Escape Pod Modification

By Boba Rick, in X-Wing

Okay, here's my idea. I have come to claim the glory or be shamed.

Escape Pod

Modification - 3 Points

After this ship is destroyed, place the escape pod token anywhere within range 1, and place any number of crew members from this ship on this card.

Escape Pod Reference Card:

The escape pod has 1 hull and 2 agility and may be targeted by attacks. At the end of the combat phase it performs a white 1 straight maneuver.

If any friendly ship is within range 1 of the pod it may use an action to rescue the pod, or it may forgo its attack to rescue the pod. The crew members then are active aboard the new ship, regardless of capacity, and the escape pod is discarded with the original ship. If the pod is destroyed all crew members and the pod are discarded with the original ship.

Might be super fun for a scenario, or just casual play. A cool objective or option for an epic match maybe.

Seems like a way to get crew onto ships that aren't balanced for it. Could be fun as a special rule for a scenario game, but in tournaments I can only see this working as a point saver, e.g. "When this ship is destroyed, do not count [crew] cards towards your opponent's points destroyed."

(And even that's not going to happen, because Palpatine.)

Edited by digitalbusker

Large Ship Only.

Seems like a way to get crew onto ships that aren't balanced for it. Could be fun as a special rule for a scenario game, but in tournaments I can only see this working as a point saver, e.g. "When this ship is destroyed, do not count [crew] cards towards your opponent's points destroyed."

(And even that's not going to happen, because Palpatine.)

The points of the pod go with the ship, plus "If the pod is destroyed all crew members and the pod are discarded with the original ship." - meaning you blow up the pod the crew points will go with the original ship. 3 points wasted and a mod slot down.

Squeezing Palpatine into a TIE Defender just sounds like fun to me.

Large Ship Only.

And B-wing.

Large Ship Only.

And B-wing.

OK, so the mod card will not have the restriction of Large Ship Only (just "Limited".) but the effect text will designate only Large/Huge ships can "scoop" up pods.

Send it up to the Legal Department for approval so FFG can start printing.

Large Ship Only.

And B-wing.

OK, so the mod card will not have the restriction of Large Ship Only (just "Limited".) but the effect text will designate only Large/Huge ships can "scoop" up pods.

Send it up to the Legal Department for approval so FFG can start printing.

Large Ship Only.

And B-wing.

OK, so the mod card will not have the restriction of Large Ship Only (just "Limited".) but the effect text will designate only Large/Huge ships can "scoop" up pods.

Send it up to the Legal Department for approval so FFG can start printing.

Why bother making it Limited? The only ship that can equip two of these has no crew slots.

OK. stop the presses. Update the FAQ.

My bad: that was supposed to be a Question Mark, oops (just "Limited" ?)

Assuming it gets ignored, and goes off the board edge, is it regarded as destroyed as per normal ?

Large Ship Only.

And B-wing.

Or make it so that only ships with available crew slots can do the pick up. You can't overload artificial life support!

Assuming it gets ignored, and goes off the board edge, is it regarded as destroyed as per normal ?

I would say they are considered to have "escaped" and are not counted as points for your opponent.

Large Ship Only.

And B-wing.

Or make it so that only ships with available crew slots can do the pick up. You can't overload artificial life support!

How about that the rescuing ship can hold all the pods crew, but only the number of crew for which it has slots can subsequently be active in any round...the player has to nominate at the start of each round which of the crew are to be "active" for the coming round, and each time the nomination is made/changed [incl. the first], receive one stress ?

For balance, I'd say it'd have to be just one crew, and can only be rescued by a large ship. B-wings may have a crew slot, but are you really going to open your cockpit canopy out of atmosphere? Large ships would have docking ability at least.

I also think the points of the full points of the destroyed ship, including escaped crew, should immediately count. The ship is gone - the full points should be given to the player who took it out, regardless of post-destruction actions.

Also, because it'd eventually come up, they should be subject to asteroid damage. Ship floats into a rock, rolls for damage as normal. If the pod goes pop, that's bad luck. If not, all the better.

place the escape pod token

Forget this. I want a 3D escape pod to come with a ship. . .

For balance, I'd say it'd have to be just one crew, and can only be rescued by a large ship. B-wings may have a crew slot, but are you really going to open your cockpit canopy out of atmosphere? Large ships would have docking ability at least.

I also think the points of the full points of the destroyed ship, including escaped crew, should immediately count. The ship is gone - the full points should be given to the player who took it out, regardless of post-destruction actions.

Also, because it'd eventually come up, they should be subject to asteroid damage. Ship floats into a rock, rolls for damage as normal. If the pod goes pop, that's bad luck. If not, all the better.

The B-Wing argument is moot, as their crew comes from a Modification anyway. The small ships with crew slots are the Phantom (not going to waste their mod slot), Mist Hunter, HWK, the Attack Shuttle, the ARC, the TIE Shuttle and Sabine's TIE. I'm not sure any of them would want to burn three points and their mod slot to save any crew members they may be carrying.

Okay, here's my idea. I have come to claim the glory or be shamed.

Escape Pod

REB%2BEPOD.PNG :)

Modification - 3 Points

After this ship is destroyed, place the escape pod token anywhere within range 1, and place any number of crew members from this ship on this card.

Escape Pod Reference Card:

The escape pod has 1 hull and 2 agility and may be targeted by attacks. At the end of the combat phase it performs a white 1 straight maneuver.

If any friendly ship is within range 1 of the pod it may use an action to rescue the pod, or it may forgo its attack to rescue the pod. The crew members then are active aboard the new ship, regardless of capacity, and the escape pod is discarded with the original ship. If the pod is destroyed all crew members and the pod are discarded with the original ship.

For balance, I'd say it'd have to be just one crew, and can only be rescued by a large ship. B-wings may have a crew slot, but are you really going to open your cockpit canopy out of atmosphere? Large ships would have docking ability at least.

I also think the points of the full points of the destroyed ship, including escaped crew, should immediately count. The ship is gone - the full points should be given to the player who took it out, regardless of post-destruction actions.

Also, because it'd eventually come up, they should be subject to asteroid damage. Ship floats into a rock, rolls for damage as normal. If the pod goes pop, that's bad luck. If not, all the better.

However, as a points denial system, it introduces a mechanic that allows you to keep a otherwise lost crew in play, and deny your opponent the "kill" so to speak.

and given the ungainly nature of these things, if it hits a rock... it should just be dead and removed from play, with points to the opponent.

For balance, I'd say it'd have to be just one crew, and can only be rescued by a large ship. B-wings may have a crew slot, but are you really going to open your cockpit canopy out of atmosphere? Large ships would have docking ability at least.

I also think the points of the full points of the destroyed ship, including escaped crew, should immediately count. The ship is gone - the full points should be given to the player who took it out, regardless of post-destruction actions.

Also, because it'd eventually come up, they should be subject to asteroid damage. Ship floats into a rock, rolls for damage as normal. If the pod goes pop, that's bad luck. If not, all the better.

The B-Wing argument is moot, as their crew comes from a Modification anyway. The small ships with crew slots are the Phantom (not going to waste their mod slot), Mist Hunter, HWK, the Attack Shuttle, the ARC, the TIE Shuttle and Sabine's TIE. I'm not sure any of them would want to burn three points and their mod slot to save any crew members they may be carrying.

I meant that only a large ship should be able to pick them up, but agreed on it being a fairly poor upgrade on small ships. It'd be interesting in Epic games though; especially for Scum, who tend to be toting a lot of large ships with plenty of crew anyway. A Party Bus ejecting a Dengar upon death, and having it picked up by an IG-88 would be... interesting (and a solid reason why only crew-capable ships should do rescues).

I love the concept , but the execution is "After we finally kill the shuttle, we need to have a spare attack or else Soontir becomes self-sufficient ."

In scenario play, though? Heck, yeah.

Well i like the idea but it should be restricted to large ships only, either the modification and the option to pickup the crew, the pod shall be only for 2 crew members as well as option to pick them up shall be restricted only to ships with free crew slots or give them option to stick the original crew to the escape pod and let them drift :)

Weirdly, I'm pretty sure that the only non-Epic x-wing ship that has an escape pod is the k-wing... The whole cockpit section pops off from the wings and flies away on its own.

Some of the snubfighters also have ejection capability, but not really in a way that allows the pilots to contribute.

I don't think the large based ships tend to.

Weirdly, I'm pretty sure that the only non-Epic x-wing ship that has an escape pod is the k-wing... The whole cockpit section pops off from the wings and flies away on its own.

Some of the snubfighters also have ejection capability, but not really in a way that allows the pilots to contribute.

I don't think the large based ships tend to.

Oh no sir you are wrong there Millennium Falcon and Outrider both have escape pods for sure

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