by RogueCommander

I prefer putting my commander on Bright Hope that does not have Toryn because Toryn needs to be closer than Leia. Other than that. . . BEAUTIFUL lists!

Excellent point.

My other thought, was maybe sacrificing some bid and adding Dutch at the expense of the generic X-wing, but that little sucker saved my bacon at least once by keeping 2 XWings and Luke pinned for two turns.

My tweak to your tweak.

Dodonna's Wraiths
Author: Lyraeus

Faction: Rebel Alliance
Points: 389/400

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Fire Lanes
Navigation Objective: Intel Sweep

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
- Spinal Armament ( 9 points)
= 77 total ship cost

Nebulon-B Escort Frigate (57 points)
- Salvation ( 7 points)
- Raymus Antilles ( 7 points)
- Fighter Coordination Team ( 3 points)
- Spinal Armament ( 9 points)
= 83 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- General Dodonna ( 20 points)
- Bright Hope ( 2 points)
- Leia Organa ( 3 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 56 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Toryn Farr ( 7 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 39 total ship cost

1 Luke Skywalker ( 20 points)
1 Keyan Farlander ( 20 points)
2 B-Wing Squadrons ( 28 points)
1 Jan Ors ( 19 points)
2 YT-1300s ( 26 points)
1 Nym ( 21 points)

My other thought, was maybe sacrificing some bid and adding Dutch at the expense of the generic X-wing, but that little sucker saved my bacon at least once by keeping 2 XWings and Luke pinned for two turns.

OHHHHH!!!! I never considered a Yavaris activated Dutch

I think we're in total agreement on the capital ships. It's the squads and objectives I want to keep looking at. I was tempted to drop Leia for Adar, but with Slicers out there, I'd like a little safety net for squad commands not getting overly screwed with.

On the objectives...

I played with Precision Strike today and felt it was too mutually beneficial to my opponent. I'm going to try Most Wanted and not worry about losing Dodonna or an 18 pt GR75.

The other two... I'm worried about Interdictors messing with obstacles and tokens.

I think we're in total agreement on the capital ships. It's the squads and objectives I want to keep looking at. I was tempted to drop Leia for Adar, but with Slicers out there, I'd like a little safety net for squad commands not getting overly screwed with.

On the objectives...

I played with Precision Strike today and felt it was too mutually beneficial to my opponent. I'm going to try Most Wanted and not worry about losing Dodonna or an 18 pt GR75.

The other two... I'm worried about Interdictors messing with obstacles and tokens.

Fire Lanes is fun but it wont always be good. . . You will have to use obstacles to create a pocket for them.

We may have to wait till the Corellian Conflict for petter objectives. Actually Station Assault. . . hmmmmm

Edited by Lyraeus

Gah, that's a lot of points tied up in those fragile transports, especially if your opponent has h9's...

Gah, that's a lot of points tied up in those fragile transports, especially if your opponent has h9's...

Sure it is but you learn to work with the fleet you can do some amazing things!

Boosted comms not expanded hangers on the flag....

Boosted comms not expanded hangers on the flag....

I came to the same conclusion yesterday. Sometimes that extra range can make a huge difference.

How are you finding Spinal Armaments over the more traditional Xi-7's. I ask as I am experimenting with a list with 2 highly mobile Neb-B's using Madine and have opted for Xi-7's on them.

How are you finding Spinal Armaments over the more traditional Xi-7's. I ask as I am experimenting with a list with 2 highly mobile Neb-B's using Madine and have opted for Xi-7's on them.

I also prefer them over Slaved turrets because that red and blue give a little boost as well from the side. I don't like only one attack from a ship in general.

Edited by RogueCommander

Boosted comms not expanded hangers on the flag....

At that point jut take off the hanger bay and save points. . . maybe put in a tractor beam to slow small ships down. . .

How are you finding Spinal Armaments over the more traditional Xi-7's. I ask as I am experimenting with a list with 2 highly mobile Neb-B's using Madine and have opted for Xi-7's on them.

3 and 5 are the magic numbers with Xi7's I have found.

If they dont have a brace or they wont brace, 3 damage means they can only redirect 1 and take 2.

5 is the more important number because you have to contend with a lot of ships with Brace out there.

I feel that if you cant consistently get those two numbers that Xi7's are not worth it.