Begging for slicer tools to be toned down

By Apostasus, in X-Wing

My biggest beef is low hull ships become extremely vulnerable to this. Anything with a hull value of 2 or below this is a major threat to, and really, anything with that hull value is not the hottest ship ever outside of the imperial lists. Many of those ships are already hurting for help anyways, and now they have it even worse off in the game. I am talking about things like the A-Wing (which is just about where they should stand in the Meta currently), the E-Wing, and the Scyk. It is a serious and unnecessary blow to these ships.

They are only vulnerable if they stress themselves. Just don't PTL. Find another EPT than the most over-used card in the history of X-wing.

If they stress themselves to use PTL to take an action that will prevent a point (or more) of damage then it's worth running the risk that slicer tools might damage them the following round.

Where/when was slicer tools spoiled? I can not find any link or article with it.

FFG never spoiled it in an article. People that bought Wave 9 at GenCon posted pictures of the cards though.

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leia crew will never, ever be a good idea in standard games. 4pts for 2-3 ships to white-kturn once...ew...

4pts should never be a throwaway card unless its something radical like "All ships may mod focus results to hits or evades this round" - especially since its a crew card throwaway and theres tons of more effective crew that DONT only work once.

if leia was a 2pt crew you'd probably see her alot, more as a failsafe than an actual tactic though.

Have her sitting in a not-FatHan falcon or some other random crew slot that isnt demanding a certain crew and when one of your ships really needs to do a red move, discard her. But at 4pts...heck even 2pts might be pushing it...shes just too expensive.

Edited by Vineheart01

Id love to k ow how your brobots are doing white kturns or sloops

They don't. They do red ones, the same as they always have. Very tactfully.

Yah i meant op who lumped in brobots with jumpmasters and defenders talking about ships that could white kturn or sloop

My biggest beef is low hull ships become extremely vulnerable to this. Anything with a hull value of 2 or below this is a major threat to, and really, anything with that hull value is not the hottest ship ever outside of the imperial lists. Many of those ships are already hurting for help anyways, and now they have it even worse off in the game. I am talking about things like the A-Wing (which is just about where they should stand in the Meta currently), the E-Wing, and the Scyk. It is a serious and unnecessary blow to these ships.

They are only vulnerable if they stress themselves. Just don't PTL. Find another EPT than the most over-used card in the history of X-wing.

If they stress themselves to use PTL to take an action that will prevent a point (or more) of damage then it's worth running the risk that slicer tools might damage them the following round.

At the very least, using PTL every turn will no longer be a no-brainer. Soontir may not want to do it at range 3 of some Z-95s, and just trust in his green dice plus Autothrusters so he doesn't risk a free damage on their next action.

That's why I love this card. Folks are freaking out like it's just going to be free automatic damage every turn, but it only works if the target has stress in the first place.

actually at range3 soontir would be fine. Slicers are range 1-2, and the slicerswarm already moved if hes deciding his actions at range3

That's why I love this card. Folks are freaking out like it's just going to be free automatic damage every turn, but it only works if the target has stress in the first place.

Well....with the prevalence of PTL on many aces and all the Soontir Fels, it's not like it doesn't happen all the time now.

i think ive played 1 match in the past few weeks where there wasnt at least 1 self-stressing ship. Not including Kturns because except for bwings and now fangs, kturns are usually far enough to not be in range 1-2 (or easily can be).

That would be opponents though. I'll run Xwing based lists for the hell of it and i actually dont get stressed except for kturns or wedge's singular lightning reflex.

Imps in the other hand....uh...defenders + phantoms + bombers...only ships i never get stressed lol and i dont use'm that much

That's why I love this card. Folks are freaking out like it's just going to be free automatic damage every turn, but it only works if the target has stress in the first place.

The beautiful thing about this upgrade is not that it's very powerful; it's not.

Currently if a low PS Z-95 gets into a scrap with Soontir or Inquisitor, it can do nothing. Nothing but explode. Now it can do something. It's not a very strong something, but it's means they're not completely and utterly helpless. The further beauty of this card is that even though it's not very strong, it's priced accordingly, which actually makes it a perfect fit on your cheap, disposable fodder that you're trying to keep cheap and disposable.

I play Imperials almost exclusively, so you wouldn't think that I'd be excited about this card, but I kind of am. It's a crazy well designed upgrade that may bring some ships back into the fold. Let us rejoice.

The best way to address the Palp Aces problem would be to make Palpatine cost an epic point.

Epic point or epic only, I don't know the difference, but I think that the broken part of Palp Aces is Palpatine. Not necessarily the aces. Even soontir are r3 through a rock w/ stealth can blank out. He's annoying as hell to try to kill, but it can be done.

Daredevil? Rage? No one uses those cards already, who cares if BMST hurts them? Even if they were common cards, worth it in order to curb Palp Aces.

If I K-Turn a TIE Fighter and it's stressed? Be my guest, waste your action on a potential damage instead of modifying your attack. Let's do some high school drop out level math here:

Each academy pilot health is worth 4 points.

BMST's trigger half of the time. So any time that you spend an action on BMST, you're getting 2 points of value from it on average.

And the times that you do hit with BMST? I lose a stress.

And the card is conditional. The TIE Fighter you want to BMST has to be stressed.

This card doesn't really do much against normal ships. It only gets super powerful when you're hitting something like a 35 point Soontir that is worth 11.667 points per health that constantly abuses Push the Limit and stresses itself out.

The Inquisitor might still see some use, too, given that he likes long range. But the rest of the TAP might just become even more obsolete. Ditto many a-wing swarms (especially because the damage skips shields ).

I dislike this because I'm working on an imperial version of the a wing swarm. But heck. What's wrong with seeing more generics using EPTs?

You want to know what the greatest threat to normal ships is? Palp Aces. If BMST curbs Palp Aces, that helps normal ships SIGNIFICANTLY.

That's why I love this card. Folks are freaking out like it's just going to be free automatic damage every turn, but it only works if the target has stress in the first place.

The beautiful thing about this upgrade is not that it's very powerful; it's not.

Currently if a low PS Z-95 gets into a scrap with Soontir or Inquisitor, it can do nothing. Nothing but explode. Now it can do something. It's not a very strong something, but it's means they're not completely and utterly helpless. The further beauty of this card is that even though it's not very strong, it's priced accordingly, which actually makes it a perfect fit on your cheap, disposable fodder that you're trying to keep cheap and disposable.

basically the above

fifty thousand million times

the fact that it makes these crap crap crap crap CRAP fodder actually worthwhile is basically all the justification you will ever need for the existence of this card in this game

Daredevil is yet another one of those early cards with huge overpricing for a neat effect.

Ive used it a few times, that 1hard last second turn can be massive, but at the cost of 3pts, stress, AND potential 2 damage (or crits) if you didnt have boost (the ships that usually dont need it) its just too steep of a price.

if Daredevil didnt have the damage blip or was a 1pt ept, i'd use it alot anyway. You have no idea how often it catches people off guard to have you do a 5fwd on a Mauler Mithel like hes flying by you, then suddenly he twists and has a range1 shot on your side. But y ou sacrifice SO MUCH to do that its still not worth it.

actually at range3 soontir would be fine. Slicers are range 1-2, and the slicerswarm already moved if hes deciding his actions at range3

It's not that turn that's the issue. It's the fact that if you're at range 3 and stress yoruself at PTL, the Z95s move first next round, move into range 1-2 of you and slice away your stress before you have a chance to clear it.

actually at range3 soontir would be fine. Slicers are range 1-2, and the slicerswarm already moved if hes deciding his actions at range3

It's not that turn that's the issue. It's the fact that if you're at range 3 and stress yoruself at PTL, the Z95s move first next round, move into range 1-2 of you and slice away your stress before you have a chance to clear it.

And since Soontir doesn't know if the tools will work or not, he needs to plot a green maneuver in case BMST does not remove his stress, so his movement options are still limited to his greens in most cases.

That didn't take long. Wave 9 isn't even on general sale yet!

Get bingo yet?

To be fair I got bingo off my own reactions...

actually at range3 soontir would be fine. Slicers are range 1-2, and the slicerswarm already moved if hes deciding his actions at range3

It's not that turn that's the issue. It's the fact that if you're at range 3 and stress yoruself at PTL, the Z95s move first next round, move into range 1-2 of you and slice away your stress before you have a chance to clear it.

MAYBE slice away stress. And even if you do have a "sliceswarm" (that means at least 3-4 of them I suppose), they still can't slice away more stress than Soontir has, which is exactly 1. That's 1 point of damage that's not considered an attack so it doesn't break Stealth Device. And you'd need to repeat it 2 times more to kill Soontir this way. Now, do you really want to spend 40-50 points on that? Especially since that is really your best case scenario. Any list not based on PTL and you're basically flying a generic Z-swarm. Good luck!

actually at range3 soontir would be fine. Slicers are range 1-2, and the slicerswarm already moved if hes deciding his actions at range3

It's not that turn that's the issue. It's the fact that if you're at range 3 and stress yoruself at PTL, the Z95s move first next round, move into range 1-2 of you and slice away your stress before you have a chance to clear it.

This is a major advantage for low PS pilots (like the lowly Z-95) if the enemy is in front of it. If a pilot like the Inquisitor gets behind it, however, the advantage becomes a drawback; the Z-95 will move out of range to use his BMST and the Inquisitor can just pummel it and PTL as much as he wants.

A swarm of BMST seems threatening until you factor in that this leaves an opponent with just Z-95s and 2 dice attacks, which is not all that scary at the end of the day.

The best way to address the Palp Aces problem would be to make Palpatine cost an epic point.

Epic point or epic only, I don't know the difference, but I think that the broken part of Palp Aces is Palpatine. Not necessarily the aces. Even soontir are r3 through a rock w/ stealth can blank out. He's annoying as hell to try to kill, but it can be done.

Daredevil? Rage? No one uses those cards already, who cares if BMST hurts them? Even if they were common cards, worth it in order to curb Palp Aces.

But, I'd like to see them used more. Hence my idea of making ptl unique (even though it would completely screw up an idea for generics that I've been playing around with ).

PTL Stealth Soontir Fel is still a giant pain even without the Emperor. Sure, he's worse with the old guy, but he's still meta warping without him. You basically don't see Imp lists without PTL SOONTIR in them. The whole OP arc dodger pretty much *IS* Soontir Fel.

If you made it unique, you still would see too many Soontir Fels in everyone's lists.

MAYBE slice away stress. And even if you do have a "sliceswarm" (that means at least 3-4 of them I suppose), they still can't slice away more stress than Soontir has, which is exactly 1. That's 1 point of damage that's not considered an attack so it doesn't break Stealth Device. And you'd need to repeat it 2 times more to kill Soontir this way. Now, do you really want to spend 40-50 points on that? Especially since that is really your best case scenario. Any list not based on PTL and you're basically flying a generic Z-swarm. Good luck!

There are more ships that can take Illicit than Z-95's. As you stated, you don't really need to have a swarm of them. You just need to have enough ships that can do it.

Slicer Tools might also be a conspiracy to make the SF more attractive than palp ace Dejour :P

only problem is they also make defenders more attractive, and Defenders are sexy beasts for the SF to compete against

Daredevil is yet another one of those early cards with huge overpricing for a neat effect.

Ive used it a few times, that 1hard last second turn can be massive, but at the cost of 3pts, stress, AND potential 2 damage (or crits) if you didnt have boost (the ships that usually dont need it) its just too steep of a price.

if Daredevil didnt have the damage blip or was a 1pt ept, i'd use it alot anyway. You have no idea how often it catches people off guard to have you do a 5fwd on a Mauler Mithel like hes flying by you, then suddenly he twists and has a range1 shot on your side. But y ou sacrifice SO MUCH to do that its still not worth it.

Agree. Just another instance where I wish point costs and card text could be rebalanced on the fly. I'd love to see this upgrade cost say, 2pts and maybe throw 1 damage die if you don't have an engine upgrade, and only deal you a damage on a hit result.

While we're talking about my fantasy world wish list:

-I'd love to see the Scyk cost 13pts and the title for it cost 1pt.

-I'd love it if Systems Officer worked on white or green maneuvers and operated at Range 1-2.

-I'd love it if Saboteur cost 1pt and worked at Range 1-2.

-I'd love it if Adrenaline Rush, Cool Hand and Lightning Reflexes had a cost of 0, to represent the value of an EPT slot being used up.

-I'd love it if Rage had a cost of 2pts, but gave 1 stress, to represent that it's kind of like PtL but it only works offensively and not for token stacking or repositioning, is very similar to Predator (which has no stress drawback), but works for multiple attackers per turn.

-I'd love to see HWKs with a primary weapon value of 2.

-I'd love Hotshot Blaster to cost 2pts so you could run them in a Z-95 swarm and they wouldn't be super overpriced.

-I'd love for the Firespray to have a native barrel roll so that it can take full advantage of that sweet booty arc, even if it meant losing the evade action from the bar.

-I'd love it if Starvipers were a point cheaper and had evade on their action bar.

-I'd love it if Guri and Xizor both came in 2PS higher, so that Xizor could take a real EPT, and Guri could take VI and try to be an ace if she wanted to.

-I'd love it if something something something fix E-wings. (tons of decent options)

-I'd love it if something something something fix Tie Punishers. (tons of decent options)

-I'd love it if TIE Phantoms could take a system upgrade that allowed them to decloak when they activate during the combat phase, but then take a stress, thus allowing generics to have defense before they fire and reposition tool to shoot aces when their turn comes up, but be vulnerable to lower PS ships, have to actually spend actions cloaking (since being stressed turns off ACD), and make their maneuvers predictable.

-I'd love it if the G-1A had 1 fewer shield and had 4 dice primaries, to make them better and being the glass railguns they currently are.

-I'd love it if Luke Skywalker was PS9, because Luke Skywalker .

...sorry, I got carried away. *sigh* Oh well. At least BMST is proof that they're making new, good cards.

I really dont see BMST swarms becoming a thing. It simply makes no sense. At a certain point you get diminishing rates of return on your investment.

I dont fly Uboats, so im not sure how this will effect uboat builds, but IMO you will see this a lot on Brobots, A LOT, and maybe as a filler here and there on specific lists, then maybe on YT's when they get cargo hold, if peopel decided its worth it to drop EU, but other than that, they arn't going to be as prevalent as people think.

Some of you are going to **** your pants when you start having debris templates dropped on your laps. Those debris fields are going to have a much larger impact than BMST.

actually at range3 soontir would be fine. Slicers are range 1-2, and the slicerswarm already moved if hes deciding his actions at range3

It's not that turn that's the issue. It's the fact that if you're at range 3 and stress yoruself at PTL, the Z95s move first next round, move into range 1-2 of you and slice away your stress before you have a chance to clear it.

MAYBE slice away stress. And even if you do have a "sliceswarm" (that means at least 3-4 of them I suppose), they still can't slice away more stress than Soontir has, which is exactly 1. That's 1 point of damage that's not considered an attack so it doesn't break Stealth Device. And you'd need to repeat it 2 times more to kill Soontir this way. Now, do you really want to spend 40-50 points on that? Especially since that is really your best case scenario. Any list not based on PTL and you're basically flying a generic Z-swarm. Good luck!

Sure, a single one only has a 50% chance to slice away the stress. But if you have a slice swarm odds are good one of them will get it through. And who cares if it doesn't break stealth device? You just (try to) keep slicing away his stress every round until he's dead. And if your opponent doesn't have almost-impossible-to-hit ptl arc-dodging aces, then a generic z-swarm is actually decent against a lot of lists.

actually at range3 soontir would be fine. Slicers are range 1-2, and the slicerswarm already moved if hes deciding his actions at range3

It's not that turn that's the issue. It's the fact that if you're at range 3 and stress yoruself at PTL, the Z95s move first next round, move into range 1-2 of you and slice away your stress before you have a chance to clear it.

This is a major advantage for low PS pilots (like the lowly Z-95) if the enemy is in front of it. If a pilot like the Inquisitor gets behind it, however, the advantage becomes a drawback; the Z-95 will move out of range to use his BMST and the Inquisitor can just pummel it and PTL as much as he wants.

A swarm of BMST seems threatening until you factor in that this leaves an opponent with just Z-95s and 2 dice attacks, which is not all that scary at the end of the day.

If they're behind you, it just depends on the range. If you can do a slow move and use slicer tools, it doesn't really matter if you get a shot or not. Or else you just k-turn, lose a round of slicing then move in and do it the next round.

And the swarm isn't going to be a top tier list, but it would be terrifying for low health ships that are going to be stressing themselves, and are actually decent against a lot of ships that WON'T be stressing themselves. Would have issues against phantoms and defenders of course.

Edited by VanderLegion

BMST is just going to force people to make decisions, that is it. Instead of flying vader with adaptability, maybe fly him if wingman now when paired with Soontir or Inquisitor instead of adaptability if you fear taking a single damage. Also remember, one stress = 1 dmg no matter how many slicerZ are in a squad. More SlicerZ just mean more chances to get 1 dmg. Feedback array could essentially wipe you out if you made a mistake. And if they are using action for a chance to hit you, they are rolling naked green die and will die faster.

People will find ways around it.

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Effects of BMST on the TIE interceptor:

  • PTL can't be spammed every turn, which decreases its value. Soontir is tied to stress and PTL so any nerf to PTL's viability on the interceptor is a nerf to his own. In a way BMST is good news for Carnor and definitely good news for other EPTs.
  • Hull Upgrade becomes a serious consideration for a PTL interceptor, replacing Stealth Device. The TIE interceptor becomes more resilient to BMST but less resilient to normal attacks.
  • If the PTL interceptor uses stress management (Yorr and Wingman) to avoid BMST then it's less effective, nerfing the PalpAce list somewhat.

FFG releases a card that appears to be a good card and costed right and it needs a "nerf" to be made useless before it even comes out? I imagine then what some people desire is either useless cards, or cards that make the powerful lists you currently run even more powerful or at least don't negatively impact them (probably the latter). I don't think there is going to be much sympathy for something that hurts PTL Soontir or support for a nerf to it. Aside from countering specific builds or ships it'll just be nice if PTL isn't auto include and has to be used judiciously sometimes. BMST isn't even going to make that the case in a large scale, but if it helps I'm all for it.