Does the combat alertness talent add a difficulty die to every attack directed to the characeter as long as no active defences are recovering in melee? If so, what is the point of using an active defence? The normal defences only add a misfortune die, and the advanced defences also add a difficulty die, but have to recharge?
It seeems that this talent is very good compared to many others. Or that I do not understand it correctly of course
The only real difference is that the talent can only be used against melee attacks, but that seems a small point.