Rotating laser cannons sound great to add, but introducing this mechanic in the rebels show and after the rebel aces have done their work doesn't put this idea to happening in the near future. Plus, while I like the A wing, I've always enjoyed it more in Rotj and more OT Time periods. The trainer a wing sounds fun, but also not likely to happen soon.
Rebels and the A-wing trainer..
Rotating laser cannons sound great to add, but introducing this mechanic in the rebels show and after the rebel aces have done their work doesn't put this idea to happening in the near future.
The biggest problem with introducing this into the game is they'd have to re-print all the current pilots with an aux arc.
And so as we discussed on here and on at least 2 other threads in the past, it would be much easier for them to releae a specific pilot.
Rotating laser cannons sound great to add, but introducing this mechanic in the rebels show and after the rebel aces have done their work doesn't put this idea to happening in the near future.
The biggest problem with introducing this into the game is they'd have to re-print all the current pilots with an aux arc.
And so as we discussed on here and on at least 2 other threads in the past, it would be much easier for them to releae a specific pilot.
What'd be nice is if the the Episode 8 A-wing (RZ-2?) has rotating laser cannons. That way we don't have to worry about it for every existing A-wing pilot, plus it would be a good way to distinguish the new one from the old.
What'd be nice is if the the Episode 8 A-wing (RZ-2?) has rotating laser cannons. That way we don't have to worry about it for every existing A-wing pilot, plus it would be a good way to distinguish the new one from the old.Rotating laser cannons sound great to add, but introducing this mechanic in the rebels show and after the rebel aces have done their work doesn't put this idea to happening in the near future.
The biggest problem with introducing this into the game is they'd have to re-print all the current pilots with an aux arc.
And so as we discussed on here and on at least 2 other threads in the past, it would be much easier for them to releae a specific pilot.
Again I don't see FFG revamping the A-wing as it is, but if they introduce the new model from episode 8 like the T-70 in comparison to the original x wing, (a similar ship yet different in it's own respects) we could possibly see this happening. That is, if the powers that be even decide to have rotating cannons on A-wings.
Again I don't see FFG revamping the A-wing as it is, but if they introduce the new model from episode 8 like the T-70 in comparison to the original x wing, (a similar ship yet different in it's own respects) we could possibly see this happening. That is, if the powers that be even decide to have rotating cannons on A-wings.What'd be nice is if the the Episode 8 A-wing (RZ-2?) has rotating laser cannons. That way we don't have to worry about it for every existing A-wing pilot, plus it would be a good way to distinguish the new one from the old.Rotating laser cannons sound great to add, but introducing this mechanic in the rebels show and after the rebel aces have done their work doesn't put this idea to happening in the near future.
The biggest problem with introducing this into the game is they'd have to re-print all the current pilots with an aux arc.
And so as we discussed on here and on at least 2 other threads in the past, it would be much easier for them to releae a specific pilot.
Imagine an A-Wing with the same attack dice as it has now, but SLAM instead of Boost (maybe a slightly worse dial) and a title that lets it attack after SLAMming.
The biggest problem with introducing this into the game is they'd have to re-print all the current pilots with an aux arc.Rotating laser cannons sound great to add, but introducing this mechanic in the rebels show and after the rebel aces have done their work doesn't put this idea to happening in the near future.
And so as we discussed on here and on at least 2 other threads in the past, it would be much easier for them to releae a specific pilot.
Kids today, no imagination.
Edited by GrimmyV
Nope. Just put an extra piece of carboard that has the printed rear arc on the base so it fits over the ship token, similar to the mobile arc on the Lancer class indicator arrow. Instead of cardboard it can be a transparent overlay.
The biggest problem with introducing this into the game is they'd have to re-print all the current pilots with an aux arc.Rotating laser cannons sound great to add, but introducing this mechanic in the rebels show and after the rebel aces have done their work doesn't put this idea to happening in the near future.
And so as we discussed on here and on at least 2 other threads in the past, it would be much easier for them to releae a specific pilot.
Kids today, no imagination.
Just measure backward from the existing printed arc.
Nope. Just put an extra piece of carboard that has the printed rear arc on the base so it fits over the ship token, similar to the mobile arc on the Lancer class indicator arrow. Instead of cardboard it can be a transparent overlay.The biggest problem with introducing this into the game is they'd have to re-print all the current pilots with an aux arc.Rotating laser cannons sound great to add, but introducing this mechanic in the rebels show and after the rebel aces have done their work doesn't put this idea to happening in the near future.
And so as we discussed on here and on at least 2 other threads in the past, it would be much easier for them to releae a specific pilot.
Kids today, no imagination.
Except that you and I both know FFG wouldnt do that...they more than likely just do as i said and make one pilot for it as his special ability. Or just a new fighter, like others said the A-wing from TFA (so Mark 3 or 4 or whatever #).
Just measure backward from the existing printed arc.
And that is just clunky in game.