Droideka

By mazz0, in Star Wars: Imperial Assault

They should be super slow when walking. If you want to do an ability which mimics their wheel form but negates shields and attack, that's fine. But they were super slow in walking - click, click, click. They were basically tripods when deployed.

But eight movement for two actions would mean they weren't fast even in wheel form, just the same as anyone with speed four.

How about give them speed six, but have a special rule: if you perform an action other than Move, reduce your speed to 1 for the rest of this round.

How about give them speed six, but have a special rule: if you perform an action other than Move, reduce your speed to 1 for the rest of this round.

How about 3 speed but takes 4 squares. Wheel form lets them move 8 spaces like a nexu pounce without the attack.

Aka Descent 2nd edition rules.

If they only 1 or 2 square big then 2 speed.

Also, why would they have non-Sentient? They are droids they can just transmit to the door/consoles.

I don't understand why you think they should be so slow. Your double action move means they're basically speed 4 if they don't attack; they should clearly be faster than that.

4 speed is the average speed of a human in IA. Now whether that is walking speed or running speed is unknown. My guess it's 'walking' and double move action (8 spaces) would be sprinting/running.

How about 3 speed but takes 4 squares. Wheel form lets them move 8 spaces like a nexu pounce without the attack.

Aka Descent 2nd edition rules.

If they only 1 or 2 square big then 2 speed.

Also, why would they have non-Sentient? They are droids they can just transmit to the door/consoles.

I don't understand why you think they should be so slow. Your double action move means they're basically speed 4 if they don't attack; they should clearly be faster than that.

4 speed is the average speed of a human in IA. Now whether that is walking speed or running speed is unknown. My guess it's 'walking' and double move action (8 spaces) would be sprinting/running.

I agree, I thinking one action is walking, double is running. Neither represents rolling.

How about give them speed six, but have a special rule: if you perform an action other than Move, reduce your speed to 1 for the rest of this round.

That doesn't work. They could Move for +6mp, spend 3 mp, Attack, spend 3mp. (Or Move for +6mp. Attack, spend 6mp.)

What I'm still unsure of is whether they should be able to move (in wheel form) then attack. Seems to me from the film that they could roll into place and open fire quickly; the difficulty would be firing and then getting ready to move.

Edited by mazz0

Here's an idea: Action Action, Rollout: Gain 12 Movement Points. You cannot Interact this round.

This gives them the rolling speed they deserve, while keeping them from just taking consoles in skirmish.

If we give them a speed of say, 2, then their card reads in deployed form, but can take a round to transport themselves away.

Here's an idea: Action Action, Rollout: Gain 12 Movement Points. You cannot Interact this round.

This gives them the rolling speed they deserve, while keeping them from just taking consoles in skirmish.

If we give them a speed of say, 2, then their card reads in deployed form, but can take a round to transport themselves away.

Isn't interacting an action, so they couldnt do that anyway?

They can still control though. They're gonna be tough! :)