ISD Gozanti squadron build

By sunny ravencourt, in Star Wars: Armada Fleet Builds

I'm new to armada. I very much like the squadron play and I'm wondering how best to leverage that. Now that the gozanti is out, I put this list together. Let me know what you think. I've only got a couple games under my belt so feel free to let me know weaknesses. I tried to give it a decent punch with the ISD and put the best GSD possible out there.

Sunny's Gozanti ISD rhymerball
Author: sunnyravencourt

Faction: Galactic Empire
Points: 395/400

Commander: Admiral Motti

Assault Objective: Precision Strike
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Relentless ( 3 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 167 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 85 total ship cost

Gozanti-class Cruisers (23 points)
- Vector ( 2 points)
- Flight Commander ( 3 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 41 total ship cost

1 TIE Advanced Squadron ( 12 points)
1 Dengar ( 20 points)
2 Firespray-31s ( 36 points)
1 Soontir Fel ( 18 points)
1 Major Rhymer ( 16 points)

Looks good to me. Little bit of everything, no glaring weaknesses.

Only thing I would change would be assualt proton torpedoes if you have them. And if you are playing precision strikes might consider screed as the commander. Your bid is a bit low for a demolisher list but shouldn't be too much of a problem.

Only thing I would change would be assualt proton torpedoes if you have them. And if you are playing precision strikes might consider screed as the commander. Your bid is a bit low for a demolisher list but shouldn't be too much of a problem.

I don't understand what you mean about my bid being a bit low for a demolisher list?

One of the things with my low point value is that I'm trying to win initiative as a new player strategy. I'm trying to have a little control while I'm learning.

He means that 5 points may not be enough to win the initiative bid. 11 points is quite common.

Are the proton torps preferred typically over the concussions?

And another question: Why a demolisher initiative bid specifically? Does the demolisher want to move first in particular? Usually with my initiative bid I'm trying to be the second player so that they have to pick my objectives. Am I looking at this wrong?

And another question: Why a demolisher initiative bid specifically? Does the demolisher want to move first in particular? Usually with my initiative bid I'm trying to be the second player so that they have to pick my objectives. Am I looking at this wrong?

Usually with Demolisher lists in my experience playing against them, you want initiative so you can maximize the use out of it. In the first turns depending on deployment you want to move demolisher last so you can get one shot off and then when the turn flips, you get two shots off before he scurries out of danger. This is usually the case with the launcher variant and not so much APT. But it's still extremely potent.

Are the proton torps preferred typically over the concussions?